COMPUTER-AIDED DESIGN

The objective of Week 2 was to learn the fundamentals of Computer-Aided Design (CAD) and explore both 2D and 3D design tools. This week focused on creating parametric and non-parametric models, understanding file formats, and preparing designs for digital fabrication.

In this week’s assignment, I explored different types of digital design models and documented a possible final project. The work includes raster, vector, 2D, and 3D design workflows using multiple design tools.

This page serves as a record of my learning and experimentation during Week 2 of the Fab Academy.

Topics Covered

Softwares Used

2D Design & Graphics

3D Design & Modeling

Animation & Rendering

Media Optimization

File Formats

Introduction to Computer-Aided Design

Computer-Aided Design (CAD) is the use of computer software to create, modify, analyze, and optimize designs.

CAD allows designers to create precise and accurate models in both two-dimensional (2D) and three-dimensional (3D) forms. These digital models can be easily edited, scaled, and exported into different file formats suitable for fabrication.

Difference between raster and vector graphics

Raster and vector graphics are two different ways of representing images.

Raster images are created with pixel-based software or captured with a camera or scanner. They are more common in general such as jpg, gif, png, and are widely used on the web.

Vector graphics use geometric shapes (points, lines, curves) defined by mathematical equations to create images. Vector graphics are math-defined shapes created with vector software and are not as common; used in CAD/engineering, 3D animation, and in Graphic Design for processes that reproduce an image on an object without ink or paint, such as engraving, etching, cut stencils.

Rastor Vs Vector

The image below compares raster and vector graphics, highlighting the key differences between the two image types.

Raster Image Example

The image below is an example of a raster image. Raster images are made up of individual pixels and can lose quality when scaled or enlarged.

Example for a rastor image

Vector Image Example

The image below is an example of a vector image. Vector images are created using paths and mathematical formulas, allowing them to be resized infinitely without any loss of quality.

Example for a vector image

Parametric and Non-Parametric Design

Parametric Design

Parametric design is a modeling approach where the geometry of a design is defined by parameters, dimensions, and constraints. The relationships between different features are maintained, so changes made to one part of the model automatically update the related features.

Key Characteristics

  • Dimensions and constraints control the design
  • Design elements are linked and dependent on each other
  • Changes propagate automatically throughout the model
  • Design intent is preserved

Example

If the width of a rectangle in a sketch is changed, any 3D features created from that sketch (such as extrusions or holes) update automatically.

Advantages

  • Easy to modify and iterate designs
  • Maintains consistency and accuracy
  • Ideal for engineering and fabrication workflows
  • Supports design reuse and scalability

Common Tools

  • Fusion 360
  • FreeCAD
  • SolidWorks

Non-Parametric Design

Non-parametric design (also known as direct modeling) focuses on manually shaping geometry without maintaining relationships between features. Changes are applied directly to the geometry, and modifying one feature does not automatically update others.

Key Characteristics

  • Geometry is edited directly
  • Features are not linked by constraints
  • Design changes must be adjusted manually
  • More flexible but less controlled

Example

Stretching or reshaping a 3D object by dragging faces without changing underlying sketch dimensions.

Advantages

  • Faster for conceptual and artistic work
  • More intuitive for beginners
  • Suitable for visual design and early-stage concepts

Common Tools

  • Blender
  • Figma (for 2D conceptual design)
  • Mesh-based editors

2D Design

For this assignment, I used Figma and Photopea for creating, refining, and presenting 2D designs. These tools supported both vector-based layout design and raster-based image editing. Using them together helped me develop clear conceptual models and well-prepared documentation visuals.

Figma

For this assignment, I developed a 2D conceptual model of my final project using Figma. The objective of this design was to visualize the overall form, layout, and key functional components of a pill-shaped pill dispenser before moving into 3D modeling and fabrication.

Link to the Website is here.

Figma Interface

Base Body Design

Accessing the Rectangle Tool

I selected the Rectangle Tool from the main toolbar located on the bottom side of the workspace. (Shortcut: Press R on the keyboard.)

After drawing the rectangle, I switched to the Selection Tool (shortcut: V) and clicked on the shape to make sure it was active for further modifications.

Rectangle in Figma

Applying Fill Color

While the shape was still selected, I went to the Fill section in the Properties Panel.

