How many time did you create de same piece over and over because some details didn't fit to a specific context? In most of the cases, we should create with the mindset that we will reproduce that item a little bit different each time. The parametric design is, in my opinion, one of the solution to be more reproductible.
My challenge of this week was to create:
Fusion 360 has a very great tool to draw with parameter and constraint. Regular geometric form are great and easy to constrain and change parametrically, but what about a more organic shape.Spline and Conic curve can they be parametric too. I decide to create a bird body that I can easely change the size.
These are some website very helpful: Parametric modeling, the base
It was really easy and intuitive, but I have a hard time to figure what goes where and why it has so much pieces. In the sofware you can highlight each of them if you click on the piece on the reference plan, and than you can understand well were each piece goes.
I start by making a easy pattern first and complexify it after. I was concentrated to generate the smaller feathers on the belly of a bird. To make it richer, the second texture I draw some lines to detach every piece of the feather. I try to generate a regular parametric line pattern. After few try and fails (somes fails were very nice), I found good parameters.
These are some tutorial very helpful
At the beggining, I found it long and complicated working with raster and vectorise drawing, but if you find a easy flow, you can now play with that and vectorise handmade work like watercolor or a microscope image from a bacteria, all sort of weird and interesting images that you can take has a base of something before putting them in laser cutter for exemple.
Parametric design is longer and a bit more complex, but very useful and impressive. If I want to do my project in any material or any size it's now possible. I really enjoyed this week.Files
ferlatte.annie@gmail.com
Montreal, QC, Canada