2. Computer-aided design

This week we learned about different software tools both in 2D and in 3D, after that we compared its workflow and evaluated them.

The three main activities I did where:

2D Design

During week 01 I drew an avatar of myself in GoPaint, however to mantain its resolution in any scale I needed to vectorize it. The general workflow in both Affinity and Adobe Illustrator are pretty similar, in both we:

  1. Open the original image in the software
  2. Search the image trace tool
  3. Adjust the parameters to our necessities
  4. Convert the image (expand)
  5. Clean our paths and make corrections

Here you can watch the step by step tutorial in both softwares

Vectorizing an image in Affinity


One big difference between both is that Adobe Illustrator offers more adjustable parameters. Allowing better control over colors and detail, representing the original image more accurately. While Affinity has has smoother line termination and visually pleasing curves, it has limited control over the number of colors. That sometimes lead to the misinterpretation of shapes during automatic vectorization.

However, due to Adobe being a paid software, Affinity offers a great free alternative. I often use it when I'm not at college (we have an Adobe license but only on institutional computers).

3D Design

There are several 3D softwares with different uses, the principal are parametric design (SolidWorks, Fusion 360, Onshape) and direct modeling (Blender,Maya). Because of the nature of my project I will be focussing on parametric design, specifically with Onshape and Autodesk Inventor. The exercise was the basic form of a pill dispenser, where I principally used basic operations (add, remove, shells, and fillets). The general workflow was:

  1. Skectch the body with a circle and extrude it
  2. Shell the cylinder
  3. Sketch a rectangle and do a negative extrusion (to make exit of the dispenser)
  4. Sketch an arc and extrude it to match the thickness of the dispenser
  5. Extrude a wall to contain the pills
  6. Round the edges
  7. Renderize or change its appereance

Modeling in Onshape


Both softwares are pretty good options and choosing one depends on your design. Onshape is a cloud-based and accessible alternative, that is efficient for modeling and collaboration. However, rendering options are limited (can change color but not add textures). While Inventor allows rendering directly inside the software, with ambience lights, materials. But can take a while to rendireze depending of your computer and the quality of the image.

Media Compression

Media compression is important while documenting our process. Some media files (images, video, audio) are often large and by compressing it we are not only reducing its size but speeding up the page load times.

For Images I use Xconvert on my phone and, because it allows me to control the compressing parameters and file format, if the images are on my computer I either use the Photos app or share them via phone link to compress them in Xconvert and share them back to my computer.

For videos I use FFMPEG, that works on our computer terminal and has different parameters that we can edit if we write them. Its interface can be confusing but its really practical.

Compressing images with XnConvert


For large batches I prefer XnConvert, even if I need to share them back and forward between my computer (Phone Link is pretty fast and XnConvert has more resize parameters). However for single files on my computer that I need fast, I use the Photos app.

Files

Affinity Illustrator Onshape Inventor

Copyright 2026 <María José Ballesteros Andraka> - Creative Commons Attribution Non Commercial

Source code hosted at gitlab.fabcloud.org