FabLab Indoamérica: Innovation and Digital Manufacturing in Ecuador
FabLab Indoamérica is a digital fabrication center in Ambato, Ecuador, that drives innovation,
research, and entrepreneurship through advanced technology such as 3D printing, laser cutting,
and CNC machining. It provides a collaborative space for prototyping and technological
solutions, promoting knowledge transfer and digital skills training, with a strong commitment to
sustainability and the country's digital transformation.
Electromechanical Engineer | PhD in Sustainability | Industrial Equipment Designer |
Researcher in Energy Optimization
and Big Data
I am an Electromechanical Engineer with a Master’s in Mechanical Engineering and Industrial
Equipment and a PhD in Sustainability from the Polytechnic University of Catalonia
(UPC-Barcelona Tech). My expertise lies in energy flow optimization, industrial
equipment design, and data-driven decision-making. I have collaborated with
the Center for Industrial Equipment Design (CDEI-UPC) and have led
multidisciplinary research projects funded at national and international
levels. I am a professor, Director of Research at Universidad Tecnológica Indoamérica, and an
active member of the Sustainability Collective – Energy, Society, Economy, and Environment.
Project: Campus Technological Innovation and Entrepreneurship
One of my most significant projects was the conceptualization and implementation of the
Technological Innovation and Entrepreneurship Campus at Universidad
Tecnológica Indoamérica, located in Santa Rosa, Ambato, Ecuador.
This campus was designed as a hub for technological innovation, applied research, and
entrepreneurship, aligning with the current needs of higher education and industry.
Within this project, we established the Fablab Indoamérica, a digital
fabrication space equipped with advanced technology for prototyping, material experimentation,
and digital manufacturing training. This lab provides access to tools such as 3D
printers, laser cutters, CNC milling machines, robotics, and electronics, fostering
high-impact project development across various disciplines.
The Technological Campus not only offers state-of-the-art infrastructure but
also promotes digital transformation, sustainability, and collaboration between students,
researchers, and entrepreneurs. Its design follows an interdisciplinary approach, encouraging
synergy between academia and the industrial sector to develop innovative solutions that
contribute to economic and social growth.
This project marks a milestone in my professional career, combining strategic planning,
educational innovation, and technological development to create a dynamic and cutting-edge
learning environment for highly skilled professionals.
Universidad Tecnológica Indoamérica, Campus Tecnológico, de Innovación y
Emprendimiento, Santa
Rosa, Ambato, Ecuador.
Final Project
Sponge Puppet with Mechanism for Storytelling
1. Introduction
This project proposes a smart, customizable puppet that combines
creativity, education, technology, and emotional interaction into a single
innovative platform.
The conceptual structure demonstrates how the puppet becomes an advanced educational
tool that drives children's narrative development, artistic expression, and
autonomous learning.
The system not only allows for physical customization of the character (by
changing eyes, mouths, hair, and noses), but also synchronizes the user’s voice
with expressive movements, creating an immersive storytelling experience.
Final Project Dissemination Plan
Technical Infographic: This diagram illustrates the development
workflow of the
puppet system. From CNC-cut wooden base and circuit design in KiCad, to signal
amplification
with an LM358 and testing with an oscilloscope. The signal amplitude controls mouth
motion, and
the final prototype is tested with voice signals to validate mechanical response.
Illustrated Infographic: This playful diagram shows how the puppet
moves its
mouth in sync with speech. A hidden narrator speaks into a microphone while the
puppet
tells the
story to children. The modular design allows for quick character changes using
swappable
masks,
such as an elephant, lion, or pig.
1.1. Key Elements of the Concept
1.1.1. Audio Synchronization with Motion Control
The puppet integrates an audio synchronization system that analyzes voice
signals and controls mouth movement through signal processing algorithms.
This technical capability ensures audio-visual coherence between speech and
puppet movement, enhancing realism and immersion.
Impact: Improves puppet expressiveness, fostering emotional connection with the
audience.
