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Machine Building Project

Members: Hajime Itoh / Koji Yamada

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Project Output

YouTube video (with Audio)

Group Assignment Overview

This is the group assignment of the week.

  - Design a machine that includes mechanism+actuation+automation+application;     
  - Build the mechanical parts and operate it manually;                         
  - Document the group project and your individual contribution;

  - Actuate and automate your machine;
  - Document the group project and your individual contribution

1. Machine to Make: Fishing Game Machine

For our group assignment, we have decided to make a fishing game machine. Building on the CoreXY module, we add the mechanism to lift up/down the fishing line to catch a fish.

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Mechanism: We make a box structure with T-slotted aluminum flaming rails and place the CoreXY module on the box. We place a stepper motor on the X-axis carriage so that the capstan pulley attached to the stepper motor could reel up the fishing line. We put a magnet on the tip end of the thread. Meanwhile, we spread out the fishes and other sea animals on the bottom of the acquarium. They are made of the cardboard and cut out by the lasercutter. We put a clip or a bolt on the game.

  1. Starting from the XYZ origin, the users move the carriage to the XY position where they want to put down the fishing line to the bottom of the acquarium.

  2. Once the carriage reaches the target XY position, they stop moving the carriage and start putting down the fishing line. After a few seconds, the stepper motor starts moving to the opposit direction and lifts up the line.

  3. Once the float is lifted up enough to touch the fishing rod, the stepper motor stops.

  4. Then the users move the carriage to the XYZ origin to release the fish.

This kind of game machines could attract kids when we display them in an event such as Maker Faires. Also, if we have enough time, we could convert it to a claw clane, replacing the magnet with two or three fingers to pick up stuffed toys or snacks. We did consider that possibilities. But due to the time constraint, we decided to go for a simple magnet.

2. Fundamental Module: CoreXY

CoreXY is the foundation on which we thought over about the expansion of the fabrication tools in the rectangular cartesian coordinate system. It has two stepper motors which move in a syncronized manner so that the carriage moves from one XY coordinate to another.

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2-1. Purchasable Components

CoreXY module alone consists of many parts. Some of them are purchased in the local hardware shops or the e-commerce platforms. Others should be designed according to our requirements and made locally. The following tables are the list of the parts we prepared for assembling the CoreXY module alone.

(1) Flame

SN Item Details Qty Remarks
1 2020Aluminum Extrusion(Y) ex.400mm 2P
2 2020Aluminum Extrusion(X) ex.300mm 2P 3mm Acrylic spacer will be added
3 2020Aluminum Extrusion(X) ex.300mm 1P
4 Delta Socket 4P
5 Socket Head Screws M5x8mm 8P
6 T-Slot M5 8P
7 Non-stretch fishing line

(2) Y-axis Pulley *2 units required for both sides.

SN Item Details Qty Remarks
8 Socket Head Screws M5x30mm 1P Inner wheels
9 V-slot Wheel 1P Inner wheels
10 Spring Washer M5 1P Inner wheels
11 Washer M5 1P Inner wheels
12 Nut M5 1P Inner wheels
13 Socket Head Screws M5x30mm 1P Outer wheels
14 V-Slot Wheel 1P Outer wheels
15 Spring Washer M5 1P Outer wheels
16 Acrylic Spacer 5mm 1P Outer wheels
17 Washer M5 1P Outer wheels
18 Nut M5 1P Outer wheels
19 Socket Head Screws M5x8mm 2P
20 T-Slot M5 2P

(3) Y-axis Carriage *2 units required for both sides.

SN Item Details Qty Remarks
21 Socket Head Screws M5x40mm 1P Inner wheels
22 V-Slot Wheel 1P Inner wheels
23 Spring Washer M5 1P Inner wheels
24 V-Slot Wheel 1P Inner wheels
25 Spring Washer M5 1P Inner wheels
26 Nut M5 1P Inner wheels
27 Socket Head Screws M5x30mm 1P Outer wheels
28 V-Slot Wheel 1P Outer wheels
29 Nut M5 1P Outer wheels
30 Socket Head Screws M5x8mm 2P
31 T-Slot M5 2P

(4) Y-axis Motor *2 units required for both sides.

SN Item Details Qty Remarks
32 Stepper Motor NEMA17 17HS4401 1.5A 42x42x38mm 1P Motor
33 Socket Head Screws M3x8mm 4P Motor
34 Socket Head Screws M5x30mm 1P Pulley
35 Bearing D16xd5xH5 2P Pulley
36 Spring Washer M5 1P Pulley
37 Washer M5 1P Pulley
38 Spring Washer M5 1P Pulley
39 Nut M5 1P Pulley
40 Socket Head Screws M5x8mm 2P
41 T-Slot M5 2P

(5) X-axis Carriage

SN Item Details Qty Remarks
42 Socket Head Screws M5x30mm 4P
43 V-Slot Wheel 4P
44 Nut M5 1P
45 Socket Head Screws M3x15mm 2P Non-stretch fishing line holder
46 Washer M3 2P ditto.
47 Nut M3 2P ditto.