I clicked on the color selector and chose a solid color from the palette.

This color was applied to distinguish the device body from the background.

Fill color in Figma

Adding a Stroke (Outline)

Next, I opened the Stroke/Border settings in the same Properties Panel.

I enabled the stroke option and selected black as the stroke color.

I adjusted the stroke width slider to achieve a visible but balanced outline around the shape.

Stroke in Figma

Applying Border Radius (Corner Rounding)

With the rectangle selected, I navigated to the Properties/Design Panel on the right side of the interface.

In the Corner Radius or Border Radius section, I located the radius input fields.

I increased the radius value manually by typing in the maximum allowed number or by dragging the radius control until all four corners became fully rounded, forming a pill-shaped outline.

If the software displayed individual corner controls, I ensured that all corners were linked so they would round evenly.

Sketch skeleton

Final Positioning and Adjustment

Using the Selection Tool, I repositioned the shape on the canvas by clicking and dragging it into the correct location.

Minor size adjustments were made by dragging the side handles while holding Shift to maintain proportions.

Refill Opening Indication

Accessing the Line Tool

I selected the Line Tool from the main toolbar located on the bottom toolbar of the workspace. If the Line Tool was grouped with other shape tools, I clicked and held the shape icon until the extended menu appeared, then selected the Line Tool.

(Shortcut: Press L on the keyboard.)

Drawing the Opening Line

Sketch with opening line

After selecting the Line Tool, I clicked on one end of the pill-shaped body and dragged the cursor horizontally to the opposite end to create a straight line.

I held the Shift key while dragging to ensure that the line remained perfectly horizontal.

Adjusting Line Thickness

With the line selected, I opened the Properties Panel on the right side of the interface.

In the Stroke or Border section, I located the stroke width input field or slider.

I increased the stroke width value manually until the line was thick enough to be clearly visible and consistent with the overall design.

Representing the Refill Seam

This line represents the opening seam of the dispenser.

It indicates the section that can be opened by a caretaker for refilling medication.

LED Display Representation

Accessing the Rectangle Tool

I selected the Rectangle Tool from the main toolbar located on the bottom side of the workspace. If the tool was grouped with other shape tools, I clicked and held the shape icon to reveal the extended menu and then selected the Rectangle Tool.

Creating the Display Area

Using the Rectangle Tool, I clicked and dragged on the canvas to draw a smaller horizontal rectangle on the front surface of the device body.

This rectangle represents the LED display screen.

I adjusted the size and position using the selection handles to ensure it was centered and proportionally aligned with the main body.

Rectangle for the screen

Styling the Display Screen

With the display rectangle selected, I opened the Properties Panel.

In the Fill section, I applied a different color to simulate the appearance of an inactive LED screen.

I adjusted the border settings to create a subtle outline around the display area.

Border for the display

Adding Sample Display Text

I selected the Text Tool from the toolbar.

(Shortcut: Press T on the keyboard.)

I clicked inside the display rectangle and typed sample content such as “8:30 PM” and “TUE” to represent realistic time and date information.

I adjusted the font size, alignment, and color in the Properties Panel to ensure the text was clearly readable within the display area.

Visualizing User Interaction

The sample text helped demonstrate how scheduled medication reminders would appear to the user during normal operation.

Display Text

Medicine Dispensing Slot

Accessing the Rectangle Tool

I selected the Rectangle Tool from the main toolbar located on the left side of the workspace. If the tool was grouped with other shape tools, I clicked and held the shape icon to reveal the extended menu and then selected the Rectangle Tool.

Creating the Dispensing Slot Shape

Using the Rectangle Tool, I clicked and dragged on the canvas to draw a small horizontal rectangle near the bottom edge of the main device body.

This rectangle represents the medicine dispensing slot.

Rectangle for Medicine slot

Positioning and Aligning the Slot

After drawing the slot, I switched to the Selection Tool (shortcut: V).

I repositioned the rectangle by dragging it until it was centered horizontally and aligned with the lower portion of the device body.

I used alignment guides and spacing indicators to ensure accurate placement.

Sketch with slot

Adjusting Appearance

With the slot selected, I opened the Properties Panel.

In the Fill section, I applied a darker shade to distinguish the slot from the main body.

I navigated to the Border or Stroke settings and selected a border color that complements the overall design.

