2. Computer Aided Design

This week actually got delayed for me but I really enjoyed 3D modelling my project. I also made a logo for my board game which could be used for the third week assignment

3D Model in Rhino 8

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I started a 3D model using Rhino 8. I have been using this software for a few years and have learned new techniques and workflows with every new project. For my board game, I began designing the basic shape. It would be a square layout of 8x8 tiles. I used the BOX tool to create the shapes and moved them arround as needed.

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The next stage of my design was to test component details. I designed a place holder for a standard switch focussing in the connections between the switch and the tile. I used BOX tool and the boolean operations to create the final geometry.

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I jumped ahead and created a more detailed version of the board design. I continued using the BOX tool along with BOOLEAN DIFFERENCE to create hollow top and bottom shells. I also used the CHAMFER EDGE tool to make the design more comfortable to handle. By adding materials and colors to the tiles, I was able to prepare the model for rendering.

Rendering in Twinmotion

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In Twinmotion, I was able to sync the 3D model and apply materials and lighting effects. I also added park scene using grass, bushes, park furniture and people. You can see the results of the project in the short video.

Logo Design in Adobe Illustrator

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To make a logo design, I started with rounded squares in Adobe Illustrator. I have used Illustrator for several years in a variety of applications. Logo design is one area in which I have a lot of passion. The challenge for this project was to design a usable logo in as little time as possible. I arranged the square into 2 overlapping diamonds to form an '8' configuration.

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I rotated the shapes to the desired orientation and used the SHAPE BUILDER tool to unify the elements. I always like to copy my elements before combining them as to maintain a backup in my file.

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To create the font, I used the same shape as a base and arranged it to form the letters of the name of the game. I used the SHAPE BUILDER tool again to unify the elements and used the SCISSORS tool to remove the unwanted line segments.

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Nest I had to layout my elements. I tried adding the '8' in place of an 'I' for Magic. I then used evenly spaced vertical lines to maintain the proportions of the elements.

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I copied the logo to test different variations. By changing the stroke thickness, I was able to make the text more bold and feel more prominent.

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I also changed the '8' fill to black to increse the visual weight.

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The final steps were to move the '8' to be centered above the text and create an 'I'. This became a variation of the original design, however, I think I prefer how it was before.

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