𒅒𒈔Week 2 starts with a lot of softwares 𒇫𒄆

Week 2 and we are onto CAD, as a product designer,I was fimilar with CAD and softwares and their respective advantages, but i tried to push out of my my usual tech stack
Beofre we dive into my exploration, here's a penny to hear out my concept 🪙
At its essence its a universal remote that can connect with ANY (with certain specifications) remote controlled car. to the play the game of mario kart in real life
Bannana's are a big part of mariokart, I thought why not lean into this element.

. Journey of a sketch⊹ ࣪ ﹏𓊝﹏𓂁﹏⊹ ࣪ ˖ .

I sketched out a few concepts digitally using sketchbook, an app by autodesk for rapid sketches
https://www.sketchbook.com
SKetching ideas
sketchbook is great for rapid sketching but i wanted to try a sotware specifically designed for industrial design

✐ᝰ.. Trying morpholio trace.✐ᝰ.

one neat feature of morpholio was sketching to dimension.
Sketchbook Morpholio
Free Paid
Handy timelapse option built into the software No timelapse
Extensive range of pressure-sensitive brushes and pencils Many options when paid, but still fewer than Sketchbook
Mirror grids available No mirror grids
Cannot scale images to exact dimensions Can scale images to required dimensions
Predictive strokes are not very good Superb predictive strokes, great for circles and freehand work
Rougher, more raw feel (great for brainstorming and blurring) More refined (better for rendering existing ideas or sketches)

.Time for 3D.‧₊˚✩ ₊˚💻⊹♡

Once i had the rough idea i moved to fusion 360, i added my sketch as a canvas for reference
You can calibrate the sketch size, by right clicking on the canvas option, to have an accurate modelling base
stenciling out the outer to create an offset, which i then loft to create a more organic shape.
directional loft with a directional tangent curve
Thickening the surface to create a solid
Giving appearence and few details.
Adding buttons making the appearance a little dynamic
shape is interesting but still majorly geometric.
Fusion is great of geometric models, that are then easily manufacturable. this is great for designing for mass production and machining, but a little less optimal when you have the freedom to 3D print undercuts and complex forms.

.Trying out rhino🦏.

As rhino was a completely new land for me, I started off by learning from the tutorials uploaded by rhino. link fo the tutorial page↴
https://www.rhino3d.com/learn/?query=kind:%20products&modal=null
Once i understood the basic tool locations and search bars and elements of rhino, I moved on to modelling
What better than making a Bannana to make a bananna inspired controller. tutorial link↴
https://www.youtube.com/watch?v=s_EKV8U8ZMg&pp=ygUocGVlbGluZyBiYW5hbmEgM2QgbW9kZWxpbmcgd2l0aCByaGlubyAzZA%3D%3D
I started by using the picture command to add a canvas so that i can trace an outline.
COMMANDS USED
  • . Picture- to add canvas
  • . control point curve- to trace an outline
  • stenciling the picture
    Next, using the polygon tool i made a 7 sided figure. i filleted this figure to make it slightly organic, and then rebuild to make it even more organic.
    COMMANDS USED
  • . polygon- to Make a septagon
  • . Fillet corner- to round edges of polygon
  • . Rebuild- to make the shape more organic and curved.
  • One neat feature that you can do in rhino is ORIENT. a bigger septagon can be relocated resized at a new location(in my case, beytween the outline of my bannana). oriented as seen below
    Error made while outlining
    While creating an outline, i accindetally made a continuous shape instead of 2 lines. so post orienting i couldnt sweep my shape on 2 rails.
  • The infamous undo gallore(╥﹏╥)
  • After correcteing and using sweep 2 rails, i got a shape that looks like this. very organic and almost identical to a natural bannana.
    COMMANDS USED
  • . Sweep2rails- sweeping septagon along the rails.
  • Then i selected part surface and gave it a thickness.
    COMMANDS USED
  • . Offsetsrf- To give certain thickness
  • I Thickened the remaining surface(peel). and used the bend command to bend the surface in an organic way
    COMMANDS USED
  • . Bend- To manipulate surface
  • Final result.

    Fusion vs Rhino — Quick Comparison

    Fusion 360 Rhino
    Great for dimension-based modelling Great for odd shapes or organic modelling
    History timeline makes editing designs after mistakes super easy Super handy search bar in the left tab to find tools easily
    Super intuitive UI and iconography Super extensive toolset for multiple possible operations
    Reliable modelling for prints or manufacturing 4-panel view of the object is super handy
    Cloud save makes returning to designs and making changes easy Rhino tutorials available for multiple object workflows
    Importing components from other files is very easy Feels more like Illustrator for 3D modelling
    Plane construction and sketching is strong Not restrictive at all
    Super restrictive when it comes to organic shapes and forms Bad iconography
    Some surfaces cannot be evenly thickened or shelled Not very intuitive for beginners
    Limited toolset for free-form operations Dimension-based modelling is possible but shouldn’t be the priority
    No history timeline — undo-heavy workflow for fixing mistakes

    .Trying simulations.👨‍💻

    On the top left of fusion 360 we select simulations to create a new study. Here we are creating a new static stress study. Quick setup tutorial↴
    https://youtu.be/IE2aQiEbwjQ
    You should see something like this on you screen with your model and information on the left
    From the top tool bar select loads- then structural loads to setup the face of your object that will face the load.
    Remember to make sure the material chosen is correct under study materials drop down on the left.
    Then we add structural constraints.
    With minimal understanding of what to be donw and with the intent of just setting up a simulation for starters i chose a random face.(as suggested by tutorial)
    You can create a mesh by clicking on mesh on the keft panel drop down.
    STEPS
  • . view mesh
  • . generate mesh
  • Your mesh should look something like this.
    click on results and- solve
    error thrown