I adjusted the border thickness and style to maintain visual consistency with other elements on the device.

Defining User Interaction Point

The position of the dispensing slot establishes the primary interaction area where the patient retrieves the medication.

Medicine slot design

Decorative Side Elements

To improve the visual appeal of the device, I added decorative elements along the sides using the pen tool.
These elements are purely aesthetic and do not serve a functional purpose.

Accessing the Pen Tool

I selected the Pen Tool from the main toolbar located on the left side of the workspace. If the Pen Tool was grouped with other drawing tools, I clicked and held the icon to reveal the extended menu and then selected the Pen Tool.

(Shortcut: Press P on the keyboard.)

Creating Decorative Shapes

Using the Pen Tool, I clicked along the sides of the device body to place anchor points and draw custom paths.

I adjusted the direction handles while placing points to create smooth, flowing curves that follow the contour of the device.

Pen Tool Design

Refining the Decorative Elements

After completing each path, I switched to the Selection Tool (shortcut: V) to fine-tune the shape by adjusting individual anchor points and curves.

I modified the stroke settings in the Properties Panel to ensure the decorative lines were visually consistent with the rest of the design.

Final Sketch of the Project

These elements are purely decorative and were added to enhance the overall visual appeal of the device. They do not serve a functional purpose and were included solely to improve the aesthetic balance of the design.

Purpose of the 2D Design

This 2D design acts as a conceptual and visual reference for the final project.

It helped in planning:

  • Overall form factor
  • Placement of functional components
  • User and caretaker interaction areas

Using Figma allowed for quick iteration and easy modification before proceeding to detailed CAD design.

Inkscape

Inkscape is a powerful, free, and open-source vector graphics editor used to create scalable images like logos, icons, illustrations, and diagrams, working with paths and points instead of pixels for infinite resolution.

The image below shows the Inkscape user interface, highlighting the main workspace, toolbars, and design canvas used during the creation and editing of vector graphics.

Inkscape interface

Import the Image

To begin the vectorization process, I imported an external image into Inkscape by selecting File > Import from the top menu.

The image below shows the imported raster image placed onto the canvas and positioned within the workspace for further editing.

Adding the image to the software

Tracing the Bitmap

With the imported image selected, I accessed the bitmap tracing tool by navigating to Path > Trace Bitmap.

The image below shows the Trace Bitmap panel, where tracing settings were adjusted to convert the raster image into vector paths.

Tracing the bitmap of the vector image

Creating the Vector Bitmap

After applying the Trace Bitmap settings, Inkscape generated a vector version of the original image.

The image below shows the completed bitmap trace, with the vector object created on top of the original raster image.

Bitmap of the image is created

Photopea

In addition to Figma, I used Photopea as a raster-based and lightweight design tool to experiment with layout, visual appearance, and basic editing of my 2D concept.

Photopea was accessed through a web browser and did not require local installation. It was used mainly for raster image editing and documentation preparation. Photopea supports layered editing and multiple file formats, which made it useful for working with screenshots and exported images.

Photopea is a free, web-based image editing software that supports both raster and vector graphics. It functions similarly to Adobe Photoshop and allows users to edit images, remove backgrounds, and apply various selection and editing tools directly in a web browser without installing additional software.

Creating a New Project

Photopea home page

I opened Photopea and started a new project by clicking New Project from the home screen.

Choosing template in photopea

From the available preset options, I selected the Facebook Event Page canvas size to ensure the design met standard social media dimensions.

Photopea Interface

Importing an Image

After creating the project, I imported an image by selecting File > Open.

The imported image was placed onto the canvas as a new layer.

Image imported to Photopea

Resizing the Image

With the image layer selected, I activated the Transform controls.

I resized the image by dragging the corner handles while holding the Shift key to maintain its original proportions.

Image imported to Photopea

Using the Magic Eraser Tool

To remove unwanted background areas, I selected the Magic Eraser Tool from the toolbar.

By clicking on areas of similar color, the tool automatically removed pixels based on color similarity.

Image imported to Photopea

Refining the Selection with the Lasso Tool

For more precise editing, I selected the Lasso Select Tool from the toolbar.

I manually drew a selection around specific parts of the image that needed to be removed.

Once the selection was complete, I pressed the Delete key to remove the selected portion of the image.