1.1.2. Motion Control Mechanism
Mouth opening and closing are achieved through a four-bar linkage mechanism,
powered by a precision motor.
This mechanical solution guarantees smooth, efficient, and repeatable
movements, with low energy consumption and high reliability.
Impact: Allows for a compact, lightweight, and easily maintainable design, ideal
for educational and recreational use.
1.1.3. Character Changes
The puppet is designed as a customizable platform. Children can modify its
appearance by swapping parts (eyes, mouths, noses, hair) to create:
Real animals
Fantasy creatures
Unique characters from their imagination
Impact: Stimulates creativity, encourages divergent thinking, and provides
unique experiences for each user.
1.1.4. Mobile App for Control and Story Adaptation
An intuitive mobile app allows users to:
Upload voice recordings or stories
Activate the puppet’s synchronized movement
Adapt storytelling in real time
Connectivity is provided via Bluetooth, ensuring mobility and ease of use.
Impact: Promotes early digital literacy and the use of emerging technologies in
educational contexts.
1.1.5. Educational Impact
The project strongly focuses on educational skills development:
Narrative and oral expression: Children learn to tell structured stories.
Literacy: Stories can be transcribed into small books or digital stories.
Creative and emotional thinking: Creating characters and stories stimulates
empathy, self-awareness, and imagination.
Impact: Integrates as a pedagogical tool in basic and special education
programs.
1.1.6. Story Documentation and Book Production
The system promotes the documentation of created stories in written form (books,
illustrated stories), reinforcing reading and writing skills.
Impact: Completes the creative cycle from oral storytelling to literary
production.
Character examples
The following illustrations, created by my son Emanuel, represent a key part of
the creative development process proposed in the system: moving from oral storytelling
and imagination to tangible literary production.
Character 1: The Wise Tiger
This character portrays a wise, serene tiger. The slightly closed eyes and the serious, yet calm,
expression suggest intelligence and a deep understanding of his surroundings. His vivid orange
and dark stripes evoke strength, while the tufts of white hair represent age and wisdom. This
character could symbolize the guide or mentor figure within Emanuel's story narrative.
Character 2: The Wild Beast
With a wild mane and hypnotic spiral eyes, this character radiates chaotic energy. The jagged
teeth and mischievous smile hint at a mischievous, perhaps unpredictable creature. Emanuel's use
of rough strokes and intense contrast between orange and black emphasize the beast's untamed
nature. This figure could serve as the story's antagonist or an uncontrollable force that the
protagonists must face.
Character 3: The Happy Elephant
Bright and cheerful, the blue elephant stands out with its exaggerated features: large, floppy
ears and a long trunk. The wide, smiling mouth conveys joy and innocence. Through this
character, Emanuel captures the essence of kindness and loyalty, often associated with
elephants. In the story, this character could represent a faithful companion who brings support
and comic relief to the adventure.
Character 4: The Playful Pig
Finally, the playful pig exhibits a lively and carefree personality. With one eye larger than the
other and a tilted head, the character projects curiosity and a bit of mischief. The vibrant
pink coloring makes it instantly endearing. This figure could symbolize a mischievous friend or
the adventurous spirit that propels the story forward.
1.1.7. Strategic Conclusion
The customizable interactive puppet is far more than a toy:
It is a platform for creative and educational development, designed to build
essential 21st-century skills in children.
It integrates precision mechanics, audio processing, mobile technology, and pedagogical dynamics
into a powerful and scalable system.
Unique Value Proposition:
Experiential learning through creativity
Full customization of characters and narratives
Genuine integration of educational and emotional technology
Future expansion with new movement modules (eyes, hands)
2. General Objective
To develop a customizable interactive puppet that integrates audio synchronization technologies,
motion control mechanisms, and a mobile application, with the purpose of enhancing creativity,
oral and written expression, and autonomous learning in children through the creation of
characters and the adaptive narration of stories.
