Week 2 — Computer-aided design
This week’s individual assignment is about computer-aided design in two parts: a 2D laser workflow for an Elsa / “ISA Innovation Centre” tech–music violin wall bracket—vector booleans in LaserMaker, a real cut on the lab machine, and spray finish using laser-cut masks—plus 3D CAD in Blender for the final-project planter on the omni-wheel base. The detailed FDM print verification comes later; here I keep the bracket story and Blender mesh pipeline on one page. At the end there is also a block on compressing screenshots and clips for site uploads, echoed in the group section.
Individual assignment
What I was trying to cover this week
I kept two tracks: a 2D laser bracket where I could show the whole loop—CAD booleans, motifs pulled from a small music-symbol library file, machine time, then post-processing with masking for two-tone spray—and Blender CAD for the final-project planter on the omni base (eight-step mesh workflow: import through mask booleans). I rewrote the laser section to match what I actually did; the filenames on my captures already spell out the design order. Blender work is what Week 5 later pressure-tested on the printer.
Laser-cut flat design: Elsa tech–music violin wall bracket
I wanted one panel that reads as Elsa / “ISA Innovation Centre” sci‑tech but still sings as a music object: circuit-like engraving, a clear layout for the hook / magnets, and motifs I could reuse instead of redrawing. I worked entirely in LaserMaker, using its vector tools and booleans the way my screenshot filenames tag each stage (“design 1…4”). On the machine I ran mark/cut on approved sheet stock, then finished with clearcoat and two-tone spray through laser-cut masks so paint never flooded the fine engraved lines.
2D software — LaserMaker (what it is, install, rough workflow)
LaserMaker is the lab’s paired 2D vector + laser CAM package: I draw and boolean-cut ornament on one canvas, assign cut vs engrave by color or layer as the machine expects, then send the job to the cutter without round-tripping through a separate illustration app. That keeps kerf, fill, and small engraved strokes in one place—important for a panel where art and mechanical holes share the same outline.
Getting the app: I installed it from the vendor’s software portal (pick the build that matches the lab PC or my laptop—typically Windows x64; macOS builds are listed when available). Official download and updates: LaserMaker official software portal — downloads & docs. Flow on a new machine: open the site → download the installer for my OS → run it → sign in or activate per lab policy → confirm the laser model/driver preset matches our bench before drawing.
Rough workflow in LaserMaker for this bracket: new document → set
artboard / stock size → sketch functional regions (hook, holes) →
boolean union for one outer contour → add engraving graphics (circuit texture, badges) →
duplicate geometry into mask plates for spray → assign process colors → simulate / send.
The motif library is a separate .lcpx so I can import or copy consistent
music symbols instead of redrawing staffs each time—see Design 1–4 below and the downloadable projects
at the end of this section.
Design 1 — sheet size, hook zone, and decoration plan
First I locked the board outline, the functional regions (hook pocket, fastener holes), and the mix of STEM + anime-adjacent ornament I could actually cut cleanly. Getting this right early saved me from splitting hairs on booleans while the vectors were still messy.
Design 2 — unions for one clean outer silhouette
I merged the ornamental outlines with the functional frame using boolean union so the outer profile was a single closed path the laser could follow without duplicate or orphan segments—easier to color by process (cut vs engrave) in the CAM side of LaserMaker.
Design 3 — “circuit + 二次元” graphic pass
On top of the silhouette I layered the circuit-board texture, badge shapes, and the flatter graphic strokes that sell the “tech” story. I watched minimum feature size so skinny traces would engrave rather than vanish in soot, and kept pockets wide enough to sand later without erasing artwork.
Music-symbol motif library (separate .lcpx)
Staff lines and note heads repeat across the piece, so I did not want to freehand them each time. I keep a
small music-symbol library as its own LaserMaker project
(music-symbol-motif-library.lcpx)—essentially my clip-art shelf. In the main bracket file I
import / copy-merge motifs from that library when I need another flourish, which keeps spacing
and note shapes consistent. You can download both the library and the assembled layout below in
Design files.
Design 4 — laser-cut paint masks alongside the bracket
Spray paint is fast but sloppy without a plan. I drafted companion mask plates in the same CAD session: closed vectors that register against the real board and cover everything that should stay bare wood during a given color pass. The masks were cut from thin scrap on the same machine; the orange/black sequence below follows mask 1 → mask 2 so the two accent colors never wrestle in the same region.
Machine pass — video and still on the LaserMaker bed
I ran the lab’s laser with our usual focus / power / speed recipe for the sheet thickness, engraving before through-cuts so small islands do not lift early. The short clip is sped-up proof of the job; the still shows the panel on the honeycomb in context.
