Week 19 | Invention, Intellectual Property and Income

Intellectual Property

This project is shared under a Creative Commons license to promote learning, experimentation, and collaboration within the digital fabrication community.


License

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License (CC BY-NC-SA 4.0).

This means that:

  • Attribution (BY): Others must give appropriate credit when using or referencing this project.
  • NonCommercial (NC): The project cannot be used for commercial purposes without permission.
  • ShareAlike (SA): Any modifications or derivative works must be shared under the same license.

Permissions

Under this license, others are allowed to:

  • Share the project (copy and redistribute the material in any medium or format).
  • Adapt the project (remix, transform, and build upon the material).

Restrictions

The following restrictions apply:

  • The project cannot be used for commercial purposes.
  • Proper credit must always be given to the original author.
  • Any derivative work must be distributed under the same license.

License Reference

For more details about this license, visit:

https://creativecommons.org/licenses/by-nc-sa/4.0/


Author Statement

This project combines digital fabrication, electronics, and mechanical design to create an interactive kinetic system. The intention of sharing this work is to contribute to open knowledge while maintaining recognition of authorship and limiting commercial exploitation without consent.


Dissemination Plan

The key message of this project is to explore the intersection between art, design, and technology through interactive objects that respond to human presence. The project transforms static forms into dynamic systems, generating an emotional and sensory experience.

The main goal is to communicate how digital fabrication and embedded electronics can be used not only for functional purposes, but also as a medium for creative expression and interaction.

  • Highlight the integration of mechanical design, electronics, and digital fabrication.
  • Communicate the value of interaction and responsiveness in physical objects.
  • Share the project as an open and replicable system.
  • Position the project as part of the Artifice platform.

Target Audience

  • Designers and artists: interested in interactive and kinetic objects.
  • Digital fabrication community: students, makers, and Fab Lab users.
  • Educators and researchers: working at the intersection of engineering and design.
  • Creative technologists: focused on interactive installations.

Channels

  • Fab Academy Website: full technical documentation.
  • Artifice platform: curated presentation of projects.
  • Social media: short videos showing interaction and movement.
  • Exhibitions: physical presentation as an installation.

Content

  • Project documentation: design, fabrication, electronics, and integration.
  • Process documentation: images and videos of development.
  • Promotional video: showcasing interaction.
  • Project summary slide: visual synthesis.

Future Opportunities and Development

The current prototype represents a first functional version of the system. Future development will focus on improving performance, scalability, and user experience.

  • Refinement of the mechanical system to achieve smoother and more precise movement.
  • Integration of more advanced sensors for richer interaction.
  • Exploration of different materials and finishes for aesthetic variation.
  • Development of modular systems that can be scaled or combined.
  • Creation of larger interactive installations.

In the long term, the project could evolve into a series of interactive objects or installations that combine art, design, and digital fabrication.


Artifice Platform

This project also serves as an initial step toward the development of Artifice, a platform focused on the intersection of art, technology, design, and digital fabrication within the Latin American context.

The initiative aims to create a space for the development, documentation, and visibility of projects that combine creative expression with emerging technologies, particularly those related to digital manufacturing, interactive systems, kinetic objects, and experimental fabrication processes.

Artifice seeks to promote and connect artistic and technological practices developed in Peru and Latin America, encouraging interdisciplinary exploration between artists, designers, makers, engineers, and digital fabrication communities.

Through future projects, the platform intends to expand the exploration of responsive objects, interactive installations, material experimentation, and digitally fabricated artworks that merge cultural identity, technology, and contemporary creative practices.