Computer aided design

2D Design

This week we have to design using 2D and 3D CAD tools. For 2D I used Photoshop and Inkscape. I had never used Inkscape before and it was quite fun to discover this tool but I had already used Photoshop before. I downloaded Gimp as an alternative to compare with Photoshop and I was hoping it could be and equivalent freeware but I was a bit disappointed. The Gimp interface is similar to Photoshop and if you've used Photoshop before you can get started right away, but you'll quickly notice some missing options. The drawing tools are similar and but the blending options for the layers is more limited. There a large numbers image filters in Gimp but not more in what I've seen that Photoshop. So personally, I'll stick with Photoshop. Since I've already used Photoshop before (not professionally or extensively) I tried to do something new with it this time. In the previous week I build this website which included my picture in the home page and the About page. So I tried to edit this picture using Photoshop to enhance the looks of this site since this is a good tool to make this kind of work. I also used Inkscape to draw my portrait with a different technique. The result can be seen in the images below.

photo My portrait
photoshoped My portrait with Photoshop
inkscape drwaing My portrait with inkscape

Photoshop

The second image is my portrait edited with Photoshop. This kind of design is a classic and, and there is probably different was to do it. But here is the simplest way I fond to achieve this:

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Inkscape

I also drew my portrait with Inkscape. I very much enjoyed to discover this tool and use it for the first time. It's a much more power tool that paint and it is vector type software which implies no loss of resolution. There is a number of tool to discover in Inkscape. I just used a few to begin with, looking forward to learn more in the future. I simple and classic application of Inkscape is sketching with a user defined brush shape. You can draw over an existing picture for a model.

The steps do sketch a portrait is the following:

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Autocad

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A 2D drawing of a possible project: A sewing machine moving on rails for automated sewing. A more detailed 3D drawing displays the idea mode clearly in the following section.



3D Design

Fusion 360

For 3D design I first used Fusion 360. I have already used it before, but I'm not proficient yet. I've taken the opportunity to do deigns for my final project and to learn using animation with this tool. The designs are not meant to be very precise at this point since I'm not sure of what is the best way to achieve my idea or if it is even feasible. And at this point I do not yet know what components are available to me in order to build machines. So in relation with my final project I have design and animated a plotter an automated sewing machine. Fusion 360 is a quite complete CAD which includes several working frames such as "Model" for designing mechanical parts and assembly, "sculpt" to shape 3D surfaces, "Patch" for constructing 3D surfaces, "sheet metal" for designing patterns "simulation" for mechanical performance, "Rendering", "animation", and others. For this design, I've just used the Model and Animation work frames. The first 2 videos describes a plotter that plots the pattern of tailor fitted size on a pair of trousers of general size. The following videos describes an automated sewing machine equips with camera (in red) which is an input device that allows the automated sewing machine to sew along the plotted line. For the model work frame, the steps I have taken to design with Fusion 360 are the following.

Rhino 6

I've also tried to design with rhino for the first time. Rhino is reputable for surface design, so I tried to model a car using a Ferrari blueprint as canvas. This work is still incomplete because I didn't have time to finish the design but I got a good feel of how it works. Surface design is also available in Fusion and last week I tried to design surface with Fusion using a different tool. Fusion has a free form tool that allows to sculpt a 3D shape starting from a mesh cube. It’s trickier than it looks though and I found it frustrating. This time, with Rhino I used a more straightforward method drawing curves in different planes following a canvas and then connecting the curves to make surfaces. It my first try at this, and it's a bit frustrating but I find this method more manageable than the free form sculpting. Here's how it goes:


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