Invention, Intellectual Property, and Income

This week we were supposed to develop a plan for dissemination of your final project and answer some questions based on that.

To know in detail about my final project click on the iamge below.

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Develop a plan for dissemination of your final project

This week we were supposed to make a draft of our presentation slide and video and put them in our root directory.

Presentation Slide

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Presentation video

Objective and Motivation for making this game

As a product designer, my mission is to tackle real-world problems with innovative solutions. The inspiration for "The Jungle Puzzle Quest" came from my visits to a blind school, where I saw the need for more engaging and effective learning tools for visually impaired children. Additionally, observing the overreliance on smartphones for teaching basic concepts to young children highlighted the necessity for a more interactive and inclusive educational approach. This game aims to bridge these gaps by providing an engaging, tactile learning experience that is accessible to both visually impaired and sighted children. By combining embossed cards, RFID technology, and jigsaw puzzles, "The Jungle Puzzle Quest" fosters curiosity and learning in a fun and effective way, moving away from screens and traditional textbooks.

Intellectual Property for "The Jungle Puzzle Quest"

1. Design Patent:

To protect the unique aesthetic elements of "The Jungle Puzzle Quest," I can file a design patent. This patent will cover the design of the cards, the game box, and any unique aspects of Mode 2, where players solve jigsaw puzzles of animals and then scan them. The design patent will safeguard the visual appeal and distinctive features of the game, ensuring that its innovative and engaging format remains exclusive.

2. Trademarks:

To establish a strong brand identity, I will secure the following trademarks:

a. Game Name:

Trademark the name "The Jungle Puzzle Quest" to protect the brand identity and ensure exclusive rights to the game's name.

b. Tagline:

Trademark any tagline associated with the game to secure exclusive rights to the marketing phrase, further solidifying the brand's unique presence in the market.

3. Copyrights:

Several aspects of "The Jungle Puzzle Quest" will be protected under copyright law to ensure the creative elements of the game are safeguarded:

a. Game Storyline:

Copyright the storyline and characters (Alex, Milo, Rosie, Sera, etc.) to protect the narrative and the creative content of the game. This will secure the unique and engaging adventure that players embark on.

b. Educational Content:

Copyright the descriptions, sounds, and educational content associated with each animal in the game. This will ensure that the informative and auditory aspects of the game remain unique.

c. Software Code:

Copyright the programming code used to operate the game, including the RFID scanning functionality and the audio output. This will protect the technical backbone that makes the game interactive and functional.

d. Design Elements:

Copyright the graphic designs, illustrations, and any artistic content used in the game. This will preserve the visual and artistic integrity of the game's components.

Future Plans

Also while writting this I realised that i don't have a logo of my brand, so i will make a logo and trademark that also.The mode 2 which I could not do this time will be done in future.

Purpose of the Outreach:

The primary purpose of the outreach is to raise awareness about "The Jungle Puzzle Quest" and its benefits for both visually impaired and sighted children. The aim is to highlight the game's innovative approach to learning and how it can replace traditional, less engaging methods.

Audience for the Outreach:

The target audience includes visually impaireds, parents, educators, schools (including those for the visually impaired), and educational organizations. Additionally, we aim to reach technology enthusiasts and potential investors interested in educational innovations.

Messages to be Shared:

The key messages will focus on the game's interactive and inclusive nature, its educational benefits, and how it combines tactile learning with technology. We will emphasize the game's role in making learning fun and engaging while being accessible to a broader audience.

Methods for Sharing the Messages:

The messages will be shared through various channels, including social media, educational forums, school presentations, and collaboration with educational influencers. Additionally, we will use press releases, product demonstrations, and participation in educational fairs and exhibitions.

Timing for the Outreach:

he outreach will be timed around key educational events, such as the start of the school year and major educational conferences. Regular updates and new content will be shared to maintain interest and engagement over time.

Process for Evaluating the Success of the Dissemination Effort:

The success of the dissemination effort will be evaluated through metrics such as social media engagement, feedback from educators and parents, and sales figures. Surveys and focus groups will also be conducted to gather qualitative feedback and insights for further improvements.

Conclusion

By securing these intellectual property rights, I can protect the various elements that make "The Jungle Puzzle Quest" a unique and innovative educational tool. This comprehensive approach will help establish a strong brand, prevent unauthorized use, and ensure the game's distinctiveness in the market.