3. Specific Objectives
To design the physical and mechanical structure of the puppet, incorporating a motion
control system based on a four-bar linkage mechanism.
To integrate an audio synchronization system that enables the puppet to move its mouth
coherently with voice recordings narrated by users.
To develop a mobile application that facilitates story uploading, puppet control, and
narrative content customization.
To implement a modular physical customization system that allows users to modify the
puppet’s eyes, mouth, nose, and hair to create unique characters.
To evaluate the usability, portability, and efficiency of the system in educational
environments through pilot testing with child users.
To promote the strengthening of children's creative, narrative, expressive, and
technological competencies through the use of the puppet in educational and recreational
activities.
4. Justification
Puppets have been used for centuries as educational and entertainment tools. However, most
require manual manipulation, limiting immersion in the story. This project seeks to create an
interactive puppet that enhances the storytelling experience, offering a more dynamic and
immersive way to tell stories.
The proposal to develop a customizable interactive puppet responds to the
current need to integrate emerging technologies into creative and expressive learning processes
for children. In an educational context that demands innovative approaches to foster creativity,
autonomy, and narrative thinking, this project offers a solution that combines precision
mechanics, audio synchronization, mobile connectivity, and modular design.
The use of a puppet as an educational tool has strong pedagogical foundations, as it facilitates
oral expression, stimulates imagination, strengthens social skills, and motivates the
construction of personal narratives. However, by incorporating interactive technologies—such as
voice-synchronized motion control and character customization through mobile devices—this
project elevates the traditional potential of puppetry to a level aligned with 21st-century
competencies.
4.1. Multidimensional Impact
In the educational field: Contributes to the development of oral and
written communication skills, narrative creativity, and early digital literacy.
In the technological field: Promotes children's engagement with basic
programming concepts, simple robotics, and mechanical design, all through play and direct
interaction.
In the social field: Fosters inclusion and active participation for all
children, regardless of their abilities or backgrounds, through intuitive and accessible
tools.
Additionally, the possibility for children to create and document their own stories strengthens
meaningful learning processes and opens the door to the creation of original content,
encouraging innovation, children's entrepreneurship, and critical thinking.
Finally, the project offers practical advantages such as the device’s portability, its
adaptability to various contexts (school, home, therapeutic), and its future scalability through
the incorporation of new movement modules, which extends its useful life and applicability.
For all these reasons, this project not only addresses a current educational need but also
projects a sustainable and innovative proposal aligned with global trends in creative education
and educational technology.
5. Methodology
Stage 1: Definition
The equipment specifications are established, including technical requirements and
constraints.
Stage 2: Conceptual Design
Solution principles and the basic design structure are developed.
Stage 3: Materialization Design
General drawings are created, and prototypes are built to validate the concept.
Stage 4: Detailed Design
Manufacturing plans and part specifications are prepared for production.
5.1 Definition - Product Specifications
Product Objective: Develop an interactive sponge puppet that synchronizes
facial movements with storytelling narration, enhancing children's storytelling experiences.
Functional Requirements
Mouth and facial expressions synchronized with the narrator’s voice.
Real-time response to audio signals.
Simple user interface for control and configuration.
Non-Functional Requirements
Use of safe and durable materials suitable for children.
Minimum autonomy of 2 hours of continuous use.
Ergonomic and visually appealing design for children.
Constraints
Maximum budget of $700.
Compliance with toy safety regulations.
Size and weight limitations for easy handling.
Specification Table
5.2 Conceptual Design
Based on the specifications, multiple concepts are generated to meet the established
requirements. Each concept is evaluated considering factors such as technical feasibility,
cost, ease of manufacturing, and user experience. Tools such as function diagrams, sketches,
and preliminary models are used to visualize and communicate ideas.
5.2.1. Optimal Concept Selection
A decision matrix is used to compare the different concepts developed in the previous phase.
Criteria considered include:
Compliance with functional and non-functional requirements.
Estimated production cost.
