Computer-Controlled Cutting

I wanted to make a snap-fit kit that would serve as a construction game for kids. it is based on a polygon, with various types of notching systems.

The main issue was generating the puzzle shapes by Grasshopper, for it to be parametric and later to fit any material width, and allow large varieties of :

- type of polygon

- size of edge

- number of notches

- size of notches

- angle of notches

etc…

i used Rhino Grasshopper to generate the code:

CaptureGH

 

CaptureParametersCaptureGH+shapes

the notch thickness is variable, so it could adapt to any material thickness

variable thicknessi can generate from it a huge number of parts-

IMG_3546_sat_small

all of them share same edge size, so that it can combine, thanks to the expression it is generated from: (Y is the angle , derived by 360/num of edges/2)

match expression

at present there are 2 types of joints: standard notch and rectangular puzzle joint

2 notches type

IMG_6805_sat_small

IMG_3552_small

IMG_6806_sat_small

 

code can be downloaded here:

https://dl.dropbox.com/u/21348844/snapFit.gh

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