02

Computer-Aided Design

2D · 3D · Video Compression

Assignment Overview

Model a possible final project (6-axis robotic arm draft) in 2D and 3D, document the process with commands and screenshots, and compress the motion video for the class site.

  • Evaluate and select 2D and 3D software (Photoshop, Fusion 360)
  • Model a 2D raster concept of the final-project robotic arm
  • Model all 6 arm components in Fusion 360 with parametric parameters
  • Demonstrate video compression with before/after sizes
  • Post the original full-assembly design file (.f3d) on this page

1. Evaluate 2D and 3D Software

Software Type Why I used it
Adobe Photoshop 2D raster Concept sketch, layer annotations, quick visual communication of the 6-link arm before CAD.
Autodesk Fusion 360 3D CAD / assembly Parametric solid modeling, components, revolute joints, and the downloadable .f3d source.

OS: macOS · AI help: Gemini (constraints, joint alignment, parameter naming)

2. 2D Design

Photoshop (raster)

I drafted a labeled concept of the robotic arm as a raster illustration before building solids in Fusion.

  1. File → New — create a document (e.g. 1400×900 px, RGB).
  2. Layers — add separate layers: Background, Shoulder, Base, Link2–3, Wrist, EndEffector, Labels.
  3. Brush / Pen — draw the silhouette of each link; keep joints readable.
  4. Type tool — label components 1–6 for the later Fusion browser structure.
  5. File → Export → Export As… → PNG — export for documentation.

3. 3D Parametric Robotic Arm (Fusion 360)

Built as a Hybrid Design: one component per link, parameters drive sketches and extrudes, then Revolute Joints connect the assembly.

Global parameters

All user parameters live in Modify → Change Parameters. Linked values (e.g. diameter2 = 5 * diameter1 / 6, height2 = 1.2 * height1) keep components synchronized when a master size changes.

Fusion 360 — full user parameters table for the robotic arm
Full parameter table — diameters, heights, thicknesses, and formulas

3.0 Shared modeling commands (every component)

  1. File → New Design → Hybrid Design
  2. Assemble → New Component — name it (Shoulder / Link1, Base, …)
  3. Activate the component (double-click in browser)
  4. Create Sketch → pick a plane → draw profile (Line, Circle, Dimension, Constraint)
  5. Modify → Change Parameters → + add parameters / formulas
  6. Create → Extrude — distance = parameter name
  7. Assemble → Joint → Revolute — set axis and motion limits

Create Hybrid Design

Start a new Hybrid Design so solid modeling and assembly components live in one file.

Fusion 360 — Create Hybrid Design
Create Hybrid Design in Fusion 360

Create / activate component + sketch tools

Parameters + Extrude

Drive dimensions from Modify → Change Parameters. Example formula: hole spacing = Base_Diameter / 4.

3.1 Component 1 — Shoulder (Link 1)

Reuse the Base sketch circle: extrude it upward into a vertical cylinder, then add a second horizontal cylinder and Join it onto the first — forming the T-shaped shoulder.

  1. New Component → Link1 (Shoulder) → Activate
  2. Reuse / project the Base sketch circle as the profile
  3. Extrude upward — create the vertical cylinder (height1)
  4. Create Sketch on a vertical plane → draw a circle for the horizontal cylinder (diameter1)
  5. Extrude the horizontal cylinder → operation Join to the vertical body
  6. Cut the central yoke / pivot hole as needed for the next link
  7. Joint → Revolute ×2: Base↔Link1 (yaw), Link1↔Link2 (pitch)

3.2 Component 2 — Base

Sketch a Ø60 mm circle and extrude it upward 50 mm into a solid cylinder. On the top face, sketch a concentric Ø50 mm circle and extrude-Cut downward 45 mm to hollow the cup.

  1. New Component → name Base → Activate
  2. Create Sketch on XY → Circle Ø60.00
  3. Extrude → distance 50 mm (up) → solid cylinder
  4. Create Sketch on the top face → Circle Ø50.00 (concentric)
  5. Extrude → Cut → distance 45 mm (down from top)
  6. Joint → Revolute Base ↔ Link1 (vertical axis, 360°)

3.3–3.6 Components 3–6 — shared link part, then assemble by joints

For the remaining links (upper arm, forearm, wrist, end effector), the workflow is the same: first model this link part (obround plate with a hole at each end), copy / parameterize it as needed, then assemble by connection with Revolute Joints at the holes.

  1. New Component → Create Sketch — stadium / obround profile (two circles + tangent lines), constrained symmetric
  2. Dimension with parameters: center distance fx: 100.00, diameter fx: ø30.00
  3. Add a circle hole centered in each rounded end (pin / joint holes)
  4. Extrude to the link thickness → finish one solid link part
  5. Duplicate / create more instances for Component 3 (Link2), 4 (Link3), 5 (Wrist), 6 (End effector) — size driven by parameters (diameter3, centerdistance3, thickness3, …)
  6. Assemble by connection: align hole centers → Joint → Revolute

Connection order:

  • Component 3 — Link2 (upper arm): Shoulder ↔ Link2
  • Component 4 — Link3 (forearm): Link2 ↔ Link3
  • Component 5 — Wrist: Link3 ↔ Wrist (pitch / roll as needed)
  • Component 6 — End effector: Wrist ↔ End effector

4. Video Compression

The arm motion video was compressed with the media steps in Week 1 — Media. Output for this week: Robotic Arm.mp4.

5. Design Files

Full parametric assembly — one Fusion 360 source file with all components and joints.

6-axis robotic arm assembly

Robotic Arm — complete Fusion 360 assembly (final-project draft)

Format: Fusion 360 (.f3d) · Open in Autodesk Fusion 360

Download Robotic Arm.f3d

6. Notes

  • 2D first: Photoshop clarified the 6-link structure before Fusion modeling.
  • Parametric 3D: changing one parameter updates related sketches, extrudes, and joint spacing.
  • Compression: motion video via the Week 1 Media steps (avconvert.app).