Image imported to Photopea

Final Image Editing

By combining automated tools like the Magic Eraser with manual selection using the Lasso Tool, I was able to clean and refine the image for the final design.

Image after lasso tool

Outcomes

Using Figma, inkscape and Photopea together improved my understanding of vector and raster design workflows. Figma was more suitable for structured, scalable layouts, while Photopea was more effective for image editing and presentation. Learning how to select and combine these tools helped me document my work more clearly and prepare for future digital fabrication tasks.

3D Design

Fusion

For the 3D design of my final project, I utilized Fusion 360 to create a detailed parametric model of the pill-shaped pill dispenser. The goal was to develop a comprehensive 3D representation that includes all functional components and prepares the design for digital fabrication.

Autodesk Fusion (formerly known as Fusion 360) is an all-in-one, cloud-based software platform for 3D modeling, CAD, CAM, CAE, and PCB design. It is widely used for product design and manufacturing because it integrates the entire development process—from conceptualizing and engineering to testing and fabricating—into a single application.

Autodesk Fusion loading page

Opening Fusion 360

I launched Autodesk Fusion 360 from the desktop application.

Once the software opened, I arrived at the Fusion 360 home screen.

Fusion homepage

Creating a New Design

From the home screen, I clicked the New Design button located in the upper-left corner of the interface.

Create a new page in Fusion

This created a new blank design file and opened the main design workspace.

Switching to Hybrid Design Mode

After creating the new design, I ensured that the workspace was set to Design mode by selecting it from the workspace dropdown menu.

I enabled the Hybrid Design environment, allowing both solid and surface modeling tools to be used together during the design process.

Hybrid Design

Hybrid design in Fusion (Fusion 360) means building a model by mixing multiple modeling approaches in one workflow instead of sticking to just one.

In practice, it usually combines:

  • Parametric (history-based) modeling → sketches, dimensions, features
  • Direct modeling → push/pull, face edits without worrying about history
  • Surface modeling → complex curves and Class-A–like shapes
  • Mesh / Form (T-Spline) modeling → organic, sculpted forms

Preparing the Workspace

With the new hybrid design open, the workspace was ready for sketching and modeling the device components.

Fusion interface

Base Body Creation

I began by clicking Create Sketch from the Create section in the Design workspace.

Fusion interface

which displayed the three origin planes in the design workspace.

Origin planes

Using the ViewCube, I rotated the view until the desired reference plane was visible and clicked it, which selected the plane.

After selecting the plane, the software entered Sketch Mode.

Fusin entered the Sketch

Using the Fit Point Spline Tool, I sketched a 2D profile that defines the overall pill-shaped form of the dispenser.

The sketch was carefully adjusted to ensure smooth curves and symmetry along the central axis.

Initial 2D sketch for CAD design

Revolving the Sketch into a 3D Body

After completing the 2D profile, I used the Revolve feature.

Revolving the 2d sketch to create the 3d model in Fusion

The sketch was revolved around a central axis to create a smooth and symmetrical three-dimensional base body.

This method ensured consistent curvature and an ergonomic pill-shaped form.

3D Base Body

Incorporating Features

To create the LED display opening, a rectangular 2D shape was first drawn using the Rectangle tool.

3D Base Body

This 2D shape was then extruded to form a 3D rectangular solid.

Extruded rectangle for the screen slot

The extruded rectangular shape was positioned close to the main bottle body. Using a boolean Intersect operation from the Combine tool in the Modify section, both bodies were selected to create a clean recessed slot for the LED display.

The same process was repeated to create the medicine dispensing slot at the bottom of the bottle. A rectangular shape was created, extruded into a 3D form, positioned correctly, and used with a boolean cut to form the opening.

Extruded rectangle for the medicine slot Extruded rectangle for the screen slot Extruded rectangle for the medicine slot

Assembly and Detailing

A frame for the LED display screen was modeled as a separate object and aligned carefully with the recessed display opening on the bottle body.

The medicine dispensing slot was created using the same method and carefully positioned in relation to the main bottle body.

Slots on the Body

After positioning all the individual components correctly, the Combine tool was used from the Modify section. The pill-shaped body was selected as the target body, while the two rectangular solids were chosen as the tool bodies with the operation set to Cut.

After confirming the operation, the software processed the boolean cut, resulting in cleanly defined openings for both the LED display and the medicine dispensing slot.