Ease of assembly and maintenance.
Potential user acceptance.
The conceptual design of the customizable interactive puppet combines mechanical engineering,
electronics, and artistic design to create a powerful educational and creative tool for
children. The system is based on a simple yet highly effective mechanical structure,
synchronized with audio signals and controlled via a mobile application.
5.2.2. Internal Structure and Mechanism Overview
The first image shows the internal mechanism of the puppet's head, where several
critical components are highlighted:
Four-Bar Linkage Mechanism: A mechanical system responsible for moving the
puppet's mouth, allowing it to open and close smoothly.
Motor Connection: A motor connected to the linkage supplies the motion
needed for mouth movement.
Audio and Bluetooth Electronics: Audio processing and wireless control via
a mobile app.
Power Supply: A rechargeable battery ensures portability and independence
from external power.
Summary: This design ensures a lightweight, portable puppet that realistically
simulates mouth movement according to the uploaded narration.
5.2.3. Puppet Front and Side Views
In the second image, two essential views are presented:
Front View: Displays the customizable puppet’s face for creative
adaptations.
Side View (with Mechanism): Shows the linkage system transmitting motor
rotation into mouth movements.
Summary: The separation of design and mechanics allows easy character
customization without affecting functionality.
5.2.4. Technical Plan and Cross-Section Drawings
The third image provides technical plans and sectional diagrams:
Side and Cross-Section of the Casing: Shows the compact, protective
enclosure of the system.
Motor and Linkage Mounting: Details the structural support for stable
motion control.
Guides and Supports for Moving Parts: Ensures smooth, low-friction, and
durable operation.
Summary: The technical structure guarantees mechanical integrity, supporting
frequent and reliable educational use.
5.2.5. Conclusion of conceptual design
The conceptual design of the customizable interactive puppet provides:
Efficient mechanical operation via a four-bar linkage system.
Real-time audio synchronization for realistic animations.
Creative flexibility through character customization.
Portability and usability for educational and recreational environments.
Future scalability for adding new movement modules like eyes and hands.
This robust design ensures a highly engaging and educational platform for children, promoting
creativity, storytelling, and technological interaction.
5.3 Materialization Design.
Mechanical Design
3D modeling of the puppet's internal and external structure.
Specification of materials and mechanical components, including servo motors and
transmission mechanisms.
Tolerance and adjustment analysis to ensure optimal functionality.
Mechanical System Integration – Mechanical Design
This section documents the conceptual mechanical design of the puppet's head
movement
system. The structure was modeled in SolidWorks and integrates a physical
support,
servo-driven mechanisms, and a rotating jaw.
1. Structural Frame
The orange L-shaped frame provides a stable base to mount all components. It
ensures
rigidity and alignment between the servos and the puppet's head. All parts are
designed for
easy assembly using bolts or press-fit systems.
2. Internal Components and Transparency View
In the following view, the puppet’s head is shown semi-transparent, revealing
the
internal
servo motors, pivots, and transmission rods that control jaw movement.
The main servo (MG996R) is mounted on the back and pushes a printed lever
connected
to the
lower jaw.
3. Side View of Mechanical Motion
The side perspective shows the angular motion path of the jaw. The linkage
system
was
dimensioned to allow natural-looking mouth movement with minimal force.
4. Functional Kinematics
The next view shows how each part is kinematically constrained. The arm of the
servo
rotates
and transmits the force through a direct mechanical linkage.
No springs or elastic return mechanisms are used; instead, passive motion is
governed by the
servo’s torque and calibrated endpoints.
5. Prototype Motion Video
The video below shows the movement of the assembled prototype. You can observe
the
servo
moving the jaw using the mechanical transmission inside the puppet's head.
Conclusion
The mechanical subsystem is a compact, functional unit that allows natural
articulation of
the puppet’s jaw using servo actuation.
Its integration with the structural frame and 3D-printed elements enables fast
prototyping
and easy testing of expressive movements.
