Application and implication

This is where I will start defining my final project idea and start to get used to the documentation process.
For my final project i wanted to explore how 8bit games can be brought back into this era. I also wanted to explore the aspect of being in the present and how it can help enhance cognitive function through strategic thinking and problem-solving, increased social interaction and bonding, and opportunities for relaxation and stress reduction. In this age where gaming has become individualistic, i would like to cultivate a sense of shared experience back into game spaces.
We were asked to explore input devices that were required in our final project. The main input device i would
have to use would have been switches. But i wanted to use this week to learn about other sensors that i didnt know
much about.
So i thought about adding a possible feature to my project that can incorporate a sensor. I had intially thought
of making a capacitive scrollpad to help navigate the score/difficulty setting of the game. After dicussing this
with my instructor, i was given an option of using an rotary encoder to do the same function. So i thought of
learning more about these two sensors by
comparing them and then see which would be better suited for my project..
From Output Devices Week
I wondered if i could make a modular version of a part of my final project to test out these features. So i
started to design a 2x2 grid that will help me visualize how each device will act when put together. With the
board that i made during the input devices week, i thought of incorporating that to control the output devices.
For this week i wanted to explore the output devices that would be required for my final project. The output
devices i wanted to use this week are :
led output that according to the codes,
a led display for displaying the score and difficulty /volume .
a buzzer for the sound effects.
My final project board has way too many switches as well as the LEDs attached to each of the switches. It would be
quite impractical to fit it all into a
single PCB with the amount of of connections it would require. I also had this idea of the board being expandable to
increases
the difficulty factor of the game too. This led me to think of ways that i could make the board
modular and have the number of keys be added or decreased according to the user.
I worked figuring out how to make the button keycaps for my final project.I wanted to make the keycaps to retain the feel of the tiles from the computer game but also add some small details to bring it into the present era and add something of my own.At the end of the week i could produce quite nice keycaps.