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1. Principles & practices


Week assignment - Plan and sketch my potential Final Project.


My project concept…

As a designer, it is not a common path to think of a project/solution first. Somehow I feel like it’s thinking backward. This is somewhat odd because probably my project is not only going to be limited by my current knowledge but also may not be based on any real problems.

But there are also some things that I already had in mind.

Who’s my target user?

My target users are going to be children, probably between 5 and 8 years old. I like the idea of developing an experimental game and it gives me an incredible sense of reward to see children playing with something that I designed.

Concept approach

One of the problems that I am interested in working with is the sedentary lifestyle in children generated by video games. However, I love playing video games. So I my approach to this project is about designing a different way of interacting with the game. I’m going to create an interface that encourage the player to move.

draft concept

draft concept

The object feedback could be represented by a led matrix display or by color changes of an RGB light. This object will be a wearable device. When synced with the 2D game it will become the 2D main character of the game and the movement collected will be represented by the color of the character. When playing the game the character will loose power until it runs out of it.

draft character

References

Power-ups

Games references

Power ups are quite common elements in games. The idea of energy has to do with that, the more exercise you do with the portable object, the more energy you have, and therefore more power.

Bow biters

Object references

Bow biters are an item that was very popular when I was a kid. I think it is a product that can have the versatility to adapt to different sizes and in addition to containing hardware and giving feedback on the progress regarding the accumulated energy.

Next steps

  1. Define the project plan
  2. Design research
  3. Define interactions
  4. Define hardware components
  5. Create 2D characters and assets

Last update: February 21, 2021