Final Project Dissemination Plan

My final project, "Blue Home", is an interactive educational board game that aims to teach children about the solar system using a combination of physical interaction, sound, and light feedback. I plan to share and disseminate the project through the following channels:

  • Fab Academy Archive: Full documentation will be published on the Fab Academy website, including files, code, and design process.
  • Fab Lab Bahrain Workshops: The game will be used as part of outreach and STEM learning workshops with local schools and community centers.
  • Open-source Platforms: Design files, code, and instructions will be uploaded to GitHub and Instructables for public access and reuse.
  • Social Media: Project videos and photos will be shared on my personal and Fab Lab Bahrain’s social media channels to reach a wider audience.
  • Educational Institutions: I will introduce the game to teachers and educators for possible use in science classrooms.

Final Project Progress

What tasks have been completed?

  • Project concept and game mechanics finalized
  • Initial 2D and 3D designs for board and astronaut piece created
  • Board laser-cut and labeled with planet zones
  • Astronaut game piece 3D printed
  • Microcontroller programmed to detect input and trigger feedback
  • LEDs, buzzer, and vibration motor tested and integrated
  • System integration prototype tested successfully

What tasks remain?

  • Final version of the astronaut with embedded sensor
  • Refine feedback system to match quiz logic
  • Design packaging for electronics
  • Conduct full playtesting and make improvements
  • Create video, slide, and website documentation

What’s working?

  • Board design and game layout
  • Sensor feedback system for interaction
  • Microcontroller logic and output triggers

What’s not?

  • Sensor alignment in the astronaut piece needs refinement
  • Vibration motor output is currently weak
  • Power management for multiple outputs still needs optimizing

What questions need to be resolved?

  • What is the best sensor placement to ensure accurate detection?
  • Can the game be expanded with more interactive features later?
  • How can the project be made more modular for educational reuse?

What will happen when?

  • Week 1-2: Final designs and packaging completed
  • Week 3: Final assembly and testing
  • Week 4: Video and slide creation + website updates

What have you learned?

Through this project, I’ve learned how to integrate multiple digital fabrication techniques into one system, troubleshoot electronics in real-world applications, and manage time across iterative design phases. I’ve also improved my embedded programming and documentation skills significantly. Most importantly, I learned how to turn an educational idea into a tangible, engaging product that others can benefit from.