Pulse: A Living Machine

Pulse is an interactive, nature-inspired moving sculpture designed to bridge the gap between human emotion and modern technology. It is more than just a functional utility light; it is a gentle, ambient companion that transforms cold digital behavior into a rhythmic, living physical presence.

What does it do?

Interactive Sensing: Using a PIR motion sensor, the lamp detects when someone passes by, triggering its "awakening".

Physical Movement: A custom ESP32-C3 board drives a high-torque servo motor that pushes a slider-linkage mechanism similar to an umbrella structure causing the lamp to expand and contract vertically.

Breathing Light: As the structure moves, an internal LED array illuminates. The light is diffused through a hand-cast silicone skin with geometric textures that stretch and deform, mimicking the pulse of a living organism.

The Story Behind the Design

I have always wondered why we rely on technology yet often fear its complexity. I wanted to use design to make technology feel gentle and tangible. I chose the metaphor of a "Digital Embryo" a vessel of hope incubating in a complex world. The journey wasn't easy. I faced repeated failures with joint stability and silicone casting. However, through digital fabrication, I eventually solved these issues by printing joints all-in-one piece and iterating through many versions to reach this final "breathing" state.

How to Follow My Journey

To help you understand the full development of this project, I have organized my documentation into the following sections:

Final project Tracing

Midterm review

Final project presentations

Slide

presentation.png

Video

Stage

Idea Development: Explore the initial sketches to a "living cell".

Bill of Material list: A comprehensive list for making the pulse lamp.

Structure & Production: A deep dive into the mechanical challenges, from telescopic screws to the final stable umbrella-like linkage

Skin Casting: Documentation of my experiments with silicone and auxetic materials to create a flexible outer layer.

Electrics Design and Production: Details on the PCB design, power management for high-torque motors, and the debugging process for the ESP32-C3

Programming and debug:Documenting the interaction logic and the intensive troubleshooting process to solve issues

Assemble: How all the parts finally came together.

MIT License Copyright <2026> <LinZequan>