(6) Limit Switch *2 units required for both X and Y axes.

SN Item Details Qty Remarks
48 Limit Switch 1P
49 Screw M2x12mm 2P
50 Nut M2 2P
51 Socket Head Screws M5x8mm 1P
52 T-Slot M5 1P

2-2. Local-Made Components

Also, we designed some parts and either 3D-printed or laser-cut them. Some of them were downloaded from Quentin Bolsee’s Machine Workshop at FAB23 and others were slightly modified from the original on the same site.

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SN Item Image Purpose Data QTY
53 Capstan Motor alt text For stepper motor STL 2P
54 Capstan Pulley alt text For stepper motor STL 2P
55 Stud 4pcs alt text For rolling pulley smoothly STL 5P
56 X-axis Carriage alt text For mounting X-carriage STL 2P
57 X-axis Carriage alt text For holding strings STL 1P
58 Y-axis Pulley alt text For mounting pulleys on Y-axis STL 2P
59 Y-axis Carriage alt text For mounting Y-carriage F3D 2P
60 Y-axis Motor alt text For mounting stepper motor F3D 2P

We did all the preparations based on the past model made by our instructor. He shared one issue he faced after making his own prototype: Diameter of the stud was larger than the corner radius of the pulley holders (See the photo below). We had two options: size reduction of the stud, or enlargement of the carriage. After a little trial for the first, we have decided to go for the second option. Therefore, both the X-axis Carriage (SN56) and the Y-axix Carriage (SN59) were remodelled from the oridinal design downloaded.

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In addition to the above open-source data, we had to design a couple of customized components.

  • Spacer: Although we used three 30mm flaming rails for horizontal connection, one in the middle had to be a little shorter than the other two, in order to ensure the smooth movement of the Y-carriages. We had two options: cutting a little shorter the one in the middle, or adding a spacer to one of the edges of the other two rails. We decided to prepare a 3mm spacer by laser-cutting the acrylic board, and place it between the 30mm rail and the 40mm rail.

alt text alt text STL

  • Limit Switch: In order to avoid the overrun of the X and Y carriages, we had to place two limit switches. The switch has two screwholes and three legs. Therefore, taking all the measurements, we designed a small block to mount the switch and attach to the flaming rail.

alt text alt text STL

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Please check here for the process of assembling the CoreXY module.

3. Additional Structure

It was only after we set up the CoreXY module when we came to a conclusion that we would make the fishing game machine.

3-1. Aquarium

There were extra sets of flaming rails and other parts, which we should purchase but were already in stock in our lab. Therefore, we decided to make use of the in-stock parts as much as possible.

SN Item Details Qty Remarks
61 2020Aluminum Extrusion(Y) ex.400mm 4P 2 rails are used for horizontal connection on the bottom
62 2020Aluminum Extrusion(X) ex.300mm 4P
63 Delta Socket 8P
64 Socket Head Screws M5x8mm 16P
65 T-Slot M5 16P

Besides the above parts, we found that there were acrylic surface brackets already laser-cut.

SN Item Details Qty Remarks
66 L-brackets laser-cut acrylic 8P 2P for each corner of the bottom, 4 screw holes
69 Socket Head Screws M5x8mm 32P
70 T-Slot M5 32P

Making full use of the existing parts, we could assemble the acquarium structure. We could have cut the 40mm flaming rails by 10mm to use as a flame that would connect the longer sides on the bottom. But we didn’t do it and decided to use them as they were.

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3-2. Fisherman Module

We first looked at the size of the stepper motor (SN32). When we looked at the Amazon website of the Nema 17 Stepper Motor, 17HS4401, we could find the specifications of the stepper motor.

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Based on the above information, we started designing the fisherman image cutout. We planned to prepare two image cutout and put the motor shaft through. The minimum distance of the two cutouts is defined by the width of the string stopper of the X-axis Carriage (SN57) and it’s 11mm.

