2. Computer Aided design

(First, prioritize my tasks, those with a larger line are the most important or the ones that I feel will take longer to learn how to do and do).

This week I touch on computer-aided design, but what is that? I would tell you that it is digital drawing and that's it (be it vectors or pixels or anything like that) and in itself it is but it has a more technical explanation.

“Computer-aided drafting (CAD) is the use of software to create, modify, analyze and optimize 2D and 3D designs. It is used in various areas such as engineering, architecture, industrial design and manufacturing, allowing greater precision, automation and efficiency in the creation of plans, models and prototypes.”

I decided to use procreate + adobe ilustrator for the 2D design.

But what is the difference between these two?

On the one hand we have Illustrator and iknscape (this last one is free), which is a vector editing and design program (paid application). Vector files use curves, lines, and mathematical equations to create pixel-free images. Mathematical formulas capture shape, edge and color, allowing you to enlarge or reduce without losing quality.

On the other hand, we have procreate, which is a raster graphics design program. Raster files are images made up of color pixels that determine the quality of the image according to their quantity, depending on the type of file used.

(Actually this is a pixel bestand image).

why did I want to use procreate with Adobe Illustrator?

Well, the simple fact of making a design in vectors stresses me out, I spent more than 3 hours trying to learn a little more about vectors, why they are like that and how they work. And I transferred a drawing from Procreate to Illustrator to convert it into vectors. Inkscape also has this tool, but the latter adds too many unnecessary nodes that I don't know how to fix without making a mess first, so I chose to use Illustrator in this case.

2D design

First of all, for a drawing that I want to transform into a vector, I have to use a firm, concise brush without irregularities, so I decided to use the “inked > fountain pen” brush. Then I transferred the PSD file, which is an Adobe file, to Illustrator (official software provided by my brother who has it on his laptop).

By doing this select my drawing, I went to objects-image trace-make and expand.

What this does is convert my drawing to vector in black and white, the only thing I had to do after that was select every black stroke in my drawing and separate it from the white part, thus leaving my crab ready in vector.

procreate

Procreate is a digital illustration app exclusively for iOS. It is designed for digital artists, illustrators and designers, offering an experience similar to traditional drawing with advanced and digital tools.

Procreate Key Features:

  • Intuitive interface: Easy to use, with touch controls and customizable gestures.
  • Customizable Brushes: Over 200 preset brushes and the option to create your own.
  • Apple Pencil Compatibility: Delivers precision and pressure sensitivity for natural strokes.
  • Advanced Layers and Effects: Support for multiple layers, blending modes and color adjustments.
  • Animation: Includes tools to create frame-by-frame animations.
  • Flexible export: Supports formats such as PSD, PNG, JPEG, TIFF and animated GIF.
  • Offline work: Does not require an internet connection to work.
  • Inkscape

    Inkscape is open source graphic design software specifically for creating and editing vectors. It works similar to Adobe Illustrator or CorelDRAW, but is free and compatible with different platforms (Windows, macOS and Linux). It is based on the SVG (Scalable Vector Graphics) format, which allows you to create scalable images without losing quality.

    Unlike illustrator Inkscape is free, and I'm really bad at vectors initially I made a thing that looked like a weird and ugly homunculus. But oh what a bezier game helped me so much and I managed to make a black kitten! All based on the vector pen!

    By selecting a vector pen I managed to make a cat with the previously selected color at the bottom that appears on the screen with the boxes of different colors. I could say that it only occupies the mouse in Inkscape but really if it had not been for the vector game I would be finished here. The first thing I did was open a new file in Inkscape.

    Select the vector pen tool

    With the mouse, say where I want to start tracing.

    To make a straight line just click at the beginning and then where you want it to end.

    But for a curve you must keep the left click on the mouse and then release it,

    a straight line will appear (from there you created a reference for the curve), because moments later the real curve will appear!

    Bezier

    And it turns out that I am very bad with vectors, I may even hate them, apart from the fact that I have not taken any class or course on how they work and how to use them. But after searching a little on the internet I found something that could maybe help me "the bezier game" a game that teaches you from scratch to use vectors and starts with some general commands within any vector application.

