Final Project Draft
First draft idea: Interacting game
I like to play games, and I dream of having some games that can interact with the player with physics feedback. So for my draft idea, I want to make a game that can have some physical interaction with the player.
As my job is related to education, I hope that good interactive games can not only serve as entertainment for players but also provide opportunities for learning. Therefore, I want to include elements that apply knowledge to the games.
In my previous job, I designed an interactive game project for school bazaar game booths, which is related to the knowledge of RGB combination.
In my current role, I also need to present some interactive exhibits to the public during various exhibition events, most to teenager. Therefore, I hope to combine what I learn in this course and upgrade the previous works, hope that people can also see various parts taught in the courses while playing this game.
Concept of the Project
- The game time is about 30 second to 1 min.
- The theme of the project is like an RPG game, in which the player acts as a wizard to fight an enemy - a dragon.
- The dragon with random a color from the combination of RGB colors to attack the player, and the player needs to push the correct color button to match the same color to counterattack the dragon.
- If the player can’t match the color in time, then the game will be over.
Direction for upgrading
Increase the player's interaction
- In the current version, the player needs to press the RGB buttons on the game box to determine the color. I want to increase the player's immersion. Since the game is RPG-themed, I envision designing a wand for players to hold, to play like a real wizard. They could select colors directly on the wand, and the result would be wirelessly transmitted to the player's avatar on the box.
- Idea1: using button to send signal
- Idea2: using color sensor to choose color, and use motion sensor to send signal
- Embedded Programming
- Electronics design
- Electronics production
- Input devices
- Output devices
- There will be a little wand on the player's avatar, and it will show the same color the player chooses on their hand.
- Improve the movable mechanical structure of the dragon model, to make the player feel like they are fighting a real enemy.
- Mechanical design & machine design
- The game doesn’t have a clear sign to show how many stages there are, so the player doesn’t know when will be the goal, I plan to add a screen to show something like the left time or the dragon’s HP bar.
- Interface and application programming
Optimize the appearance

- In the current version, some circuit board and the wire are laid outside of the box, which should be hidden in the box
- The appearance is mostly built up by LEGO parts, which should be replaced by 3D printing parts or CNC milling parts
- As the game is designed to interact with the public in different activities, it should have enough strength to withstand impacts and long-term storage, also needs to be more suitable for carrying and moving around.
- 3D Scanning and printing
- Computer-Aided Design
- Computer-Controlled Cutting
- Computer-controlled machining
- The RGB light can be shown better if the dragon and avatar model is transparent, it can be made with transparent resin by molding method.
Molding and casting