Week 19. Invention, intellectual property and income
This week, i made a Dissemination Plan and drafted the Final Video and Silde
Dissemination Plan
My final project is primarily intended for personal use and learning purposes as part of the Fab Academy. However, I recognize that it may be useful or inspiring for others—particularly within the maker and gaming communities. Therefore, I have created the following dissemination plan:
Target Audience
- Makers and hobbyists interested in TableTop gaming
- FabLab community members
- Fab Academy students and instructors
Awareness Strategy
- Fab Academy documentation site: Full documentation of design files, process logs, and outcomes.
- FabCloud Gitlab Repository: Publicly accessible project files (e.g., 3D models, electronics, code).
- Printables, thingiverse.......:
- Local Fab Lab Demonstrations: Presenting the project during open days, workshops, or gaming-related meetups at the lab.
- Online Sharing: Sharing images, progress updates, and downloadable files through maker forums and TableTop gaming communities.
Licensing
I have chosen a Creative Commons Attribution Non-Commercial license. This allows others to use and build upon my work non-commercially, as long as they credit me.
Commercialization and Scaling
I do not currently plan to commercialize the project. However, if others wish to adapt or build on it, they may do so under the license terms. If significant interest arises, I would consider creating a more detailed business or scaling plan for broader distribution within the TableTop gaming community.
Future Possibilities
Although the current version of my project meets the requirements, there are several potential improvements and extensions I would like to explore in the future:
- External I/O for Standalone Use: Add input/output interfaces such as buttons or touch sensors so the system can be used independently of a computer or app.
- Wireless Connectivity: Integrate Bluetooth or Wi-Fi modules to enable wireless control and potential integration with companion apps or game software.
- Higher Lifting Distance: Experiment with alternative solenoids or develop a different lifting mechanism to increase the tile elevation range and allow for more dynamic interactions.
- More Tile Toppers: Design and fabricate a wider variety of toppers for the modular tiles to suit different games, aesthetics, or environments.
Turning Possibilities into Probabilities
To make these possibilities more likely to happen, I plan to:
- Prototype and test new lifting mechanisms with different actuators.
- design new toppers
- integrate wireless functionality
- integrate a display and the buttons
- Document and share each development stage through my Fab Academy website and GitLab repository.
- Collect feedback from the FabLab and TableTop gaming community
Summary Slide