Slots on the Body

Then press 'ok'

Slots on the Body

The screen frame and the slot flap were then positioned onto the main body using the Point-to-Point Transfer tool. This method was extremely helpful in accurately aligning the components, ensuring precise placement without the need for manual adjustments.

For this, go to the Move/Copy tool in the Modify section. In the window that appears, choose bodies, then click on the body to be moved. Next, select the fourth option which says 'Point to Point' and click on the 'Create Copy checkbox'. This allows precise alignment of components by matching specific points between objects.

3D design of Final Project in Fusion

This was the final design

3D design of Final Project in Fusion

Rendering the Final Design

After completing the 3d design, I switched to the render workspace in Fusion 360.

3D design of Final Project in Fusion

I clicked 'a' to open up the appearence tab. You can also click the Appearence icon on the top toolbar.

3D design of Final Project in Fusion

This is the window that opens up.

Inside this appearence library, I had fun switching between different materails for my final look. i could even make the material glass:-D

3D design of Final Project in Fusion

To give it a background, i clicked on the Scene Settings and went to the Environmental Library. From here, I could chose a background for my design.

After the design was finalised, I clicked the In-Canvas Render button. This began rendering the design.

Final Product 3D Model Render

This image was captured using the Capture Image tool in the toolbar.

Animation

After the rendering was complete, the final 3D model was exported in FBX format.

For this, I went to File, then Export, and selected FBX as the export format. This was done so that the model could be imported into other software like Blender for further editing or animation.

Fusion icons Export settings in fusion software

Why FBX works best:

  • Blender imports FBX reliably without scaling issues
  • It preserves object hierarchy and transformations
  • Materials and basic appearances are transferred better than STL
  • It’s ideal for animation workflows

Then I chose Blender as my animation software.

In Blender, I went to File, Import, then chose the FBX format. This opened the Pill Design in Blender. I deleted the Cube body that opens up in Blender and focused on my Design.

Export settings in fusion software

The design was too small, so I clicked my body,and scaled it up by pressing 's' and dragging my mouse.

Then wanted to kknow if my body was large enough to animate. So, I pressed'0' to switch to camera view. I could see that the body was large enough to be seen in the camera view, so I was ready to animate.

Export settings in fusion software

I have given a detailed instruction on how to animate an object in Blender below. You can read that to know how I animated my pill design.

Here is the final video

Blender

View My Blender Tutorial

For the 3D modeling of my possible final project, I used Blender to develop the initial form and surface refinement of a bottle-like enclosure. The objective was to explore the overall shape, proportions, and curvature while preparing a clean and smooth 3D model suitable for further detailing and digital fabrication.

Blender is a free and open-source 3D creation software used for modeling, sculpting, rendering, animation, and simulation. It is widely adopted in product design, visualization, and digital fabrication workflows due to its powerful polygon modeling tools and non-destructive modifier system.

Blender startup screen

Opening Blender

I launched Blender from the desktop application.

Upon opening, Blender loaded the default General startup file, which includes a cube, camera, and light.

Blender general startup screen

Preparing the Workspace

To start with a clean workspace, I selected the default cube and deleted it by pressing X and confirming the action.

Deleting the cube in Blender

This cleared the scene and prepared the viewport for adding new geometry.

Workspace screen

Adding the Base Geometry

I added a base cylinder by navigating to Add → Mesh → Cylinder.

Adding a Cylinder in Blender

After placing the cylinder, I resized it by pressing s and scaling it down to an appropriate size for the bottle base.

Resizing a cylinder in Blender Resized cylinder in Blender

Shaping the Body in Edit Mode

I pressed Tab to switch from Object Mode to Edit Mode in order to modify the mesh geometry.

Entered the edit mode in blender

In Edit Mode, I selected the top face of the cylinder and pressed G followed by z + Up Arrow to move the geometry upward strictly along the Z-axis.

Selecting the top face of the cylinder

This action extended the upper section of the cylinder, defining the overall height and basic silhouette of the dispenser.

Edit mode shaping

Refining Geometry for Realistic Curves

To achieve realistic rounded surfaces, the mesh geometry was further refined.

In Edit Mode, I selected all geometry using a, then right-clicked and chose Subdivide.