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SN Item Image Data QTY Remarks
71 Fisherman Image Cutout alt text SVG1/SVG2 2P One should only have one hole for motor shaft and two screw holes for Socket Head Screws
72 Capstan alt text STL 1P Height: 1.50mm
73 Aluminum Pipe alt text 1P For fishing rod
74 Non-stretch fishing line
75 Fishing Rod Holder alt text STL 2P For holding the fishing rod. Innder diameter: 0.64mm, Width: 1.70mm
76 Spacer Pipe alt text STL 2P For holdign the socket head screws. Inner diameter: 0.51mm
77 Socket Head Screws 2P M5x8mm
78 Nut 2P M5
79 Magnet with a Hole alt text 3P
80 Spacer Pipe Holder alt text STL 1P For holding the module attached to the X-carriage
81 Screws 2P M2x12mm
82 Nut 2P M2

After the assemble of all the above-listed items, the fisherman module looked like the following photo.

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We first made the module and just placed it on the X-axis Carriage. Since the stepper motor is attached to one side, the center of gravity is also inclined to the stepper motor side. The instability of the module remained as an issue.

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Therefore, we decided to prepare a 20mm x 20mm x 4mm spacer under the stepper motor and the Spacer Pipe Holder (SN80) that connects the X-axis Carriage and the Spacer Pipe. Since we only had M2x12mm screws for the 2mm holes of the X-axis Carriage, we prepared another 2mm acrylic spacer pipes for the screws. With these two measures, the fisherman module was stably held on the X-axis Carriage.

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Next we worked on the decoration of the fisherman. Originally it consisted of the two acrylic boards but looked a bit ugly. Therefore, we designed a straw hat as well as the spacers that would connect the two fisherman shapes. Now it looks like one single body.

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Note: At a later stage of programming, we faced a problem of inconsistent reeling down of the fishing hook (magnet, in our case). Sometimes it reached the bottom of the aquarium but sometimes it stopped a few centimeters above the bed. One possibility of this problem is that the shape of the capstan we designed. Originally we designed it so that it had V-shaped groove. But with this, depending on the point the fishing line is reeled up, the travel distance of the fishing line may vary with one round of the stepper motor. We should have tried other shapes, such as the one with a flat bottom. After discussion, we decided to include this inconsistency could be integrated as part of the game and go with the original capstan design.

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4. Game Design

The design principle of the game is as follows:

(1) Operations are made by a laptop attached to the machine.

(2) Once the operator press the START button in the program app, the Fisherman first goes to the Home position (X, Y = 0, 0).

(3) The operator moves the Fisherman to the XY cordinates he/she wants. He/She has to move to the XY coordinates by clicking the X/Y buttons in the program app a few times.

(4) Once the Fisherman reaches the target XY coordinates, the operator starts reeling down the magnet. Then the magnet goes down to the aquarium bed.

(5) After a few seconds, say 1 second, the stepper motor starts moving upward automatically, no matter if the magnet could catch a fish or not.

(6) The Fisherman moves back to the Home position.

(7) The operator releases the fish.

5. Program

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・The task of stabilizing the movement of stepper motors, such as making them wind up the same length of fishing line that has been let out.

・If the script contains an error, the screen turns blank.

It took a considerable amount of time to solve these issues, and as a result, We had to give up on adding features to improve operability or keyboard-based controls.  

But getting to work with JavaScript for the first time was a very good experience.

//Code_yuichi4
// warning: without a powered usb-hub, currentScale > 0.5 are likely to fail 
//
//Open browsers DevTools console with
// cmd + shift + j (Linux)
// ctrl + shift + j (win)
// command + option + j (mac)
//<button id="Start" style="background-color:yellow;"> Start</button>
//https://fabacademy.org/2024/labs/kannai/Instruction/tips/machine_building/
//<img src="https://fabacademy.org/2024/labs/kannai/images/logo2022-yoko-w_transp.png" alt="FabLab Kannai" width="200">
//<audio id="audio" src="https://fabacademy.org/2024/labs/kannai/Machine_Building_Project_JPN/code/baby-shark.mp3" preload="auto"></audio>

// <img id="countdownImage" src="https://fabacademy.org/2024/labs/kannai/Machine_Building_Project_JPN/code/3.png" alt="Countdown Image" width="70">
// UI in View tab
const el = document.createElement("div");

el.style = `
  padding: 10px; 
`

el.innerHTML = `
<audio id="audio" src="https://fabacademy.org/2024/labs/kannai/Machine_Building_Project_JPN/code/baby-shark.mp3" preload="auto"></audio>
<h2><font color="#5B9BAF">FabAcademy2024</font></h2>
<h3><font color="#5B9BAF">Machine Building GroupJP</font></h3>
<font color="#5B9BAF">Modular Things Core XY</font>
<br>
<img src="https://fabacademy.org/2024/labs/kannai/Machine_Building_Project_JPN/code/greatwave.png" alt="FabLab Kannai" width="100">
<br>