This design will be used in combination with textile and electronic subsystems
as
part of
the final puppet system.
Electronic System – Audio-Based Control Integration
The electronic system developed for the puppet enables voice-activated control
of
movement
using a microphone,
an analog amplifier, and a custom microcontroller board. This subsystem captures
sound
signals, amplifies them,
and processes the signal to trigger movements in the mechanical subsystem.
To create the custom PCB used in the final project, a Roland SRM-20 milling machine was
used. The workflow included the generation of toolpaths using FlatCAM and controlling
the mill with VPanel software.
Once the G-code was prepared and uploaded, the board was milled on a copper-clad
substrate. The traces and pads were defined with precision milling to create clean
electrical connections.
After milling, the electronic components were soldered onto the board. The assembled
circuit includes capacitors, resistors, a microphone module, transistors, and an LM358
op-amp, among other elements, forming a complete analog front-end for sound detection.
1. Signal Conditioning Circuit
The following schematic shows the preamplifier circuit based on the LM358
operational
amplifier.
It receives the audio signal from a microphone and applies a gain defined by
resistor R2.
Capacitor C1 acts as a coupling stage, while R3 and R4 form a voltage divider to
bias the
non-inverting input.
The output is DC-decoupled by C2 and sent to the microcontroller for processing.
2. Actuation Interface
The amplifier output feeds into a PCB designed to detect audio peaks. This
board,
shown
below, was milled and soldered in-house.
It uses an ATtiny microcontroller programmed to read analog signals and produce
a
PWM output
when sound intensity exceeds a threshold.
The PWM signal drives a servo motor responsible for animating the puppet’s jaw.
3. Servo Integration Test
The next image shows the prototype setup with the servo mounted to a laser-cut
wooden base.
The system receives the PWM signal generated by the microcontroller and
translates
it into a
jaw movement.
The linkage is calibrated to respond proportionally to sound intensity.
4. Integrated Functionality – Video Demonstration
In the videos below, the entire system is demonstrated. A sound (such as a voice
or
a clap)
is captured by the microphone,
amplified by the LM358 circuit, and processed by the custom PCB. This results in
a
corresponding motion from the servo,
visually demonstrating the mouth opening of the puppet.
Audio-Driven Servo Control – Arduino Code Explanation
The following code allows a puppet to move its mouth in response to
ambient
sound.
It reads analog values from a microphone connected to pin
A0
and
controls a servo motor on pin 9 based on the detected
volume
level.
Code Overview
#include
Servo miServo;
int pinServo = 9;
int soundPin = A0;
float data_ant=0;
float data=0;
float data_Act=0;
float k;
const int micPin = A0;
float env = 0.0;
const float alpha = 0.1; // Constante de suavizado
// the setup routine runs once when you press reset:
void setup() {
// initialize serial communication at 19000 bits per second:
Serial.begin(19200);
miServo.attach(pinServo);
}
// the loop routine runs over and over again forever:
void loop() {
int raw = analogRead(micPin);
int centered = raw - 570;
float absSignal = abs(centered);
env = alpha * absSignal + (1 - alpha) * env;
Serial.print("Envolvente: ");
Serial.println(10*env);
miServo.write(env);
delayMicroseconds(100);
}
How It Works
Microphone Input: The analog pin A0 is
used to
read voltage variations from an electret microphone, which
represents
incoming
sound signals.
Centering the Signal: The microphone typically has
a DC
bias
(~570). Subtracting this bias centers the signal around 0, making it
easier to
calculate its envelope.
Envelope Detection: The code computes the envelope
(or
volume
level) using an exponential smoothing filter:
env = alpha * abs(centered) + (1 - alpha) * env;
This equation smooths out rapid fluctuations and tracks the general
loudness of
the sound.
Servo Control: The computed envelope is then
written to
the
servo motor using miServo.write(env).
This moves the servo arm in proportion to sound intensity, producing
a
mouth-like motion in sync with speech or claps.
