Week 13: Moulding and Casting
In this week, we learned how to design, machine, and use molds for moulding and casting processes.
Before starting
Moulding and Casting is a manufacturing process in which a material is shaped by using a mold or cavity to obtain a specific form. In general, the process consists of creating a negative shape (the mold) and then pouring or placing another material inside it to produce a final piece, known as the casting. This technique is widely used because it allows the creation of complex, precise, and repeatable shapes with high detail and consistency.
Molds are often created in alternating layers or stages, depending on the desired result. A common approach is to start with a rigid mold, continue with a flexible or soft mold, and finish again with a rigid outer shell for structural support. The opposite process can also be applied, beginning with a soft layer, followed by a rigid reinforcement, and ending with another flexible layer. This combination allows the mold to maintain its shape while still being flexible enough to release the final object without damage.
A wide variety of materials can be used in moulding and casting, including metals, resins, plastics, silicone, plaster, wax, and even chocolate. The selected material depends entirely on the intended purpose of the mold or final product. For example, metal molds are commonly used for industrial mass production due to their durability, while silicone molds are preferred for artistic, medical, and food-related applications because of their flexibility and detail reproduction.
Another important aspect of moulding and casting is prototyping and product development. Engineers, artists, and manufacturers frequently use these techniques to quickly create prototypes, replacement parts, decorative objects, medical prosthetics, and custom components. Modern technologies such as 3D printing are also commonly combined with moulding and casting, where a 3D-printed object serves as the master model used to create the mold.
Overall, moulding and casting are essential manufacturing techniques because they enable efficient production, high precision, material versatility, and the ability to replicate objects multiple times with consistent quality.
For further information about this topic, please consult this week’s group page.
Mold Design
Design Considerations
- Apply scale before booleans: Blender booleans can produce unexpected results if the objects have unapplied scale transformations. Always press Ctrl + A → Apply Scale on every object before running any boolean operation.
- 5 mm outer clearance: The outer cube was sized to leave at least 5 mm between the STL character and the outer wall of the mold on all sides. This ensures the mold has enough structural rigidity and prevents thin walls that could crack during the casting or demolding process.
- 3 mm wall thickness: The hollow cavity was defined by subtracting an inner cube from the outer cube, leaving exactly 3 mm of wall thickness on all sides. Below 3 mm, FDM-printed walls may flex or deform under the pressure of poured silicone.
- Mold halves: The design was split into two symmetric halves so the final silicone cast can be demolded without tearing. Each half embeds one side of the character. When the two halves are aligned face-to-face, the complete figure cavity is formed.
- STL mesh quality: Imported STL files may contain non-manifold geometry or duplicate faces that cause boolean operations to fail. It is recommended to run Mesh → Cleanup → Merge by Distance in Edit Mode before using the model as a boolean cutter.
- Pouring channel: The mold design should include a pouring channel (sprue) at the top to allow the casting material to be injected or poured into the closed mold. This can be added as a cylindrical cutout in Blender before exporting the STL.
- Vent holes: Small vent channels allow trapped air to escape as the casting material fills the cavity, preventing voids and incomplete fills in the final piece.
Mold Preparation
Results
Download files
For download 3D and others files, just click on the dancing shrimp.