<p>
<hr>
<table>
    <tbody>
        <tr>
            <td></td>
            <td><button id="yPlus">  <img src="https://fabacademy.org/2024/labs/kannai/Machine_Building_Project_JPN/code/up.jpg" width="50" /></button></td>
            <td></td>
            <td>&nbsp;&nbsp;&nbsp;&nbsp;</td><!-- space in 3rd column-->
            <td><button id="Up"> Z+ </button></td>
        </tr>
        <tr>
            <td><button id="xMinus">  <img src="https://fabacademy.org/2024/labs/kannai/Machine_Building_Project_JPN/code/left.jpg" width="50" /> </button></td>
            <td></td>
            <td><button id="xPlus">  <img src="https://fabacademy.org/2024/labs/kannai/Machine_Building_Project_JPN/code/right.jpg" width="50" /> </button></td>
            <td></td>
            <td></td>
        </tr>
        <tr>
            <td></td>
            <td><button id="yMinus">  <img src="https://fabacademy.org/2024/labs/kannai/Machine_Building_Project_JPN/code/down.jpg"width="50" /> </button></td>
            <td></td>
            <td></td>
            <td><button id="Down"> Z- </button></td>
        </tr>
    </tbody>
</table>

<hr>
<p>
<button id="Fishing"  style="background-color:cyan;"> Go Fishing!!</button>
&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp
<button id="up"> ↑</button>
<button id="down"> ↓</button><p>

===How to Play the Game===<p>
1.Use the arrow buttons to set the position of the fisherman.<p>
2.Press the [Go Fishing] button to catch the fish.<p>
<p>
<button id="Home"> Home</button>
<button id="DrawSquare"> DrawSquare</button>
<button id="DrawStar"> DrawStar</button>
<button id="Draw"> Draw</button>
<button id="Test"> Test</button>
<hr>
<p>
Open browsers DevTools console with<br>
cmd + shift + j (Linux)<br>
ctrl + shift + j (win)<br>
command + option + j (mac)
</p>
`

//test button
//================================
el
  .querySelector("#Test")
  .addEventListener("click", () => {
    delay(100);
    test();
    //drawPolugon();
  })

 function test() {
  machine.setPosition([0, 0]);
  goTo(10,10 );
}
//================================

//Synchronizer of two motors
const machine = createSynchronizer([motorA, motorB]);

//Definition of CoreXY Motion 
async function goTo(x,y){
  console.log(`Moving to (${x}, ${y})`);
  await machine.absolute([1*(x+y),1*(x-y)]); // The reason why "-1" is multiplied may be due to the wiring and origin position.
}

// Set button ID and click_event
el
  .querySelector("#xPlus")
  .addEventListener("click", () => {
     xPlus();
  })

el
  .querySelector("#xMinus")
  .addEventListener("click", () => {
     xMinus();
  })

el
  .querySelector("#yPlus")
  .addEventListener("click", () => {
     yPlus();
  })

el
  .querySelector("#yMinus")
  .addEventListener("click", () => {
     yMinus();
  })

el
  .querySelector("#Fishing")
  .addEventListener("click", () => {
    Fishing();
  })

el
  .querySelector("#up")
  .addEventListener("click", () => {
    up();
  })
el
  .querySelector("#down")
  .addEventListener("click", () => {
    down();
  })

el
  .querySelector("#Home")
  .addEventListener("click", () => {
    goToHome();
  })

el
  .querySelector("#DrawSquare")
  .addEventListener("click", () => {
    delay(100);
    drawSquare();
  })

el
  .querySelector("#DrawStar")
  .addEventListener("click", () => {
    delay(100);
    drawStar();
  })

el
  .querySelector("#Draw")
  .addEventListener("click", () => {
    delay(100);
    draw();
  })


render(el);


// When you start running this javascript code, the machine runs from here

//motor setting
motorA.setCurrent(1);
motorA.setStepsPerUnit(5);
motorA.setAccel(20);
motorB.setCurrent(1);
motorB.setStepsPerUnit(5);
motorB.setAccel(20);
machine.setPosition([0, 0]);// set present position as (X0,Y0)
//machine.setPosition(0, 0);// CHECK this syntax works or not

motorC.setCurrent(0.8);
motorC.setStepsPerUnit(5);
//motorC.setAccel(50);

//const isAtEndStopX = false;
//console.log(isAtEndStopX);

async function Fishing(){
  playAudio();  //Play Audio
//  motorC.absolute(1000);
  motorC.relative(1150);
  console.log('down');
  await delay(15000);  

