This week we were tasked with trying and familiarizing ourselves with different 2D and 3D software.
To really maximize my time and try as many software as possible, I decided to "speed date" different softwares by setting a timer for about 15 minutes and dedicated that time, uninterrupted, with the software.
If I struggled with the software in that time frame, I would find a tutorial to follow and try again.
This method allowed me to try a bunch of different software on various devices, and helped me find ones I really liked, and some I didn't.
This is a list of other softwares or apps that I have either tried in the past, or tried briefly during this week but didn't spend a lot of time with.
I made two different simulations, one using Blender and one using TinkerCAD. Both of these softwares are ones I know very well, and both simulations are ones that I teach. For Blender, I taught my lab how to use the basics of the software and then we created simple cloth physics simulations. I also used Blenders physics in my animation video below for the screws/bolts later in the video. For TinkerCAD, I taught my 8th grade Engineering students how to use the built in SimLab and we created playable carnival style games. Below is one of my examples I made last week to show them how to use the simulation tools.
If the above embeded, playable, simulation does not load you can view the project through this direct link
To give my software speed dating time some focus, I decided that I wanted to create an animation of my robot being built through an assembly line.
For each application that I tested, I tried to create a part of the animation or pieces to use in the animation.
I started with a story board and tried to map out which softwares I would use for each scene, however some softwares did not go as planned so the scenes in my story board may not reflect my final animation.
I used VSDC to put all of the animation clips and images together into one video.
Some of the drawing applications had built in animation tools, but for the ones that didn't I treated it like stop motion and created multiple images that I put together using VSDC's tools.
To compress my animation clips and videos I used VSDC and adjusted the export settings in the export configuration panel.
I statred by choosing the smallest video format option which is an MP4 file.
I then chose from the H.265 option and picked the middle quality which is high quality.
I could have compressed further and chose the normal quality, but I wanted to keep a higher quality to start since I would be compressing further in the settings.
In the quality options, I dropped the precentage down to 45%, then exported the file.
In the comparisson image below, you can see that video clips 1 and 2 dropped in size by approximatley a half and clip 3 ended up nearly 3 times as small.
While trying to fix the video previews in the animation section, I turned to ChatGPT for assistance and learned that the video not showing may be because H.265 formats are not as browser friendly as H.264 formats.
I went back to VSDC and dropped the origional clips into the software and re-exported as H.264 formats with 45% quality.
Interestingly enough, my files droped in size significantly as seen in the fourth photo below.
In my repo is a zip folder of a handful of my Week 2 Files.
I had initially imported my zip folder with a high quality copy of my animation clips, as well as the complete Blender and Sculpt GL files.
However, my file size ended up on the top 10 list for the week.
I reached out for suggestions during the Saturday help session and was suggested to only add the parts I needed for the week's project and remove the extraneous to help bring the file sizes down.
With this suggestion in mind, I removed the origional zip folder and modified my files to make a new, smaller, zip folder.
To ensure that the files in the new folder were not excessive in size, I went into my original files and removed any excess or unnecessary parts and pieces.
For example, in my Blender file I had copies of all of my models as well as backgrounds and cameras for my animation.
I removed all of the duplicate objects as well as the extra parts I used for making my renders.
I did the same thing with my SculptGL file.
I removed the duplicates of the circuit boards, the background and floor, and I shrunk the remaining circuit board and conveyor belt down in size considerably.