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Invention, Intellectual Property, and Income


Individual Assignment

  • Develop a plan for dissemination of your final project

  • Prepare drafts of your summary slide (presentation.png, 1920x1080) and video clip (presentation.mp4, 1080p HTML5, < ~minute, < ~10 MB) and put them in your root directory

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What is an Invention?


In the context of intellectual property, an invention is a novel and useful idea or creation that provides a new way of doing something or offers a new technical solution to a problem. Inventions can encompass a wide range of developments, including but not limited to:
New Products: Tangible items that did not previously exist, such as a new type of machinery, electronic device, or pharmaceutical drug.
Processes and Methods: New ways of manufacturing products, methods for conducting business, or processes for treating medical conditions.
Compositions of Matter: New chemical compounds, materials, or compositions that can be used in various applications, such as in medicine, industry, or agriculture.


Protection of Inventions


Inventions are primarily protected by patents. A patent grants the inventor exclusive rights to use, make, sell, and distribute the invention for a certain period, typically 20 years from the filing date, in exchange for publicly disclosing the details of the invention. This system aims to incentivize innovation by allowing inventors to potentially recoup their investment and profit from their creativity and hard work.

Criteria for Patentability:
To be eligible for a patent, an invention must generally meet three key criteria:
Novelty:
The invention must be new and not known to the public before the filing date of the patent application.
Non-Obviousness:
The invention must not be obvious to a person skilled in the relevant field based on existing knowledge.
Utility:
The invention must be useful and have some practical application or benefit.


Importance of Inventions in IP

Inventions are a crucial component of intellectual property as they drive technological progress and economic growth. By protecting inventors' rights, the IP system encourages investment in research and development, leading to advancements that can improve quality of life, enhance productivity, and address societal challenges.

For my development board, I'm using this microcontroller SAMD11. So I used this pin out diagram to understand the microcontroller and use it in my design accordingly.



Intellectual Property

Intellectual Property (IP) refers to the creations of the mind, encompassing inventions, literary and artistic works, designs, and symbols, names, and images used in commerce. IP is safeguarded by law through mechanisms such as patents, copyrights, and trademarks. These legal protections enable individuals to gain recognition or financial benefits from their inventions and creations. The IP system strives to balance the interests of innovators and the broader public, fostering an environment where creativity and innovation can thrive.


Types of intellectual property


Patent

A patent is an exclusive right granted for an invention, which is a product or a process that provides, in general, a new way of doing something, or offers a new technical solution to a problem. To get a patent, technical information about the invention must be disclosed to the public in a patent application.


Copyright

Copyright (or author’s right) is a legal term used to describe the rights that creators have over their literary and artistic works. Works covered by copyright range from books, music, paintings, sculpture, and films, to computer programs, databases, advertisements, maps, and technical drawings.


Trademarks

A trademark is a sign capable of distinguishing the goods or services of one enterprise from those of other enterprises. Trademarks are protected by intellectual property rights.


Industrial Designs

In a legal sense, an industrial design constitutes the ornamental aspect of an article. An industrial design may consist of three dimensional features, such as the shape of an article, or two dimensional features, such as patterns, lines or color.


Geographical Indications

A geographical indication (GI) is a sign used on products that have a specific geographical origin and possess qualities or a reputation that are due to that origin. In order to function as a GI, a sign must identify a product as originating in a given place.


Trade Secrets

Trade secrets are intellectual property (IP) rights on confidential information which may be sold or licensed.



Intellectual Property Rights Registration


In India, the intellectual property rights pertaining to trademarks and patents are controlled by the Controller General of Patents Designs and Trademarks, Department of Industrial Policy and Promotion, Ministry of Commerce and Industry. Copyrights are handled by the Copyright Office, Copyright Societies, Government of India. Based on the type of intellectual property right to be registered, application must be made to the concerned authorities in the prescribed form. More information on Indian registration is in this website.

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Intellectual Property Rights in India: Laws and Procedures for Registration


For a brief overview of the IPR system in India and enumeration of its component laws and basic procedures for registration is in this website.

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Creative commons

Creative Commons (CC) is an internationally active non-profit organisation that provides free licences for creators to use when making their work available to the public. These licences help the creator to give permission for others to use the work in advance under certain conditions. Every time a work is created, such as when a journal article is written or a photograph taken, that work is automatically protected by copyright. Copyright protection prevents others from using the work in certain ways, such as copying the work or putting the work online. CC licences allow the creator of the work to select how they want others to use the work. When a creator releases their work under a CC licence, members of the public know what they can and can’t do with the work. This means that they only need to seek the creator’s permission when they want to use the work in a way not permitted by the licence. The great thing is that all CC licences allow works to be used for educational purposes. As a result, teachers and students can freely copy, share and sometimes modify and remix a CC work without having to seek the permission of the creator.


Standard rights and obligations

CC provides six core licences, each of which allow members of the public to use the material in different ways. While there are different CC licences, all CC licences include certain standard rights and obligations.


User rights

Every CC licence allows you to:
1. Copy the work (eg download, upload, photocopy and scan the work)
2. Distribute the work (eg provide copies of the work to teachers, students, parents and the community)
3. Display or perform the work (eg play a sound recording or film in class, or stage a play to parents)
4. Communicate the work (eg make the work available online on the school intranet, learning management system or on a class blog)
5. Format shift verbatim copies of the work (eg copy a MP3 version of music onto a CD or an MP4 version of a film onto a DVD to play in class).
Some CC licences also let you make other uses, however these are the base user rights provided for all CC material.




User obligations

When you use any CC material, you must:
• Always attribute the creator of the work (for information on how to attribute a work)
• Get permission from the creator to do anything that goes beyond the terms of the licence (eg making a commercial use of the work or creating a derivative work where the licence does not permit this)
• Keep any copyright notice attached to the work intact on all copies of the work
• Indicate and link to the licence from any copies of the work
• Where you make changes to the work, acknowledge the original work and indicate that changes have been made
In addition, when you use any CC material, you must not:
• Alter the terms of the licence
• Use the work in any way that is prejudicial to the reputation of the creator of the work
• Imply that the creator is endorsing or sponsoring you or your work
• Add any technologies (such as digital rights management) to the work that restrict other people from using it under the terms of the licence.



For a brief overview, visit this website.

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Choosing Right License

By choosing a Creative Commons license for the DOLFIN project, I aim to support the fab community's ethos of open-source development, education, and collaboration. This license allows others to learn from, build upon, and share the project while protecting it from unauthorized commercial use. DOLFIN not only represents an innovative solution for swimmers but also serves as a valuable educational tool for those interested in wearable technology and electronics design.


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Attribution (BY)

You must credit the creator, the title and the licence the work is under. This is compulsory for all Creative Commons licences.


Non-commercial (NC)

Any use of the work must be for non-commercial purposes only. For example, file sharing, educational use and film festivals are all allowed, but advertising and for-profit uses are not.


Share Alike (SA)

Any new work produced using this material must be made available under the same licence as the original work. For example, if you remix a work under an Attribution-Share Alike licence, you have to release the new work you create under an Attribution-Share Alike licence.


Income

As of now, I am not preparing a business plan out of it. Public can download from the shared platforms and build one of their own.


Sharing Platform

I will be sharing my project in various platforms like GitLab, Fabcloud, Instructables and Youtube.


Adding the license


I chose this license and here's how I added it.

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Adding to the footer of my final project page.

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