logo FAB ACADEMY 2013

Home
Modules
About me
Links

Final Project
Week 0: Digital Fabrication Principles and Practices
Week 1: Collaborative Technical Development, Documentation and Project Management
Week 2: Computer Aided Design
Week 3: Computer Controlled Cutting
Week 4: Electronics Production
Week 5: 3D Scanning and Printing
Week 6: Electronics Design
Week 7: Moulding and Casting
Week 8: Embedded Programming
Week 9: Computer Controlled Machining
Week 10: Input Devices
Week 11: Composites
Week 12: Interface and Application Programming
Week 13: Output Devices
Week 14: Networking and Communications
Week 15: Mechanical Design and Machine Design
Week 16: Applications and Implications
Week 17: Invention, Intellectual Property and Income
Week 18: Project Development
Week 19: Final Project Presentation


Computer Aided Design

The second week of the Fab Academy program required the investigation of computer-aided design methods.  The lecture focussed on a large amount of programs that can be effectively used for differing methods of computer-aided design, whether in was 2D, 3D or simulation.  Using the programs linked to the corresponding Fab Academy lecture page,  I decided to chose a selection of open source programs from the list that would do a range of the computer-aided design.



2D Raster Manipulation:

Initially I downloaded GIMP, this was achieved easily by following the website links and directions.  The program itself allows you to do operations that are normally associated with the more well known Adobe Photoshop.  When you create a new file/image you get to select the size of the paper you require for a list of preset templates and the resolution required.  In this instance, I just used the default setting for an A4 @ 300 x 300 ppi.  The program works in Layers and initially starts with just the background layer.  When inserting a new layer, you have to define the pixel size which will be relative to the overall template size you initially started with.  By selecting an operation on the toolbox palette within the graphical interface you are then able to alter the operation by using the options on the GUI.  I decided to try and edit some photos within the space and create  a collage/poster about earth buildings to see how the editing within GIMP was achieved.  Initially, I selected images within my database and opened them individually within GIMP, once in GIMP I copied each individual photo as a new layer within my original template and started scaling and arranging the photos to develop the picture.  Depending on the position of the layer within the list layer GUI the order of the layer within the picture will be altered, using this facility I juggled the further arrangements of the pictures to form a background for my poster.  After this, I use additional picture format tools to alter the perspective of some of the pictures in the file, and then inserted over the text to complete a rough raster manipulation using GIMP.  I found this program quite intuitive and very powerful for the manipulation of photographs, I will use this in future to alter images with more precision than I did previously using the native Mac OS picture editor. I then exported the file, using the export to function in the file menu and simply typed the file extension I wanted to export to (in this case .jpg) for uploading onto the internet.  An additional menu box appeared to allow me to chose the quality and therefore the file size of the picture export, which was very intuitive and convenient.

GIMP Raster Trial

2D Vector Manipulation:

Afterwards, I decided to install Inkscape to be able to draw bitmap images, GIMP did have a draw function but it did not seem to be as immediately apparent as Inkscape.  The Inkspace program was slightly more artistic and would not be used for technical drawing, I decided to draw an abstract of a building trying to play around with what capabilities of the program and not necessarily create something finite.  I found the path file directory useful, and have played around with the shapes available to produce drawings,

Inkscape Trial 1
Inkscape Trial 2
Inkscape Trial 3


2D Technical CAD:

To allow me to produce technical 2D drawings I downloaded LibreCad which is a Open Source CAD application for windows to produce some small 2D details of a potential timber building for production.  Having some experience with the AutoDesk version of CAD I found this a little less intuitive at first but found that once I have got over the initial learning curve it behaved and was similar to the previous 2D CAD packages I had used and I managed to provide some small technical detail drawings quite quickly and effectively.  It also allowed .dxf files to be imported into the program which allowed for interchangeability between other CAD packages.  One difficultly I found was the absence of print layout options which would allow you to arrange a technical drawing for traditional printing through the GUI and allow for easy annotation of the product.  To achieve a layout which could be viewed on the internet, I exported the file as a .png file and opened the file in GIMP to edit and export as a .jpg file for use on this site.
2D CAD Trial
2D CAD Trial 2
2D CAD Trial 3


3D Technical CAD:

For 3D CAD production I attempted to download FreeCad for Mac OS and begin the installation, unfortunately the available program did not work on Mac OS 10.6.8 as the current build of FreeCAD was not available for earlier operating systems of Mac OS.  Instead I turned towards a commercial product AutoCad by Autodesk, and began designing a prototype building in 3D.  The program is not immediately easy to use but with time and dedication the system becomes easier to use but not in my opinion very intuitive.

3D Wireframe 1
3D Wireframe 2

Once I had drawn the wireframe of the 3D I began rendering the building using the Render function in AutoCad to fill the faces. You were able to additionally alter the position of the sunlight to create different shadows on the buildings.
Render 1
Render 2
Render 3
Render 4
Render 5

3D Modelling:

Due to my familiarity with AutoCad, I chose another 3D program to begin modelling - Art of Illusion which is another Open Source program which is freely available online.  Initially the program was quite cumbersome to use and difficult to orientate yourself in it, so I started just drawing a basic desk arrangement to learn the basics.  Once I had drawn the objects, I encountered problems with assigning material properties to the elements, you had to right-click the object and click on the texture properties and in the new window go to textures and material button and click on the library drop down menu to easily select a material.  To export the model in a way that can be viewed as a simple picture, was not easily achieved so I took a screen grab of the project.

AOI Trial
To develop my 3D modelling portofolio I additionally downloaded the Open Source programs SketchUp and Blender to provide additionally programs to design and animate in 3D and I will try to design within the programs soon within the course.


Designed by T&G
Back to the top