Currently, approximately 3% of the world's population has some form of visual impairment.

Let's take a closer look at how we experience the world (daily activities) around us:

Imagine a world where touch, sound, smell, and taste take the lead.

In this fictional world, the majority live with visual impairments, shifting the focus to devices that engage our other senses.

Welcome to...

The Feel-First Design Lab:

Shaping a world where design is inclusive, intuitive, and personal.

Join me in reimagining how we can interact with the world.

Summary

Presentation

Video


Project questions

What does it do?

The main device facilitates the learning of Braille reading and writing by translating the position of Braille pins in real-time. When the main module sends this data to the sound and light modules it allow users to experience Braille through additional senses beyond touch, such as hearing and sight, it communicates via WiFi.

Who’s done what beforehand?

Various initiatives have explored Braille learning tools and multisensory experiences. Examples include the Dot Watch and Dot Pad, which use pin matrices to display Braille characters. However, I have't found specific systems that translates the position of Braille pins to be perceived by other senses. No system has been designed for this purpose.

What did you design?

I designed a modular device that translates Braille pin positions into real-time data, sending it to sound and light modules to enable multisensory Braille experiences. The devices use WiFi for communication.

What materials and components were used?

The materials and components include an XIAO ESP32-C3 microcontrollers for each module, vibrator motor modules, various JST connectors, RGB leds, and various electronic components like resistors, connectors, and batteries.

Where did they come from?

The components came from various suppliers, including Digi-Key, Mouser, and Seeed Technology.

How much did they cost?

The sound module (both mechanical and digital) and the light module cost around $85 USD. This price includes all the electronic components and materials necessary for their fabrication.

What parts and systems were made?

The sound module (both mechanical and digital) and the light module were made, but I would have liked to have more iterations on the light module to create a grid that uses 6 LEDs instead of just 2.

What processes were used?

The fabrication processes involved include plasma cutting, manual bending, 3D printing, laser cutting, and CNC machining. For more details on the fabrication processes involved, you can see this image.

What questions were answered?

The final project is purely exploratory. The initial intention was to experiment and see where these experiments would lead. Ultimately, I believe the question this project can answer is: How can we experience Braille through different senses other than touch?

What worked? What didn’t?

Wi-Fi communication was something I thought would take the most time, but it turned out to be easier than I initially planned. The most complex part was battery management to make the modules autonomous, which I couldn't achieve. Another aspect I would have liked to work on more is the light module. I believe that with one more iteration of electronic design, I could have achieved my initial goal of working with 6 LEDs, each displaying a different color.

Another question I couldn´t answer and develop was: How can I visualize or program the connection to the WiFi network without needing to know how to program?

How was it evaluated?

How accurate is the real-time translation of Braille pins? The latency is very low, achieving real-time translation.

How effective is the WiFi communication in a typical home network? The system has no problems sending data between devices. It's important to use a 2.4 GHz network.

How do users perceive the multisensory Braille experience? This is still in progress; it hasn't been tested on many people yet.

Can it be easily replicated? Yes, although having a manual would be helpful.

What questions were answered?

The final project is purely exploratory. The initial intention was to experiment and see where these experiments would lead. Ultimately, I believe the question this project can answer is: How can we experience Braille through different senses other than touch?

What are the implications?

  • Accessibility and Inclusivity: By enabling Braille learning through multiple senses (touch, sound and sight), this project can make Braille more accessible to a broader range of learners, including those with additional disabilities.
  • Educational application: The project can serve as an educational tool that can be integrated into schools and special education programs, promoting new teaching methods and maybe (still in evaluation) help students with visual impairments to learn more effectively.
  • Open-Source collaboration: community-driven innovation. Educators, developers, and enthusiasts can collaborate to improve and adapt the tool, potentially accelerating the discovery of new features and applications.
  • Replicability: The project's design and open-source nature allow it to be easily replicated in other Fab Labs and similar spaces worldwide, promoting customization and reducing costs in the manufacture of specialized educational tools.
  • Data Analysis and Student progress tracking: By using a microcontroller with Wi-Fi access, it is possible to send device data for storage and analysis. This can eventually lead to the development of a platform that visualizes key aspects of a student's progress in learning Braille, allowing for software adjustments tailored to each student's learning needs.

