Jean-Luc Pierite, Fab Academy 2015

How to Make (Almost) Anything

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  • Final Project
  • principles and practices, project management (Jan 28)
  • computer-aided design (Feb 4)
  • computer-controlled cutting (Feb 11)
  • electronics production (Feb 18)
  • 3D scanning and printing (Feb 25)
  • electronics design (Mar 4)
  • embedded programming (Mar 11)
  • computer-controlled machining (Mar 18)
  • molding and casting (Mar 25)
  • input devices (Apr 8)
  • output devices (Apr 15)
  • composites (Apr 22)
  • networking and communications (Apr 29)
  • interface and application programming (May 6)
  • applications and implications (May 13)
  • mechanical design, machine design (May 20)
  • invention, intellectual property, and income (May 27)

Resources

  • Bibliography

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Archives

  • April 2015
  • March 2015
  • January 2015

Bibliography

LaMothe, André. The black art of video game console design. Indianapolis, Ind. London: Sams Pearson Education distributor, 2006. Print.

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