Selecting all points of the cylinder to subdivide

The number of cuts was increased to add more geometry, allowing smoother curvature along the body.

Subdivided geometry

Why Subdivision Is Used in Blender

In Blender, 3D models are made using flat surfaces called faces.

When a basic shape like a cylinder is created, it has only a small number of faces. This makes the object look blocky instead of smooth.

Subdivision is used to add more faces to the mesh.

By adding more geometry, the shape can bend and curve smoothly. This is important when modeling rounded objects such as bottles, containers, and product enclosures.

In short, subdivision helps create smooth, realistic curves instead of sharp and flat surfaces.

Beveling Sharp Edges

Since real-world bottles do not have sharp edges, beveling was applied to the rim.

In Edit Mode, I activated Edge Select mode by pressing 2.

Edge Select Mode

Edge Select Mode is used in Blender to select and edit the edges of a mesh.

In Blender, every 3D object is made of three basic parts:

  • Vertices – points
  • Edges – lines connecting points
  • Faces – flat surfaces

Edge Select Mode is used to select and edit the edges (lines) of a mesh.

Edge Select Mode is mainly used when you want to:

  • Round sharp edges using bevel
  • Select edge loops around a bottle or cylinder
  • Control how a shape curves
  • Prepare edges for smoothing or subdivision

For example, when modeling a bottle:

Shortcut Keys

  • 1 – Vertex Select
  • 2 – Edge Select
  • 3 – Face Select

I selected the top edge loop using Alt + Click.

Top edge loop selected in Blender

Finally, I applied a bevel by pressing Ctrl + B to round the edge.

Bevel applied to edge in Blender

Additional bevel segments were added using the scroll wheel to create a smooth, rounded lip.

Beveled edge

While using the Bevel tool (Ctrl + B), the mouse scroll wheel was used to increase or decrease the number of bevel segments.

Scrolling up adds more segments, which divides the bevel into smaller steps and creates a smoother, rounded curve.

Scrolling down reduces the number of segments, resulting in a sharper and more angular edge.

The Bevel tool was also applied to the bottom edge of the model to smoothen the lower rim and remove sharp transitions.

This ensured that the base of the bottle had a rounded and realistic finish.

Beveled edge

Creating the Bottle Cap

To create the bottle cap, a new cylindrical mesh was added by navigating to Add → Mesh → Cylinder.

The newly added cylinder was resized using the S key and adjusted to match the proportions of the bottle cap.

With the bottle cap modeled and aligned correctly, the bottle design was considered complete.

Adding a Simple Animation

To create a simple animation, I first ensured that the object was in Object Mode by pressing the Tab. Object Mode is required to move the entire bottle as a single object.

Next, I switched the workspace to Animation using the workspace tabs at the top of the Blender interface. This opens the Timeline required for adding keyframes.

Blender Animation workspace

With the bottle object selected and the timeline playhead placed at the starting frame, I positioned the bottle where it should appear at the beginning of the animation and pressed i to confirm and store this location.

Blender Animation workspace

I then moved the timeline to a later frame, pressed g, and dragged the bottle to a new position.

Blender Animation workspace

After repositioning the bottle, I pressed i again to store the final position.

Blender automatically interpolates the movement between the two keyframes, creating a smooth animation.

To add rotation to the animation, I kept the bottle selected and moved the timeline playhead to the desired frame.

I pressed r to rotate the bottle using the mouse. For a controlled rotation around the vertical axis, I pressed r followed by z and adjusted the angle.

Rotation of th bottle in Blender

Once the desired rotation was achieved, I pressed i to store the rotation value as a keyframe.

When the animation is played, the bottle now moves and rotates smoothly between the keyframes.

Rendering the Animation

After completing the animation, I opened the Output Properties panel (printer icon) and changed the media type in output format from Image to Video.

Rotation of th bottle in Blender Rotation of th bottle in Blender

I selected MPEG-4 as the container format and set the video codec to H.264, which produces a widely compatible video file.

Rotation of th bottle in Blender

I also selected an output folder where the rendered video would be saved.

To ensure smooth playback, I checked the frame rate under Output Properties → Frame Rate and set it to match the animation (for example, 24 or 30 frames per second).

Before rendering, I confirmed that the correct frame range was set so the entire animation would be included.

Finally, I rendered the animation by selecting Render → Render Animation.

