CAD means designing on a computer before making anything. This week I tried four tools, one for each kind of design: painting a picture, turning an image into a clean vector, drawing for a laser cutter, and building a real part in 3D.
A raster image is made of pixels, like a photo. Paint is the simplest raster tool, so I used it to draw a scene I had in my head, a waterfall running between two mountains. I built it up brush by brush.









What I learned: raster painting is quick and expressive, but if I zoom in the pixels show. That limit is exactly why the next tool exists.
A vector image is made of lines and curves described by math, so it stays sharp at any size. I took a raster logo and turned it into a clean vector. I used the Nottingham Forest logo as my practice image.



The clip above loops as a GIF, zooming in on both versions side by side so you can see the raster going blurry while the vector stays crisp.
LightBurn is the software that drives the laser cutter, and it also has good drawing tools. I used its shapes and boolean tools to build a real estate logo from simple parts.









3D design is where I build a real part on the computer that I can later print or machine. SolidWorks works the way most 3D tools do: you draw a flat sketch, then give it thickness, then keep adding features. Here is the full process I followed to model a simple part, step by step, so anyone can repeat it.
I opened SolidWorks and created a new Part file. A part is a single solid object, which is what I want here.

Every sketch needs a flat surface to start from. SolidWorks gives three planes, Front, Top and Right. I chose the Top plane because it suited the shape I wanted to draw.

With the plane selected I entered sketch mode. Sketch mode is where I draw the flat 2D outline that the 3D shape will grow from.

I drew a circle as my base shape using the circle tool.

A sketch is only useful when it has exact sizes. I used the smart dimension tool to set the diameter, so the shape is precise instead of roughly drawn. When a sketch is fully dimensioned it stops moving around, which means it is fully defined.

This is the moment the flat drawing becomes a solid. I used the Extrude feature, which pulls the sketch upward by a thickness I choose. The flat circle became a solid cylinder.



I saved the design in the SolidWorks part format so I can keep editing it later. Then I used Save As to export an STL file, which is the format a 3D printer can read.


For the rendered look of my model I used Renderair alongside SolidWorks, which adds realistic materials and lighting so the part looks like a real object instead of a flat grey shape.
Before putting everything online I made the files smaller so the page loads fast. A few of my raw files were several megabytes each, which is far too heavy for a website. Here is exactly what I did, the tools I used, where to get them, and the real sizes before and after.
I used two free tools, one for images and one for video. Both are free and safe to download from their official site.
My biggest images were the camera photos and a couple of full screen captures. They came out at 2 to 2.3 megabytes each. My method for each one, using Squoosh (or Paint for a fast resize), was the same:
Most of my SolidWorks screenshots were already light, between about 20 and 215 kilobytes, so I left those alone. The work was on the heavy ones. The table below shows the files that were genuinely too big and what they became.
| File | Before | After | How |
|---|---|---|---|
| extrudee.jpeg (extrude photo) | about 2.3 MB | under 300 KB | Resize to 1600 px wide, save as JPG at 80 percent |
| mylogo.jpg (laser logo photo) | about 2.1 MB | under 300 KB | Resize to 1600 px wide, save as JPG at 80 percent |
| printed.png (printed part photo) | about 786 KB | under 300 KB | Resize and save as compressed JPG |
My screen recording of the Inkscape trace, tracing.mp4, was the heaviest file of all at about 15 megabytes. A clip that size makes a page crawl on a slow connection. I compressed it with HandBrake (free, from handbrake.fr), a tool made for exactly this:
The same H.264 plus RF 22 recipe works for any short screen recording, so I reuse it for every clip I post.
These are the original editable files from this week so anyone can open and reuse them. Each one is the real working file, not a flat picture of it.