After trying both, I preferred Kodular. I felt it had more options for customisation.
I logged in to my Kodular account and started a new project.
I dragged and dropped two TextBox components onto the screen for entering the time interval and number of glasses.
Then, I placed a Button component for the "Remind Me" button.
To add a touch of fun, I also dragged and dropped an Image component onto the screen and uploaded an image of
Dory.
I arranged all these components on the screen to make it look appealing.
I customized the properties of each component according to my preferences. For instance, I set the text of the
TextBox components to give clear instructions to the user.
In the Blocks field, I used blocks to retrieve the values entered in the TextBox components.
Using the Clock component, I scheduled reminders at the specified time intervals by setting it to trigger at
those intervals.
When the Clock component triggered, I displayed a notification reminding me to drink water.
I used the Kodular Companion app to test or generated an APK file to install the app on my phone.
.
Testing was crucial, so I checked to ensure that reminders were displayed at the specified intervals and that
the counter accurately tracked the number of glasses consumed.
Based on my testing, I made any necessary adjustments to the design and functionality of my app.
I iterated on the design and functionality as needed to enhance the user experience and ensure that the app met my
requirements.