How to make (almost) anything
A field journal of cardboard structures, digital fabrication, electronics, community workshops, and one whale-sized final project.
start with the archive Explore weekly assignmentsSmall hands. Big builds.
The archive keeps the process visible: sketches, machines, electronics, failures, public installations, and the decisions that connect a classroom exercise to a life-size cardboard whale.
Start with project management, documentation, and the habit of making progress visible.
→ 02 Cut, fold, and testMove from drawings to physical cardboard systems, laser cutting, and repeatable templates.
→ 03 Give objects behaviorUse boards, sensors, outputs, networking, and interfaces to make physical work respond.
→ 04 Bring the whale to lifeCombine structure, electronics, fabrication, logistics, and public interaction into one final build.
→A visual trail of things made
Large-scale cardboard installations, playful maker kits, public workshops, machines, and Fab Academy experiments gathered into one navigable field.
Cardboard Whale
Final project · interaction · sustainability
Blokies System
Reusable cardboard building blocks
Cardboard Bears
Community-scale fabrication
Maker Faires
Public making across cities
Lofi Robot
Microbit exercise and teaching tool
F1 Car Build
Fabrication, finishing, and display
Tree Design
Spatial build and installation planning
Dragon Coinbank
Festive product and fabrication study
The Fab Academy archive
Each week keeps its video-thumbnail card treatment, so the archive remains visual while the full documentation stays one click away.
Week 1. Project management- Week 2. Computer aided design
- Week 3. Computer controlled cutting
- Week 4. Embedded programming
- Week 5. 3D scanning and printing
- Week 6. Electronics design
- Week 7. Computer controlled machining
- Week 8. Electronics production
- Week 9. Output devices
- Week 10. Mechanical and machine design
- Week 11. Input devices
- Week 12. Molding and casting
- Week 13. Networking and communications
- Week 14. Interface and application programming
- Week 15. Wildcard week
Week 16. Applications and implications- Week 17. Invention, IP, and income
- Week 18. Project development