 // motorC.absolute(0);
  motorC.relative(-1150);
  console.log('up');
  await delay(15000);  
  console.log('mute');
  muteAudio();//Mute Audio and
 goToHome();
}

async function up(){
    motorC.relative(-100);
    await delay(1000);  
}

async function down(){
    motorC.relative(100);
    await delay(1000);  
}


// Function definition
async function goToHome(){
  while(await motorB.getLimitState()){ // Limit switch at X- as Normally-Open
    motorA.velocity(-10);//move motorA CW -> CCW
    motorB.velocity(-10); //move motorB CW -> CCW
  }
  while(await motorA.getLimitState()){ //  Limit switch at Y- as Normally-Open
    motorA.velocity(-10); //positive value means CW -> CCW
    motorB.velocity(10);//negative value means CCW -> CW
  }
  motorA.velocity(0);
  motorB.velocity(0);
  machine.setPosition([0, 0]);
  await delay(1000);
  goTo(10,10 );
//  machine.setPosition([0, 0]);
  await delay(1000);

}//end of goToHome



function xPlus() {
    //zUp();
    machine.setPosition([0, 0]);
    for ( i = 0; i<10; i++){
     goTo(i,0 );     
    }  
}

 function xMinus() {
    //zUp();
    machine.setPosition([0, 0]);
    for ( i = 0; i<10; i++){
     goTo(-i,0 );
    delay(200);
  }
}

function yPlus() {
    //zUp();
    machine.setPosition([0, 0]);
    for ( i = 0; i<10; i++){
     goTo(0,i );
  }
}

 function yMinus() {
     //zUp();
    machine.setPosition([0, 0]);
    for ( i = 0; i<10; i++){
     goTo(0,-i );
  }
}

async function drawSquare(){
  //down();
  for (let i = 0; i < ptsSquare.length; i++){
    await goTo(ptsSquare[i][0], ptsSquare[i][1]);
    await delay(200);  
  }
  //zUp();
}

async function drawStar(){
  //down();
  for (let i = 0; i < ptsStar.length; i++){
    await goTo(ptsStar[i][0], ptsStar[i][1]);
    await delay(200);  
  }
  //zUp();
}

async function draw(){
  //down();
  for (let i = 0; i < pts.length; i++){
    await goTo(pts[i][0], pts[i][1]);
    await delay(200);  
  }
  //zUp();
}


// Array of [x,y] positions of drawing design
//Square
var ptsSquare = [[50,0],[50,50],[0,50],[0,0]];

//Star
var ptsStar = [[20,10],[30,50],[40,10],[10,40],[50,40],[20,10]];

//TestDraw
var pts = [[62.2, 26.2], [29.7, 26.2], [29.7, 49], [61, 49], [61, 62.5], [29.7, 62.5], [29.7, 92.7], [29.7, 107.9], [29.7, 130.7], [60.5, 98.5],
 [69.9, 107.9], [42.6, 135.8], [85, 187.9], [66.1, 187.9], [32.6, 145.6], [29.7, 148.5], [29.7, 174.4], [15.6, 174.4], [15.6, 107.9],
 [15.6, 92.7], [15.6, 12.7], [62.2, 12.7], [62.2, 26.2]];



//SVG -> ChatGPT -> vertex coordinates of the shape//This is NOT tested yet
var polygon1 = [[10,10],[10,20],[20,20],[20,10],[10,10]];

var polygon2 = [[30,30],[30,40],[40,40],[40,30],[30,30]];

async function drawPolugon() {
  machine.setPosition([0, 0]);// set present position as (X0,Y0)
  //zUp();  
  //about polygon1
  await goTo(polygon1[0][0], polygon1[0][1]);//move to first position of polygon1
  //zDown();
  for (let i = 1; i < polygon1.length; i++){
    await goTo(polygon1[i][0], polygon1[i][1]);//finish drawing polygon1
    await delay(200);  
  }
  //zUp();  
  //about polygon2
  await goTo(polygon2[0][0], polygon2[0][1]);//move to first position of polygon2
  //zDown();
  for (let i = 1; i < polygon2.length; i++){
    await goTo(polygon1[i][0], polygon1[i][1]);//finish drawing polygon2
    await delay(200);  
  }
  //zUp(); 
  //finished drawing all polygons
  goTo(0,0);//move back to (X0,Y0)
}

function playAudio() {
// var audio = document.getElementById("audio");
//  audio.addEventListener('ended', function() {
//    audio.currentTime = 0;
    audio.play();
//  }, false);

}

function muteAudio() {
  // var audio = document.getElementById("audio");
  audio.pause(); // Pause playback
  //audio.currentTime = 0; // Return playback position to beginning
}

Last update: April 14, 2024