Skip to content

3. Computer Aided Design

Programs Explored and Notes

  • 2D programs explored:
  • Adobe Illustrator
  • Inkscape
  • 3D programs explored:
  • Solidworks (well… XDesign really because I don’t have Windows on my Mac)
  • Fusion360
  • Rhino (we’ll be going into this in a later session)
  • SketchUp
  • Onshape (browser based)
  • I am somehow just now realizing that parametric design is awesome. What I had been doing in Illustrator prior was basically no different than drafting by hand. Just on the computer. But every time I needed to modify the thickness of a material (for the notch blocks shown below, for example) I would redesign by hand every time. Silly me! I have now entered the modern (aka parametric) age! (baby steps)

Process Pics

(aka: doodling in space and dipping toes in parametric design)

screenshot of adobe illustrator shapes Shapes! Fortunately I am fairly comfortable using AI so this part feels like familiar territory. Tools explored: Pathfinder; Shape Generator rectangle and star; Fill and Stroke; Selection tool and Direct Selection tool.

screenshot of sketchup 3D doodles with person Tools explored: drawing and extruding basic shapes; manipulating objects; drawing tool; orbit.

screenshot of dimensioning and constraining a shape in fusion 360 Fusion yells at you a lot for being over constrained, but eventually things work out. Tools explored: Sketching; Direct Modeling; Parametric Modeling; Chamfers and Fillets; Constraining Parameters; Rendering.

screenshot of notchblock process from illustrator to fusion 360 Finally! I got a thing to look like a thing I already designed, but behind the scenes it’s so much better! Yay for the simplest parametric designed shape ever! Now I can change ‘thickness’ and the shape updates correctly. Next stop: testing tolerances in the laser…

3D designed stamp I still feel so new to Fusion 360 so I am taking as many tutorials as I can. This one included uploading an SVG and extruding it in reverse to be a stamp. Also lofting circles and making fillets to create the handle. Here is the tutorial; I used my own SVG that I created in Illustrator. It’s giving me ideas to design my own espresso coffee tamper…

Progress Report

Short/tough week; death in the family so the tinkering in Fusion 360 has been all too brief! But I did learn how to use the Python Gears extension following this tutorial and messed around with animations. I don’t think I did this right, but it did sort of work so I captured what I can only imagine is the most enthralling Vimeo post of 2022 so far.

Fusion360 Gears by me on Vimeo.

I also just learned how to embed Vimeo links. Wins for days over here.

Next Steps

  1. Refine final project concept
  2. Model project idea in Fusion (probably)

Notes to Future Self

Design Files


Last update: May 21, 2022