Serial Monitor Output: The value of the envelope
(scaled by 10)
is printed to the serial monitor to help visualize sound levels and
debug the
system.
Purpose in the Puppet Project
This script forms the core of the puppet's interactive behavior. By
converting
real-time audio into mechanical motion, it enables the puppet to mimic
human-like
mouth movements.
The result is a reactive, expressive character that appears to "talk"
based
on
environmental sound cues.
Conclusion
This electronic subsystem enables interactive control of the puppet using
environmental
audio.
The analog front-end (amplifier) and digital signal detection circuit were
designed,
tested,
and integrated with the mechanical components.
This modular design allows future improvements such as distinguishing between
voice
types,
intensities, or using wireless control inputs.
Fabrication Process
1. Laser-cutting of chassis
2. 3D-printed mechanical parts
Parts printed with Bambu Lab X1-Carbon, designed to be lightweight and
structurally
precise for mouth motion.
3. Servo motor mounting and integration
Final Integration and Prototype Testing
These images show the minimum viable prototype (MVP) fully assembled.
The
jaw
mechanism is tested and reacts to control signals through the servo motor.
5.4 Detail Design.
The Detail Design is the final phase in the development process of a product, system, or
engineering project. In this stage, all the necessary elements for the manufacturing,
assembly, implementation, or construction of the final product are precisely defined.
This methodology, inspired by Concurrent Engineering and Integrated Product Development
approaches, ensures that all disciplines work in a coordinated manner from the initial
stages of the project, minimizing rework and optimizing the development process of the
"Sponge Puppet with Mechanism for Storytelling".
Final Project Results – Interactive Puppet
The final prototype is a fully functional interactive puppet capable of
responding
to
environmental sounds such as speech or claps.
The system integrates 3D-printed mechanical parts, a voice-activated control
circuit, and a
programmed microcontroller that drives the jaw movement through a servo motor.
1. Assembly and Mechanical Behavior
The images below show the puppet in its final assembled form. The head is
composed
of two
3D-printed hemispheres,
where the lower section acts as a movable jaw. It is mounted on a wooden support
structure
that holds the servo in place.
2. Character Design
A playful facial expression was added using white 3D-printed eyes and mouth
parts,
giving
the puppet a more friendly and expressive appearance.
The face was designed to align precisely with the moving jaw for a natural
animation.
3. System Integration and Real-Time Performance
Below is a video showing the puppet in operation. When a sound is detected by
the
microphone, the amplifier circuit processes the signal,
the microcontroller calculates the envelope, and the servo responds by opening
the
puppet’s
mouth.
This real-time interaction gives the appearance that the puppet is talking or
reacting to
its environment.
4. Conclusion
The result is a working electromechanical puppet that responds to sound stimuli,
demonstrating successful integration of mechanical design, electronics,
and embedded programming. The system is modular and extensible, allowing further
development
such as speech synthesis, animation synchronization,
or interaction with mobile apps.
Final Assembly Status – Puppet Completion and Integration
The interactive puppet is now in its final integration phase. The mechanical and
electronic
systems are fully functional,
and the final structural pieces have been assembled. At this stage, the project
is
focused
on installing the final control boards,
polishing cosmetic finishes, and validating the overall system
performance
for presentation and deployment.
1. Puppet Face and Costume – Final Touches
The puppet’s visual details were finished by hand, including mouth painting, ear
shaping,
and the integration of expressive facial lines.
The red cape complements the overall design, creating a coherent theatrical
appearance.
The puppet head, crafted with foam and fabric, is mounted on the vertical wooden
support. Beneath the puppet's cape, the electronic circuit responsible for mouth
movement and audio response is discreetly housed. This design ensures both
functional integration and aesthetic concealment.
Removing the cape reveals the custom-built PCB installed on a wooden base. The
circuit includes components for signal amplification, filtering, and motor
control, allowing the puppet's mouth to react in sync with audio inputs.
