Fusion 360

Body vs Component

Body

A body is the actual 3D geometry — the physical shape you create when you extrude, revolve, or model something. It is the raw form.

Component

A component is a container that holds bodies (and sketches, joints, origins, etc.). It gives that geometry identity, organization, and functionality.

Comparison

Body Component
What is it? Raw 3D shape Container / folder
Can be jointed? ❌ No ✔ Yes
Can be copied / reused? ❌ Not easily ✔ Yes
Has its own timeline? ❌ No ✔ Yes
Holds geometry? ✔ Yes (IS the geometry) ✔ Yes (CONTAINS geometry)

Real World Example

Say you are modelling a bicycle:


                ▼ Bicycle (top-level component)
                ▼ Frame (component)
                    — Body1 (the actual frame shape)
                ▼ Front Wheel (component)
                    — Body1 (the tire shape)
                    — Body2 (the rim shape)
                ▼ Back Wheel (component)
                    — Body1
                    — Body2
            

Here, Front Wheel and Back Wheel are separate components so you can add a rotation joint to each. Without components, you could not make the wheels spin.

The Golden Rule

Start with a body, promote to a component when you need it to behave as a distinct part.

Specifically, convert a body to a component when you need to:

Ways to Create a Component in Fusion 360

Method 1: Assemble Menu (Empty Component)

Creates a blank component ready for you to model inside.

  1. Go to Assemble in the top toolbar.
  2. Click New Component.
  3. Give it a name.
  4. Click OK.

Best for: Starting a new part from scratch within an assembly.

Method 2: Right-Click a Body (Convert Existing Body)

Turns an already modelled body into a component.

  1. In the browser tree on the left, find your body.
  2. Right-click it.
  3. Select Create Components from Bodies.
  4. Click OK.

Best for: When you modelled something first and now want to organise it properly.

Method 3: Right-Click in the Browser Tree

Creates a new component directly from the browser.

  1. In the browser tree, right-click on your top-level design or an existing component.
  2. Select New Component.
  3. Name it.
  4. Click OK.

Best for: Quickly adding a component without leaving the browser.

Method 4: Insert / Upload an Existing Design

Brings in a previously made Fusion file as a component.

  1. Go to Insert in the toolbar.
  2. Choose Insert into Current Design.
  3. Select your saved design.
  4. Click OK.

Best for: Reusing parts you already designed in other projects.

Method 5: Mirroring or Patterning

Automatically creates copies of a component.

  1. Go to the Assemble or Solid toolbar.
  2. Use the Mirror or Pattern tools.
  3. Select the component to copy.
  4. Set your parameters.

Best for: Repeated parts like bolts, wheels, or symmetrical pieces.

Quick Comparison

Method Best When…
Assemble Menu Starting fresh
Right-click body Already have geometry
Browser right-click Quick organisation
Insert design Reusing old work
Mirror / Pattern Repeating parts

Important: After creating a component, always double-click it in the browser to activate it before modelling. Otherwise your sketches and bodies will go into the wrong component.

Extrude

The Extrude tool is one of the most essential commands in Autodesk Fusion 360. It converts a 2D sketch profile into a 3D solid or surface body by projecting it along a defined axis, effectively adding depth and volume to flat geometry. It forms the foundation of most parametric models — nearly every design in Fusion 360 begins with an extrusion.

How to Open the Extrude Tool

1. Via the Toolbar

Navigate to the Solid tab in the top toolbar, open the Create dropdown menu, and select Extrude. This is the standard method recommended for new users.

2. Via Right-Click Context Menu

With an active sketch profile visible in the canvas, right-click directly on the profile geometry and select Extrude from the context menu. This method automatically pre-selects the profile, reducing an extra step.

3. Via Keyboard Shortcut

Press E on the keyboard to instantly invoke the Extrude dialog. This is the preferred method for experienced users, as it significantly accelerates workflow.

The Extrude Dialog Box

1. Profile

2. Start

Controls where the extrusion begins:

OptionWhat it Does
Profile PlaneStarts from the sketch plane (default)
Offset PlaneStarts a set distance away from the sketch
From ObjectStarts from a selected face or body

3. Direction

Controls which way the extrusion goes:

OptionWhat it Does
One SideExtrudes in a single direction
Two SidesExtrudes in both directions with different distances
SymmetricExtrudes equally in both directions

4. Extent

Controls how far the extrusion goes:

OptionWhat it Does
DistanceExact measurement (e.g. 10 mm)
To ObjectExtrudes until it hits a selected face or body
ToExtrudes to a selected face exactly
AllCuts or extrudes through the entire body

5. Taper Angle

6. Operation

Determines what the extrusion does to existing geometry:

OperationWhat it Does
New BodyCreates a brand new separate body
New ComponentCreates a new component containing the body
JoinAdds the extrusion to an existing body (merges them)
CutRemoves material from an existing body
IntersectKeeps only the overlapping volume between the extrusion and existing body

7. Thin Extrude

The Cut Operation

The Cut operation removes material wherever the extruded profile overlaps with an existing body. Used for holes, slots, pockets, and channels. You can choose which bodies to cut using the Objects to Cut option, and setting the Start Condition to From Object lets you begin the cut from a specific face rather than the sketch plane.

Editing an Extrusion After Creation

Keyboard Shortcuts

ActionShortcut
Open ExtrudeE
Open shortcuts menuS

Common Beginner Mistakes