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19. Application & Implication

Applications and Implications, Project Development

What will it do?

The project is a kinetic sculpture driven by rotary capacitive touch pads and a sonic interpretation of the sea. Two transparent dodecahedrons, nested inside one another, rotate on different axes and rotational planes, with the geometry of each derived directly from the dodecahedron itself — a nod to arabesque sensibilities and their mathematical structure. At the center, a single constant light source casts shifting, layered patterns of light and shadow through the rotating shells. The piece operates in two modes:

  • Automatic mode — a meditation on the present moment. The outer shell moves to the rhythm of waves, evoking a sea separated from us on ethnic grounds; the inner shell moves like a clock, on a different axis and temporal logic. The interplay between the two speaks to different experiences of time felt moving in and out of Palestine.
  • Interactive mode — one or two capacitive rotary pads let people directly control the two geometries, one pad per shell. This turns the sculpture into a social instrument: two people can interact through the device, or one person can explore both planes independently.

Created in the context of coming to IAAC amid war, genocide, and an apartheid system in Palestine, the work carries an explicit political and emotional charge.

Who has done this beforehand?

The project sits in the tradition of kinetic and mechanized sculpture:

Reference Relevance
Alexander Calder Pioneering mobiles; motion as core sculptural meaning
Jean Tinguely Precisely engineered mechanical works exploring rhythm and machine logic
Contemporary computational/robotic art Movement driven by embedded systems, sensors, generative logic
Reuben Heyday Margolin Most direct influence — translates natural rhythmic phenomena (water motion) into mechanical form through geometric engineering

Technical references and tutorials drawn on:

  • Rhino / Grasshopper — simulating and designing rotational movement
  • Bevel gear design — gears at non-standard angles matching dodecahedron geometry
  • Capacitive touch — designing and programming the rotary touch pad interface
  • Stepper motor control — programming precise rotational movement

What will you design?

Geometries & structure — two dodecahedrons built from resin-printed joints fitted to 5mm wooden rods, forming two nested skeletal shells. The axial system — three concentric tubes:

Inner shaft drives the inner geometry via stepper 1 and a clamped gear system Middle shaft is fixed, acting as a structural spine Outer shaft drives the outer geometry via a second stepper and equivalent gear system Bevel gears on both systems are designed at the rotational angles derived from the dodecahedron’s own geometry

Electronics — two custom PCBs:

Motherboard — pentagon-shaped ESP32 board, capable of driving up to three stepper motors Touch board — wireless board connected to the rotary capacitive pads, communicating with the motherboard

Materials, components, and where they’ll come from

Almost everything is designed and produced in-house; only metal tubing and axial components are bought pre-made and cut to size.

Material/Component Source Notes Estimated Cost
Resin In-house (SLA printer) Joints, gear components €25
Wood rods Purchased, cut to size 5mm standard dowels €10
Metal tubing Purchased, cut to size Three-shaft axial system €30
Stepper motors Purchased Bipolar, paired with Pololu A4988 drivers €40
ESP32-S3-WROOM-1 Purchased Main microcontroller €15
Custom PCBs In-house Designed in KiCad, produced in-house €20
Wireless link ESP-NOW protocol, board to board
Touch pad In-house Resin/sand cast, copper cathodes €10
Silicone Purchased Molding for touch pad €15

Total estimated cost: ~€165

Cost Summary

Item Cost
Metal tubing €30
ESP32 modules, steppers, PCB materials, resin, axial hardware Available through the lab shop
Estimated total ~€165

Keeping the majority of fabrication in-house keeps overall cost low; the main expenses are components and materials rather than labor or outsourced production.

What questions need to be answered?

  • Can two independently rotating geometries, on non-parallel axes, share a structure without colliding with each other or their own drive system?
  • Can bevel gears be designed and meshed correctly at the dodecahedron’s native angle (109.471°), beyond standard 90° tooling?
  • Can a rotary capacitive interface reliably translate touch position into precise angular control?
  • Does the finished piece communicate its themes — time, distance, longing — without requiring explanation?

How will it be evaluated?

  • Does the piece actually move — fluidly, continuously, and with intention?
  • Does the interplay between the two rotating shells generate a felt tension or rhythm — a conversation between planes?
  • Does the light at the center feel alive moving through the geometry, rather than mechanical?
  • Does the interactive element genuinely open the piece to others — two people in dialogue through it, or one person absorbed in it alone?
  • Does the piece hold together as a whole, carrying its references (wave, geometry, time, longing) lightly enough to be felt without being explained?

Project Timeline

The project is scoped for roughly two months of development and implementation:

Week Phase Focus
Week 1–2 Geometry & simulation Dodecahedron study, Grasshopper rotation simulation
Week 3–4 Mechanism design Shaft system, bevel gear design and fabrication
Week 5 Structure Resin joints, wood rod assembly
Week 6 Electronics Motherboard and touch board design, PCB production
Week 7 Touch interface Rotary pad casting, capacitive calibration
Week 8 Assembly & programming Spiral development — single shaft, two-axis, full system, touch integration
Week 9 Final integration Light source, full automatic and interactive mode testing

This pacing leaves the later weeks for refinement and troubleshooting rather than treating the final week as a hard deadline for first contact between subsystems.