The moment

Final Project
Presentation



Final video

Assignment

My plan for
dissemination

Who is my project for


This project is aimed at children from 5 to 8 years old, as I have had experience working with children and teaching digital fabrication topics, I came up with the idea of making this project for educational and entertainment purposes.


How to publicize my project?


To raise awareness of my Quentino project, I plan to use social networks such as Instagram and YouTube to share engaging visual content, show how the zoetrope works and generate an online community. In addition, I will seek to collaborate with schools and educational centers for demonstrations and workshops, participating in innovation fairs and educational events. I also intend to create a blog or website where information about the educational impact of the project can be shared and establish partnerships with Fab Labs and makerspaces to promote and expand it.


HOw is it funded


I have personally assumed the financing of each stage of this project, facing challenges such as redesigning pieces and rethinking concepts when necessary. Although it has required a lot of effort and dedication, seeing the final result makes it all worthwhile.

I am committed to continue investing in Quentino, because I am convinced that it has the potential to bring joy and learning to many children, contributing positively to their personal and emotional development. This is just the beginning of a project that promises to make a difference.


Assignment

Invention

Quentino is an interactive zoetrope designed to be a fun and educational tool for children. Its operation is simple but ingenious: when a child brings his or her hand close to the sensor, a motor is activated that turns the zoetrope. As it spins, LED lights turn on, creating a dynamic and engaging visual experience.

The device is constructed with materials such as MDF for the internal structure, which makes it sturdy, and TPU filament for the outer shell, ensuring it is soft and safe for children. In addition to its functionality, each figure that appears on the zoetrope is accompanied by a story that teaches soft skills, such as empathy, communication and teamwork. In this way, Quentino offers not only entertainment, but also an opportunity for children to develop emotional and social skills while enjoying an interactive experience.


Assignment

Intellectual
propertie

All work done in the development of Quentino is protected by a Creative Commons License: Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0). This means that the project can be shared, modified and adapted, as long as proper credit is given, it is not used for commercial purposes and modifications are distributed under the same license.


For more information check this website: Creative Commons



Assignment

Bussiness
model

A new and improved future version of Quentino would include various updates and improvements based on user feedback and technological possibilities. In terms of hardware, it could integrate more advanced sensors for even more dynamic interaction, such as enhanced touch or proximity sensors that allow for a more fluid and reactive experience. In addition, more customization options could be included, allowing children to create their own characters or stories, which would expand creativity and learning.

On the software side, I plan to incorporate new features that expand Quentino's educational reach. For example, interactive modules could be added that teach concepts such as problem solving, decision making or even STEM (science, technology, engineering and math) skills. In addition, characters and stories would be updated periodically, with themes that address universal values or contemporary situations that help children connect with their environment. It would also consider integrating Quentino with digital platforms, allowing access to exclusive content, such as online educational games, that complement the learning experience at home or in the classroom..