  • Final Project - Concept

    First ideas

    In recent years, my focus has been dedicated to the development of educational products aimed at fostering inclusion for the blind community. Continuing in this trajectory, the central theme of my final project, along with the proposals I present throughout the course, revolves around conceptualizing products within the framework of a fictitious vision.

    In this fictitious world, blind individuals are the majority, and sighted individuals are the minority. My goal is to shift perspectives and address everyday challenges, such as timekeeping, date awareness, or navigation, by designing devices rooted in the principles of this fictitious society.

    Understanding the fictitious world

    I used chatGPT 3.5 and asked him to conceptualize this fictitious world as if he were an anthropologist.

    PROMPT

    "Imagine you are a novel writer and you have to imagine a fictitious world in which blind people are the majority of the population and the minority are sighted people. I want you to write a chronicle as if you were an anthropologist who discovers this world and tells us the learnings of how the day to day life in the cities and towns develops, giving us details of how this fictitious world differs from the one we know today."

    ANSWER

    "Chronicle from the World of Dark Light Expedition Date: February 4, 2024

    Today, in my exploration of alternate dimensions, I have arrived in a fascinating world, where reality manifests itself in a unique way. In this realm, shadows become the guide for those who inhabit it. Unlike our world, here the majority of the population lacks the sense of sight. It is a fictitious world where blindness is the norm, and those who possess the gift of sight are considered a special minority.

    Cities in this world are uniquely designed, with wide streets that are smooth to the touch, with textured pavements that provide information through subtle vibrations. Buildings are tall and slender, with raised patterns that serve as a guide for residents' orientation. Lights are dim, as visual illumination is unimportant in this society. Instead, sound and vibration become the stars of everyday life.

    Social interactions are profoundly influenced by non-reliance on vision. Communication is done through complex gestural language and specially developed facial expressions. Colors and a person's physical appearance do not play a significant role in interpersonal relationships, as visual perception has been replaced by a deeper understanding based on sound, touch and empathy.

    Public spaces have been adapted to promote inclusion and equality. Parks and squares are filled with tactile sculptures, aromatic gardens and fountains that emit melodic sounds. Libraries and education centers use haptic technology to enable everyone to access knowledge, regardless of visual ability.

    In the economy of this world, auditory and tactile skills are highly valued. Arts, music and crafts have flourished as people have honed their senses in ways previously unknown to us. Technological innovations have evolved to focus on creating devices that amplify and enhance the tactile and auditory experience.

    Mobility is an engineering marvel. Autonomous vehicles use advanced sonar and obstacle detection systems to navigate streets. Public transportation routes are based on a network of sounds that guide travelers from one point to another, eliminating the need for visual maps.

    In this fictitious world, cooperation and empathy have become the backbone of society. Blindness has created a community where understanding and acceptance are the foundation upon which progress is built. Instead of an obstacle, lack of vision has been the catalyst for the creation of an inclusive and collaborative society, a place where darkness has led to the light of a new way of existence."


    First sketches

    After emphasizing the key elements in the narrative crafted by ChatGPT, I explored two concepts: first, an audiobook accompanied by cards linked via RFID to a speaker, offering an immersive storytelling experience. The second concept involves a timepiece relying solely on tactile pulsations (vibrations) and musical notes for time and date representation.


    Final Concept

    The final concept builds upon the exploration I conducted over the past weeks, during which I investigated different methods of generating sound, specifically by using the Braille system as a foundation to be perceived through senses other than touch: hearing and sight.

    The idea is to create a kit to democratize Braille for everyone, associating the positions of the 6 pins with specific musical notes and color patterns (light). The goal is to work on 2 modules that communicate with a master device, which will give commands for the initial tactile positions of the 6 points to be translated into sound or light/color. The concept stems from the phrase "The forgotten senses" with the intention of exploring alternative ways of perceiving Braille.


    Concept applied to the Assignments


    Design process

    Braille system

    CAD - CAM

    Electronics

    Learnings

    Programming


    Schedule

    Midterm Review remaining tasks


    Fabrication

    BOM and Costs


    Results