Post-processing — off the laser, hardware, clearcoat
Right off the bed the panel was warm and smoky; I brushed off char without sanding through shallow engraving. I mounted the metal bracket hardware through the prepared slots so I could trust alignment before painting. Then I misted clear acrylic as a dust seal—light coats so the grain still reads but fingerprints and graphite from handling do not embed in the texture.
Masked spray — orange (mask 1), then black (mask 2)
With the laser-cut mask inserts taped flat, I shot orange through the first opening set, peeled, aligned mask 2, then laid down black. Keeping coats light avoided bleed-under at mask edges; anywhere the tape lifted, I paused and re-sealed before continuing. The physical mask pieces themselves are shown for transparency—same geometry as design step 4.
Finished piece and in-use context
The last photos are what I’d submit as evidence the loop closes: a hero shot of the finished bracket and a wider scene showing how it reads on the wall next to other lab work. I still owe a tidy table of power / speed / kerf for this specific plywood lot—that’s the next spreadsheet pass when I sync with our group characterization sheet.
Design files (download)
Both projects are native LaserMaker (.lcpx) archives—same format as in the workflow above,
so anyone with LaserMaker can open layers and CAM settings intact. I host copies here so reviewers don’t
depend on my laptop; if you only need geometry, exporting SVG/DXF from LaserMaker is also possible, but the
live assignments use .lcpx.
How to fetch them from this site: click a link below → if the browser previews XML/text,
use Save As… (or right-click → Download linked file) so the file lands
as .lcpx → open in LaserMaker → point the machine profile at the lab cutter. On GitLab Pages,
“open instead of download” is common; saving explicitly avoids a corrupted workflow bundle.
Why these two files: the main layout is the full bracket + masks for the Elsa / ISA tech–music story; the motif library is the reusable clip-art shelf for notes and staffs so the main file stays readable and I don’t scatter duplicate vectors. Splitting “ornament library” from “final panel” matches how I actually iterate.
- Main layout — Elsa tech violin bracket (.lcpx)
- Music-symbol motif library used inside the layout (.lcpx)
Summary: This revised block ties CAD booleans, a reusable music motif library, a documented machine run, and a disciplined mask + spray finish into one story—which matches my filenames and replaces the earlier draft that borrowed the wrong week’s photos.
3D CAD (Blender): root planter & omni-wheel base
Following final-project.html and the repo’s
final-project-weekly-plan.md, this block documents Week 2 CAD where the main structure becomes
“manufacturing-ready geometry”: how the planter meets the base, where cables run, and whether parts clash.
This step supports Milestone 1 (mobile platform and basic safety).
3D software choice: I used Blender for all steps below—mesh import, edit
mode cleanup, modifiers (taper, booleans), and STL export for the slicer. It is free / open source
and cross-platform, which made it easy to iterate on the same .blend between lab machines and my
own computer. Official installers and release notes live on the project download page:
Blender — Download. Typical install:
choose the latest stable or LTS build → select operating system (macOS/Windows/Linux) → run the downloaded
package → on first launch, pick defaults suitable for “general” modeling and enable import/export add-ons if
needed for uncommon mesh formats.
The practical order in Blender is an eight-step pipeline:
import mesh → adapt details → scale to the rover →
taper → bottom volume → mask solids →
boolean union (trunk + bottom) → boolean intersection / difference with masks
for wheel wells, routing, and fasteners. That order stabilized after
Week 5 showed the first full print failed when the root and wheel ring were not
a single watertight solid—the slicer bridged gaps instead of tracing shared perimeters. The captures below record
the workflow I use now. A one-line-per-step outline also lives in
documents/week05-modeling-process-outline.docx; file names in the repo follow the step/sub-step
pattern (for example 1.1, 2.3).
Blender, and why I used it
Blender is open-source 3D software: mesh modeling, modifiers (including booleans), and STL/OBJ import/export are enough for mixed organic-and-mechanical parts like this planter. The same official download page bundles the documentation and release highlights; I stayed on a recent stable build so modifier behavior matched what Week 5 used for the failed / reworked prints.
I used it mainly because the planter is an irregular organic surface from a downloaded mesh, and I needed the root and the wheel base in one scene to line them up, add a printable bottom, and cut openings without leaving floating shells. It is free and runs on my laptop, which helps for trial and error.
Open-source starting mesh
The planter starts from an open-source root “pencil holder” mesh (same asset family as in the steps below). Figure 15 shows the source listing / provenance I kept for the assignment.
