Before getting into the software workflow, it’s important to understand the difference between raster and vector graphics, since both are used at different stages of this project.
Raster images are made up of pixels arranged in a grid. Each pixel stores color information, which is why raster images (JPEG, PNG, GIF) are great for photographs and realistic renders. The downside is that when scaled up, they lose quality and become pixelated. Raster images are typically edited in software like Photoshop or GIMP.
Vector images are created using mathematical paths—points, lines, and curves. Because of this, they can be scaled infinitely without losing quality. This makes them ideal for logos, icons, and diagrams. Vector graphics are commonly edited in Illustrator, CorelDRAW, or Inkscape, and saved as SVG, EPS, or PDF.
Fusion 360 is a parametric CAD software used for precise 3D modeling, commonly used in product design and engineering.
First, I unplugged my record player (Denon DP-29F), removed the RCA cable from my speakers, wiped down all the dust, and took general measurements of the entire structure. Even though we were not supposed to make a 1:1 model, I wanted to roughly stick to real-world dimensions since this was my first time properly using Fusion 360.
I started by creating the base sketch of the plinth (main body) using the center rectangle function.
The main body of the record player was then extruded using approximate real dimensions.
Fillets were added to refine the edges and make the design feel more product-like.
For the final product, I wanted to add a screen that displays all the songs available on the record. An offset plane was created to position the screen.
A smaller rectangle was sketched on the offset plane and extruded to form the screen platform.
To give the screen a dark glass display look, I applied a dark glass appearance material.
I avoided sketching directly onto the tonearm base to prevent unnecessary constraints.
The tonearm and its base were modeled as separate bodies and then combined.
Because the edges were filleted, I created a construction rectangle aligned with the inner edges to place centered buttons.
Buttons were added and a mahogany wood appearance was applied to the plinth.
The model was rendered using the Render workspace in Fusion 360.
This is a video of the complete construction of the plinth
This is a video of the complete construction of the platter
This is a video of the complete construction of the tonearm
This is a video of the complete construction of the grabber
Inkscape is an open-source vector graphics editor mainly used for creating and editing SVG files. Since vector graphics can be scaled infinitely without losing quality, it’s ideal for logo design.
Nakamichi is a Japanese audio company that's been around for a while. Nowadays they make audio systems for cars and such, but they used to make stellar cassette players. They had one cassette player, the RX505. My vinyl flipper is kind of inspired by that, so I felt it was only right for my logo to be inspired by the same. I imported the logo into Inkscape.
I converted the raster original Nakamichi logo using trace bitmap to get the vector outline(here I used edge detection) and made a new logo for my record player. I do not know Japanese, so I referred to the internet to understand the meaning behind the brand name. Nakamichi roughly translates to “middle path,” relating to moderation or a balanced approach.
I decided to go in the opposite direction and found the word for extremities, meaning “going too far,” which became the name for my product.
I added a vinyl element to the logo since my device is a record player. (artistic self expression)
Blender is a free and open-source 3D creation software used for modeling, animation, lighting, and rendering. In this project, it was used to animate the logo.
I imported the SVG files from Inkscape and created a simple logo animation. The imported SVG came with three circles (red, yellow, and orange), a maroon cover, and the Kyokutan text.
One very important thing I learned is that the cursor must be hovering over the object being animated while creating keyframes. Otherwise, the keyframes do not get created at all. So you can change the scale, the location, the rotation and then add a keyframe using i key. This has to be done while your mouse is hovering on top of the object you are animating. Blender can animate anything, even the material on the object and it's properties.
Shift+A -> Camera, Shift+A -> Light (added a camera and an area light for rendering.)
The render still appeared dark, which is likely because there was no proper backdrop.
Added a backdrop and the final logo animation was rendered in Blender.
I followed this YouTube tutorial on how to make an animation of a box jumping.
Auto Keying automatically adds keyframes whenever an object is transformed.
Interpolation controls how Blender moves between keyframes. Press T to change the interpolation mode.
Materials were added to the objects to improve visual clarity during animation.
Finally, the viewport came out to look like this.
Added a light source, used a sun light source and put its strength at 2.5.
Finally, rendered the video.
GIMP is an open-source raster editor used here to design the final poster.
My poster was inspired by an old Nakamichi cassette player advertisement.
Initially, used magic brush to remove the white background from the final render image from fusion 360. Then added text box with production description to give the poster a completed look.
In the original poster there was a glowing fade behind the cassette player, to recreate this effect I used gaussian blur on the product layer and then applied screen effect to it.
This is how my gimp workspace looked towards the end, a few layers each with certain features in the final poster, a raster image.
This is the final poster.
iloveimg is a cloud-based tool used to bulk resize images before pushing them to the repository.
HandBrake is an open-source video transcoder used to compress and convert videos into widely supported formats.
The following links contain the final project files produced for this project using the respective software tools.