Assignments
Week 13 - Molding and casting
Assignments
Group Assignment
- Review the safety data sheets for each of your molding and casting materials, then make and compare test casts with each of them.
- Compare mold making processes.
Individual Assignment
- Design a mold around the process you'll be using, produce it with a smooth surface finish that does not show the production process toolpath, and use it to cast parts.
- Extra credit: use more than two mold parts.
- Extra credit: make your own materials.
Summary — Group Assignment
In the group assignment, we designed a brain-shaped model to test different molding and casting materials. The objective was to compare how each material behaves during the process.
We worked with two different types of silicone to create molds and then used resin as the casting material. This allowed us to evaluate differences in flexibility, surface detail, curing time, and ease of demolding.
Through these tests, we were able to understand how material selection affects the final result and which combinations are more suitable depending on the application.
🔗 If you want to explore the Group Assignment in more detail, you can visit the official Fab Academy page:
Visit Fab Academy ULima →Individual Assignment
For this assignment I used SRP Player to prepare and send two 3D models to the Roland MDX-540 CNC machine. Below I'm documenting each step of the process, what I configured, why I made those choices, and what I noticed along the way.
Step 01
Model Size and Orientation
The first thing I did was import the STL file into SRP Player and check that the dimensions looked right: 82.73 x 60.00 x 13.06 mm. I kept the XYZ ratio locked so nothing would get stretched. I also made sure the top surface was selected as the face to cut, which sounds obvious but if you get it wrong the machine goes after the wrong side entirely.
Step 02
Type of Milling
Here I chose Better surface finish instead of faster cutting time, because for a mold surface quality is everything, any mark left by the tool will show up in every single cast. I also selected Model with many curved surfaces since the figure has no flat planes at all, and set it to Cut top only since this is a single-sided open mold.
Step 03
Workpiece Setup
Before generating the toolpath, I entered the actual dimensions of the polycarbonate block: 149 x 88 x 37 mm. A dialog popped up asking me to install a 3mm tool so the machine could physically measure the workpiece height. It touches down on the surface to get an exact Z reference. I placed the model at Center so it sits evenly in the middle of the block.
Step 04
Roughing Pass
The roughing pass is all about removing material fast. I set the feed rate to 1000 mm/min at 9000 rpm, cutting 0.27 mm per layer with 1.5 mm between passes. I left a 0.20 mm finish margin on purpose, that thin layer protects the final shape and lets the finishing tool do a clean, precise last cut. At this stage the surface looks rough and steppy, which is completely normal.
Step 05
Finishing Pass: Area Setup
For the finishing pass I added a 5 mm margin on all sides so the tool wouldn't miss the edges of the model. The cutting strategy was set to Contour + Scanline, which first traces the outline of the shape and then fills in the surface with very tight parallel lines. You can also see the Make sloped option is still off here, that comes next.
Step 06
Finishing Pass: Without Draft Angle
This is what the model looks like with the slope option still at 0°, walls perfectly vertical. I wanted to capture this view before enabling the draft angle, because without it, pulling the silicone out of those deep narrow walls would be a nightmare. Vertical walls grip the cast material tightly and can tear it on the way out.
Step 07
Finishing Pass: Draft Angle Enabled (10°)
I enabled Make sloped and set it to 10 degrees. The change in the viewport is subtle, but physically it means every wall now tapers slightly outward, enough for the silicone to release cleanly without a fight. I settled on 10° as a balance: too steep and you start losing the sharpness of the design, too shallow and it's still hard to demold.
Step 08
Finishing Pass: Tool Selection (R2 Ball)
I switched to a ball end mill (R2 Ball) for the finishing pass, a 4mm cemented carbide ball nose tool. Unlike the flat square end mill used for roughing, the rounded tip can hug curved surfaces without leaving flat steps. For a mold that's going to get filled with silicone, this makes all the difference in surface smoothness.
Step 09
Finishing Pass: Cutting Parameters
The finishing parameters are much slower and tighter than roughing: 800 mm/min, 8000 rpm, and a path interval of just 0.10 mm. That tiny spacing between passes is what gives the surface its smooth feel, 15x denser than the roughing scan. The finish margin is set to 0.00 mm, meaning this is the final cut, right down to the intended surface.
Step 10
Model 2: Size and Orientation
For the second model, a rounder, softer character figurine, I went through the same setup process. Dimensions came out at 71.35 x 70.00 x 23.39 mm. It's noticeably taller than Model 1 because of its blobby, three-dimensional body. No sharp spikes or tricky overhangs, which made the setup a bit more straightforward this time.
Step 11
Model 2: Type of Milling
Same choices as before: Better surface finish, curved surfaces, and cut top only. Since this model is even more uniformly rounded than the first one, the curved surfaces mode felt especially appropriate here. I kept all settings consistent with Model 1 since the geometry is simpler and the strategy worked well.
Step 12
Model 2: Preview and Start Cutting
Before sending the job to the machine I checked the preview one more time. The figure sitting inside the block looked correct, depth and placement both fine. I also had Output to file checked, which saves a copy of the cutting data just in case. Then I clicked Start Cutting and let it run.
Step 13
Cutting in Progress: Roughing Pass Running
The dialog showed: Roughing1 (1/1), Tool: 3mm Square, Time remaining: 356 minutes. Nearly 6 hours just for the roughing pass. I stepped away and let the machine do its thing, it ran continuously, clearing layer after layer of polycarbonate. These long cuts are just part of the process when you're going for a quality surface finish.
Step 14
Cutting Finished: Mold Complete
Finally, "Cutting is finished." I clicked Finish, carefully removed the polycarbonate block from the machine, and inspected the surface. No visible toolpath lines, no ridges from the passes. The cavity was clean and smooth, exactly what you need before pouring silicone. It was satisfying to see the shape fully machined into the block, ready for the next stage.
Problems and Solutions
During this week I experienced several challenges while working with molding and casting processes, mainly because it was my first time using these materials and fabrication techniques. Through experimentation, trial and error, and multiple tests, I learned how sensitive the process can be, especially regarding mixing ratios, air bubbles, and demolding. These difficulties helped me better understand the importance of patience, precision, and proper material handling during the fabrication workflow.
Problem 01
During the mixing process I noticed the presence of air bubbles trapped in the final mixture.
Solution 01
Pour the material slowly and continuously to minimize trapped air bubbles inside the mixture.
Problem 02
The material must be mixed very gently and thoroughly following appropriate proportions.
Solution 02
Follow the exact mixing ratio recommended in the technical specifications.
Problem 03
The demolding process must be carried out carefully to avoid cracks or deformation.
Solution 03
Remove the final part slowly and carefully from the mold.