Daniel Garcia, Dagalo, Espapalagi, Fabacademy
 
HOME   ABOUT ME   FABLAB UPM   FINAL PROJECT
week 1
Principles and practices, project management
week 2
Computer-aided design
week 3
Computer-controlled cutting
week 4
electronics production
week 5
3D scanning and printing
week 6
electronics design
week 7
computer-controlled machining
week 8
embedded programming
week 9
molding and casting
week 10
input devices
week 11
composites
week 12
output devices
week 13
networking and communications
week 14
mechanical design, machine design
week 15
interface and application programming
week 16
applications and implications
week 17
invention, intellectual property and income
week 18
project development
week 19
project presentation

Week 1: Introducing the Final Project

Goal: get a customizable and variable space, sensitive to what happens around . Build a changing and dynamic architectural model that is transformed according to environment conditions change .

The project is based on three main steps:

1 - digitization of the space through a 3D scan (using a device like Kinect) that allows us to get digital real-time data from this physical space.

2 - use the data collected to transform the model designed, using a parametric CAD software (Grasshopper type) that allow the modification of the design according to the changing initial conditions . Thus, the data collected by the 3d scan are the initials the parameters and variables that will transform the space designed by CAD .

3 - Connect the digital model to a physical mechanism, built using digital manufacturing tools in the FabLab and make their shape change according to the outputs change from the parametric processing.

 

 

 

Digitization of space by devices like Kinect allows us not only to know in real time what happens in the physical space but also to use it as initial parameters that will transform the final model, creating a continuous feed of data whom the surface answer adopting different shapes.

 


Here I give you two examples of projects that works with the transformation of surfaces in a similar way as I do.

The first, PixelSkin is a surface facade based in equilateral triangles that regulates the entrance of light into the building.

The second example, Responsive Kinetics, is a project focused on the mechanical deformation of a tessellated surface in response to temporal variations of elemental forces. The surface changes With the light, air, and precipitation from outdoor to indoor conditions.

I insert two videos you can see the two projects in motion.

 

 

  PixelSkin by Sachin Anshuman
 

Responsive Kinetics by Anthony Diaz and John Hobart Culleton