Choosing and downloading the base file: on the repository page I checked the
license (e.g. Creative Commons / explicit commercial-use OK) and the file format
— I picked a mesh I could import with Blender’s File → Import (commonly .stl,
.obj, or .fbx). Download steps are usually: sign in if the site requires it → click
Download → save into my project folder with a clear filename → in Blender,
File → Import → … and scale/orient once in the viewport. I chose this particular stump/holder
because the silhouette already reads as a planter, the cavity fits the “root” story for the
final project, and starting from a sculpt saved days of blocking organic bark that weren’t the learning goal for
Week 2 (booleans against the rover base were).
Step 1 — Import the trunk pencil-holder model
With the downloaded file from the listing (see Open-source starting mesh), I used Blender’s File → Import menu and the appropriate entry for the format I saved (for example STL or Wavefront (.obj)). That brings the trunk in as the starting body— staged for a print-ready assembly, not only a render prop—centered and scaled roughly before the first cleanup pass.
Step 2 — Adapt and refine details
Adapt the mesh and edit fine detail so the organic shell can take the later taper, masks, and booleans without self-intersections, pinholes, or knife-edge walls that FDM cannot reproduce.
Step 3 — Resize the trunk to match the rover
Scale the trunk to the omni-wheel plate and chassis so wheel pockets, cable exits, and mounting features share one coherent assembly volume with the mobile base.
Step 4 — Add the taper modifier
Add Blender’s Taper modifier and tune it so the trunk silhouette fits the rover footprint— narrowing or flaring the mesh before the bottom and masks are merged in.
Step 5 — Add the bottom to match rover and trunk scale
Model a bottom volume sized jointly to the rover plate and the trunk so the flat platform and the organic shell share solid contact—the key fix for a reliable FDM joint instead of a long air bridge in the slicer.
Step 6 — Add masks for the various cuts
Add separate mask solids—helpers for wheel pockets, routing holes, and clearance cylinders—so each feature can be driven with predictable booleans rather than ad hoc mesh edits alone.
Step 7 — Boolean union: trunk and bottom
Apply a boolean union so the trunk and bottom become one watertight solid for export—this is the direct answer to weak root-to-base junctions in slicing.
Step 8 — Boolean intersection: trunk and masks
Use boolean intersection (and difference where needed) so the mask volumes carve the final openings—wheel wells, cable path, fastener holes—without leaving non-manifold or floating fragments in the exported mesh.
Summary and next steps
Week 2 individual work ties together 2D CAD + library reuse + fabrication: the Elsa tech–music violin bracket in LaserMaker (including the separate music-symbol .lcpx), the documented machine run, and a mask-guided spray finish, alongside Blender CAD for the planter + omni-wheel base using the eight-step pipeline above (import → detail → scale → taper → bottom → masks → union → intersection). The FDM validation story stays in Week 5 — 3D scanning and printing.
Next: tabulate sheet thickness, power, speed, focus, and kerf for this plywood lot next to the
downloadable .lcpx files; keep versioning Blender sources as the rover hardware shifts; repeat the
mask workflow if I add a third accent color so registration stays predictable.
Website uploads: shrinking photos and clips
The class site/GitLab uploads cap how heavy each file can be, so before publishing I prepared smaller versions of the same screenshots and a screen recording. Two ideas I kept in mind: resolution sets how many pixels describe the scene, while JPEG export quality sets roughly how many bits encode each pixel—I used both knobs in sequence on stills. For motion, exporting a lower-resolution movie from QuickTime is the simple built-in route on macOS when I only need proof of process, not mastering quality.
Images — Preview (adjust size → export JPEG)
I duplicated my working files first, then in Preview used Tools → Adjust Size… with proportional scaling checked. I snapped Finder Get Info before and after so the assignment shows the shrink in MB, not only a guess.
I then used File → Export…, picked JPEG for photographic captures, lowered the quality slider another notch, and saved under a new name so I could compare side by side with the archive copy.
Video — QuickTime Player export
For clips I opened the source in QuickTime Player and exported to a smaller preset (480p or 720p) so fewer pixels ride in each frame compared with the original capture on disk.
Before / after screen recordings
The two files below archive the uncompressed capture and the 480p export I kept for uploads. Codec and wrapper differ (original .mp4, export .mov), so byte size alone is not the whole story—the scaled export trades frame size for a lighter clip on the page.
week02-video-before-compression.mp4).
week02-video-after-480p.mov).
Group assignment — media sizing for documentation
Same constraint as elsewhere in the academy site: uploads need manageable stills and short clips without blocking the pipeline. Below is the pass I documented for Lasermaker/screenshot walkthrough assets—mirrors what I summarized in my individual section (compressing assets for uploads) so instructors can skim either page.
Photos: macOS Preview — Tools → Adjust Size… → File → Export… → JPEG quality; keep originals under a renamed copy. Video: QuickTime — File → Export As… → 480p or 720p preset; retain both source and scaled exports for comparisons.