    3D design

    feature solidworks onshape
    software type Desktop application (Windows) Cloud-based (web browser)
    installation Requires local installation No installation needed, runs in the cloud
    license One-time purchase or subscription Monthly/annual subscription
    Accessibility Only on the computer where it is installed Accessible from any internet-connected device
    collaboration Manual file sharing Real-time collaboration in the cloud
    storage Local or PDM servers Cloud-based
    offline work Capability Yes, but requires license activation No, requires internet connection
    user interface Comprehensive and feature-rich Lighter, modern, web-based
    performance Depends on PC hardware Depends on internet speed
    rendering & simulation Powerful built-in tools (Simulation, Visualize) Limited, requires external integrationss
    target industry Industry Mechanical engineering, manufacturing, automotive Collaborative design, education, startups
    cost High, especially for small businesses More affordable subscription model

    I tried first with onshape and I felt frustrated because it simply ruined it, it came out wrong, I didn't understand it and I got even more frustrated because I couldn't remove the leftovers that are seen in the design, it looks horrible, and not only that it got stuck all the time and it was annoying. (I was only able to extrude a hollowed cylinder and add the ends without removing the excess inside.)

    After I installed solidworks and activated my license, I remembered a little about an express mini class that they gave me on solid and something that I like about solid is that it is more intuitive (in my opinion) which made things easier for me. I created my file and started designing, I created my first sketch on the plane and if I remember, I put a circle that I then extruded. Already extruding it approximately 2-3 cm, I added two more sketches on each flat face of the now cylinder to do the same as the previous step with the difference that now the circle would be a little larger. Extruding it less than half a centimeter, I already had what looked like a reel.

    Adding another sketch on the upper face, I designed 5 circles that can be seen in the stl, to be able to make those holes where the possible ropes will pass. I did the same for the end of the vertebra which would serve for the joints but now with the free line tool and I also added some holes for the wire, but of course it occupies the intelligent quota.

    (this is basically the tool that takes the measurements you want and you can also edit it to your liking! as long as it does not interfere with others already set because it would make an error with that).

    rendering

    I used solid visualize to render my piece, I decided to use glass as the material for the simple fact that I like how it looks, although I plan to have it printed either in resin or PLA filament. In the bucket section seen in the image I can edit the type of materials, but not only that but also their opacity, transparency, etc. values.

    Then I went to the camera lens section with the wand, that's where I downloaded my render in a .png file.

    this is my render (in fact in Sketchlab it is almost the same where you can edit the color of your stl piece and change the material parameters!)

    Solidworks stl

    onshape desing

    compress

    I used compress png with the force of an elephant. But why did I choose this over other things?

    Well, here it lets me change the parameters! From how many colors I leave and how much quality I want (obviously this is reflected in the size of the file that will be compressed). Then the only thing I have to do is select the type of file to compress.

    Steps

  • Upload the file
  • Edit parameters
  • Save those changes
  • And download the files!
  • But it is not the most complete that I have seen in the area of ​​​​different files I see webP converter as very complete as it was designed for images on the web. WebP is an image format developed by Google that allows you to create smaller, high-quality images for the web. (WebP files can be compressed with or without data loss.)

    Steps

  • Upload the file
  • Save those changes
  • And download the files!
  • my ideas

    What I have focused on most this week was the design of my 3D piece, which looks simple, yes, but I have been investigating how what I want to implement in one of my projects could work since 3 of the 4 sketches have it implemented, which is a type flexible load arm inspitated in a spinal column. (Exactly I based it on the l3 and l4 vertebra).

    In several mechanical arms I have seen that threads are pulled, if not almost all of them, what I would like to add from that example is not only a couple of threads but a few more, stronger ones holding on to the extremities of the 3d piece, well. Those will be the threads with the greatest stress load, so it will have more simulating the muscles pulling on the vertebrae.

    This will reduce the flexibility of the arm which does not bother me so much if my main intention is to be able to carry things without the arm going sideways (taking into account that what shares the axial load is the same body and weight of the animatronic).

    I still think about the material between these "vertebrae" what in a spine would be the records.

    files