Skip to content

Final Project Concept: Intelligent Interactive Environments

1. Design Sketches & Concepts

๐Ÿ›‹๏ธ Functional Interactive Chair

chair.jpg mychair.jpg

Inspiration: My inspiration came from sleep-assisting beds at an elderly care product expo. These beds help users fall asleep through gentle rhythmic shaking. Combined with the right temperature, music, and lighting, the experience is highly effective.

Core Features: * Rhythmic Support: Integrated airbags at unsupported joints to provide gentle up-and-down movements. * Multisensory Therapy: A combination of temperature control and ambient music to address sleep issues. * Evolution: While I have designed chairs before, this version focuses on functional interaction rather than just static form.


๐Ÿงข Light-blocking Hood (Sleep Series Extension)

hat

This is a portable extension of the sleep series designed for rest on the go. * Zero-Interface Interaction: Designed for simplicity and portability. * Smart Inflation: Automatically inflates to provide neck support once activated. * Intelligent Wake-up: Gradually wakes the user based on external environmental conditions or a preset timer.


๐Ÿ’ฟ Intelligent Rhythmic Light Disc Seats

seats

Interactive Logic: * Autonomous Mode: When unoccupied, the seats move slowly with a "breathing" light pattern, interacting autonomously within the space. * Human-Centric Interaction: When a presence is detected, the seat utilizes sensors to track gravity, heart rate, and breathing. * Dynamic Response: These vital signals reshape the seatโ€™s movement trajectory and light patterns in real-time, creating a poetic dialogue between the human body and the algorithm.

but for this idea i have new thinking:

๐ŸŒ™ Ambient Nodes

A spatial interface where connection is felt, not defined


๐Ÿงพ Project Description

A quiet system of spatial nodes, disguised as familiar objects, that respond to the presence of the body.

As one sits, light begins to breatheโ€”slowly, almost imperceptiblyโ€”expanding across the surface and into the surrounding space.

When multiple bodies share the space, their rhythms overlap, synchronize, and interfere, forming connections that are neither fully controlled nor entirely understood.

The project does not aim to create direct interaction, but to reveal how connection emerges through proximity, time, and shared presence.


๐Ÿง  Concept

Aspect Description
Core Idea Connection as a mediated relationship
Node Role Hidden interface in familiar objects
Process Sense โ†’ Translate โ†’ Express
Behavior Connection emerges gradually

๐Ÿงฉ System Overview

Stage Description
Human Body Physical presence
โ†“
Sensing Pressure / optional heart rate
โ†“
Node ESP32 + logic processing
โ†“
Output Light & subtle movement
โ†“
Result Perceived connection

๐Ÿ” Multi-node Interaction

Input Process Output
Human A โ†’ Node A Interaction Logic Shared Light Behavior
Human B โ†’ Node B

Networking

Method Description
ESP-NOW / WiFi Enables low-latency communication between nodes
Data Exchange Synchronization of state, rhythm, and interaction patterns

๐Ÿช‘ Node Design

Category Description
Form Cushion / soft object
Appearance Familiar, non-technological
Electronics Hidden
Surface Soft, diffused

๐Ÿ’ก Surface Light Diffusion

Layer Material Function Visual Effect Design Notes
Top Layer Stretch fabric / knit textile Defines outer surface and touch Soft, warm, non-technical appearance Should remain visually neutral and hide internal structure
Diffusion Layer Foam / silicone / diffuser sheet Spreads and softens light evenly Smooth, ambient glow without hotspots Critical layer โ€” determines overall light quality
Light Layer LED strip (WS2812) Generates dynamic light behavior Enables breathing, flow, and interaction patterns Must not be directly visible; positioned beneath diffusion
Base Layer Structural support + electronics Provides stability and houses components Invisible to user Contains ESP32, wiring, sensors

๐Ÿ”‘ Light Design Principles

Principle Implementation Effect
Hide the source Place LED beneath diffusion layer Prevents harsh light points
Diffuse the light Use foam / silicone layer Creates soft, continuous glow
Control distance Maintain 1โ€“3 cm between LED and surface Improves light uniformity
Reduce contrast Avoid sharp edges or exposed components Enhances ambient quality

System Implementation

Hardware & Fabrication

Category Component Description
Control XIAO ESP32-C3 Main processing and wireless communication
Input FSR sensors Pressure and touch detection
Output WS2812B LEDs Visual expression and light behavior
Surface Fabric / Foam Soft outer layer for tactile interaction
Structure 3D Print / Laser Internal support and component integration
Motion (Experimental) Micro servo Enables subtle 3โ€“8 mm deformation
Power Battery / Wired supply Portable or fixed installation (under evaluation)

Interaction & System Logic

Behavioral States * Idle: Slow breathing light representing presence. * Active: Light expands and intensifies upon physical contact. * Sustained: Stable rhythm maintained during continuous touch. * Proximity: Nodes synchronize patterns based on distance and duration of closeness.

Logic Factors * Distance: Defines the intensity of the inter-node connection. * Time: Defines the depth and stability of the emergent bond.

Bio-modulation (Optional) * Heart rate adjusts breathing speed; variability introduces subtle instability. * Note: Modulation only, no direct mapping.


Expression System

  • Breathing: Slow, rhythmic fade in and out.
  • Flow: Light movement across the surface.
  • Transmission: Light patterns transferring from node to node.
  • Interference: Overlapping patterns causing visual disruption.
  • Subtle Movement: Optional 3โ€“8 mm slow physical deformation. Using micro servo.

Development Roadmap

Phase Requirement Features
Minimum Viable Prototype Functional Prototype 2 Nodes, pressure sensing, basic breathing light
Evaluation Perception Goals Functional sensing, emergent connection, sense of aliveness
Future Development System Expansion More nodes, mobility, sound layers, and bio-sensing

Final Statement

The project is not about interaction, but about how connection emerges quietly through presence, time, and proximity.


๐ŸŽจ Research: Light Art & Perception

The development of contemporary light art is deeply influenced by the Light and Space Movement, placing a core emphasis on perceptual experience.

1. James Turrell

Based on perceptual psychology, Turrell treats light as a physical, volumetric substance. * Representative Work: Ganzfeld Series * Concept: Eliminates the sense of depth through uniform colored light, allowing the audience to experience โ€œseeing oneself seeingโ€.

2. Olafur Eliasson

Eliasson specializes in simulating natural phenomena to investigate the relationship between humans and their environment. * Representative Work: The Weather Project * Concept: Created a gigantic indoor sun at Tate Modern using monochromatic lights and haze.

3. TeamLab

An internationally acclaimed digital art collective integrating lighting, projection, and sensors. * Representative Work: The Infinite Crystal Universe * Concept: Employs tens of thousands of LED nodes to alter patterns in real-time based on audience movement.

4. Dan Flavin

A pioneer of light art who defined architectural boundaries using industrial fluorescent tubes. * Key Focus: Using standard industrial materials to transform the perception of architectural space.