2. Structural Assembly and Exploded View
The base structure was developed with interlocking wooden panels. Below is a
technical
exploded view that details the arrangement
and quantity of each piece, servo placement, and anchoring zones. This helps
ensure
reproducibility and maintainability.
The puppet system is mounted on a laser-cut wooden stand. The vertical design
provides stability and visibility, ideal for integrating mechanical motion from
servos while maintaining the puppet at an ergonomic height for performance.
The rear view shows the placement of the servo motor, which controls the puppet's
mouth motion. The structure was designed to be modular and easy to assemble
using interlocking joints.
3. Finished Puppet with Expressive Design
The puppet now features a fully stylized appearance, including orange sponge
material for
facial texture, synthetic blue hair, and a red satin cape.
These elements provide a playful and character-driven visual identity.
4. Scanning for Digital Documentation
A 3D scan was performed using professional scanning equipment. The result was
processed and
visualized in software for digital archiving,
replication, and potential further enhancements.
5. Interactive Puppet Operation
The interactive puppet operates through the integration of a microcontroller
that
coordinates audio playback and servo motor movement, allowing the character's
mouth
to
synchronize with the storytelling. The system includes a sound module with a
speaker, a
hidden structural base that houses the electronics, and an interchangeable mask
mechanism
that makes it easy to switch characters depending on the story. During
operation,
the puppet
creates an immersive and expressive experience for the audience, especially in
educational
settings. While the current performance is satisfactory, adjustments to the
audio-motion
synchronization and additional testing are needed to ensure system stability and
durability
over extended use.
This test was carried out to verify that the puppet can move its mouth in sync
with the narrator’s voice.
A microphone with amplifier was used to detect the voice
signal, which is processed by a
microcontroller that activates a servo motor controlling the
mouth movement.
Conclusion
The result is a robust, expressive, and modular puppet
prototype
that
fulfills all the functional and aesthetic goals set at the beginning of the
project.
With only the installation of the final electronics and decorative enhancements
remaining,
the puppet is ready for public presentation, educational demonstrations, and
future
iterations.
Packaging and Product Finish
The prototype is designed as a modular, maintainable system. The final packaging
will
include casing
for electronics, removable face modules, and wireless control. It has been
crafted
to
reflect a
product-oriented approach suitable for educational contexts.
Week: Conclusion
This week marked a key milestone in the development of the final project: the successful
integration
of mechanical, electronic, and structural components into a single functional system. By
combining
3D-printed parts, laser-cut wooden supports, and servo-driven control, a minimum viable
prototype of
the puppet was achieved.
The project demonstrated the feasibility of synchronizing mouth movement with potential
audio
signals through a mechanically stable and aesthetically coherent structure. The
integration
of the
servo mount, linkage mechanism, and modular puppet head validated the core mechanical
functionality
and set a solid foundation for the upcoming tasks.
This integration phase confirmed that the system architecture and physical assembly can
support
further development of interactive features, including real-time audio synchronization
and
mobile
app control. While packaging and enclosure design remain in progress, the current
prototype
already
reflects a product-oriented design suitable for educational storytelling.
The focus for the upcoming weeks will be on refining movement expressiveness, programming
synchronized audio control, and developing the final casing. Overall, the integration
process
validated the conceptual and technical design, reinforcing the project's educational and
creative
goals.
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Increased attention and interaction from children.
Use of accessible technologies for education and entertainment.
7. Project Schedule
The Project Schedule is a structured timeline that defines the key phases,
milestones, and deadlines necessary to complete the project successfully. It ensures that tasks are
planned in a logical sequence, resources are properly allocated, and the development stays on track.
This schedule outlines crucial steps such as design, prototyping, testing, and implementation,
ensuring an efficient workflow for the Sponge Puppet with Mechanism for Storytelling.
References
Carles Riba Romeva, "Diseño Concurrente," UPC Publications. Available at:
UPC
Repository
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