Tinkercad

Tinkercad is a free, web-based tool suite from Autodesk used for 3D design, electronics simulation, and block-based coding. It is widely used in STEM education due to its intuitive, drag-and-drop interface that makes complex concepts accessible to beginners and students

Creating a New Design

I opened Tinkercad and clicked the Create button to start a new 3D design.

This opened a blank workplane where all 3D components were created and assembled.

Tinkercad home page Tinkercad interface

From the Shapes panel on the right side of the interface, I selected a Cylinder and dragged it onto the workplane.

This cylinder served as the main base form for the pill-shaped dispenser.

Positioning the Object on the Workplane

I selected the cylinder and used the black height handle to lower it until it rested flat on the workplane.

This ensured the model was properly aligned with the base surface.

Creating the Pill Shape

To form a pill-like body, I added semicircular ends to the main cylinder.

Since Tinkercad does not support precise point-to-point movement or node editing, alignment was done visually using the ruler tool and alignment guides.

Pill shaped main body

Adjusting the View

To better position and align the object, I rotated the view using the View Cube located in the top-left corner of the workspace.

Rotating the view helped visualize the model from different angles during construction.

Alternate view of the workspace

Creating the Screen Frame Using Shape Intersection

To create the frame for the display screen, I placed a rectangular box so that it partially overlapped the main cylindrical body.

I then duplicated the rectangle and converted the duplicate into a Hole.

The hole shape was positioned to intersect with the cylinder at the desired depth.

When the solid cylinder and the hole rectangle were grouped together, the intersecting area was subtracted from the cylinder, forming a recessed rectangular screen frame.

Creating the Medicine Slot Frame Using Intersection

A similar intersection method was used to create the medicine dispensing slot.

A rectangular box was placed near the bottom of the cylinder and aligned horizontally.

The rectangle was converted into a Hole and positioned so it intersected the cylindrical body.

Grouping the hole with the main body removed material from the cylinder, creating a defined slot where medication would be dispensed.

Creating the slots for medicine dispenser

Combining All Components

After creating the base body, rounded ends, screen frame, and medicine slot, all solid components were selected.

I used the Group function to combine all parts into a single cohesive 3D model.

Final 3D Design

The final result is a complete 3D model of a pill-shaped pill dispenser, created by combining basic geometric shapes and using intersection techniques to define functional features.

Final 3D design from tinkercad

Image and Video Compression

As part of the Week 2 documentation, all images and videos used on this website were compressed to reduce file size while maintaining acceptable visual quality. Media compression improves website loading speed, reduces storage usage, and ensures efficient sharing of design files.

Image Compression

Image compression was carried out using two different methods: the built-in image resizing feature available in Windows and an online image compression tool.

Using Windows Built-in Image Resizing

For basic image size reduction, I used the built-in image resizing feature available in the Windows operating system. This method was chosen because it is quick, accessible, and does not require installing any additional software.

Images were opened using the default Windows Photos application. From the menu options, the resize tool was selected, allowing the image resolution and dimensions to be reduced according to the needs of the website.

Resizing image in Windows Photos Resizing image in Windows Photos

This method is quick and effective for simple image optimization without requiring additional software installations.

Using an Online Image Compressor

To further reduce file size while preserving image quality, I used an online image compression website called Image Compressor. You can click on the website name to open the website.

Images were uploaded to the website, which automatically optimized them by reducing unnecessary data and applying efficient compression algorithms.

This approach is useful when handling multiple images or when finer compression control is required.

Video Compression

Video files tend to be significantly larger than images, so compression is essential before uploading them to a website.

Using HandBrake for Video Compression

HandBrake is a free and open-source video transcoder used to compress and optimize video files for web playback.

Handbrake Software

I imported the original video into HandBrake and selected an appropriate preset optimized for web use.

The resolution, frame rate, and bitrate were adjusted to reduce file size while maintaining smooth playback and acceptable visual quality.

After configuring the settings, the video was encoded and exported as a compressed file suitable for embedding on the website.

Importance of Media Compression

Compressing images and videos ensures faster page loading times, improved user experience, and reduced bandwidth usage. This is especially important for documentation-heavy projects such as Fab Academy assignments.

Design Files

The following files were created as part of Week 2 and represent different types of digital modeling and design outputs.