2. Computer Aided Design

Getting to know new softwares to make 2D and 3D designs. Just like any other software: you have to get used to it!

Some softwares:

Links for the free softwares


      

2D Modeling

Modeling in 2D is necessary when you want to use a lasercutter, vinylcutter or cnc machine.

I am used to using Illustrator from Adobe but now we learned a new software called Inkscape to create 2D designs.

There are a couple of tools in inkscape that are the same or very similar to those in illustrator. You work in both with layers and can export your files in many different ways or types of files.

You have the "select" = arrow tool. With this you either select something or change the vectors.

The drawing tools:

Pencil tool= freehand drawing tool for creating paths.

Pen Tool= allows for precise drawing with straight lines and curves.

Calligraphy Tool= simulates calligraphic strokes.


The shape tools:

With these you can draw squares, rectangels, circles and elipses, stars and polygons ... many shapes!

  

The text tools:

With the text tools you can add text, choose the font and size, write along a path, ...

  
      

The fill and stroke tools:

Provides controls for filling objects with colors, gradients, and patterns, as well as setting stroke properties like color, width, and style. This tools is an important one when you want to convert an export from Kicad "White on black" to "Black on white".

  
        

pro's and cons on inkscape

Pro's

Cons

Week 8 screenshot

      

3D Modeling

3D modeling is important in this world! When we want to create something that needs to be 3D printed or even to create a visual / render of a prototype, it is good to know how to create this and which tools to use!

Lego bricks in 3D!

To understand and get to know the softwares, we created lego bricks!


      

Tinkercad

I am not very familiar with tinkercad so this is a first!

The first impressions of using tinkercad, is that it is very straightforward to use. Meaning that when you spent 15min using it, you can already do some decent stuff with it :p.

What i do not like baout tinkercad, is that it is online. I rather have something i can download and work on whenever i want without needing a solid internet connection.

pro's and cons

Pro's

Cons

Lego brick made in Tinkercad (source picture: screenshot)


      

Blender

This one is also new for me!

I trust that this program goes towards rhino: the more time (read weeks/months) you spent on trying it out and using it, the more you understand the interface and tools.

pro's and cons

Pro's

Cons

I have never used blender before but it looks like a nice tool. I tried to make a Lego brick and did something wrong so i ended up with a regular cube (again).

Blender is also a nice tool for animation.

Shortcuts for Blender(source picture: google)


   

Rhino

Rhino is a nice modeling software that i have used before. I like this software because you need to work with commands and can render something quick. Just like blender, you need to get used to it and try and error many times! You can find the lego brick file below in the files section!

Pro's and cons

Pro's

Cons

Lego brick made in Rhino (source picture: screenshot)

  

3D piece

I modeled the desalination machine in 3D using Rhino to visualize its design and determine the number of parts required.

The idea of the desalinationmachine is to have a space in the center where there will be a heating element to bring th ewater to a boiling temperature. Once the water boiles, the evaporation needs to bo catched and collected. To do this, i need something like a dome so that the water/damp can roll down to the bottom of the container where it will be collected. To be able to get the collected water out of the container, i'd need something to open the bottom.

To achieve the desired shape, I used various commands within Rhino, each contributing to different aspects of the design.

First, I created the base by drawing curves at the bottom to form a circular outline. Using the "Surface from Planar Curves" command, I converted these curves into a surface, providing a solid foundation for the structure.

Next, I extruded this surface to form the foundational shape, which served as the starting point for further construction. This step was crucial in defining the overall volume of the machine.

For the inner curves, I utilized the "Offset" command to create concentric curves at a specified distance from the originals. I then applied "Surface from Planar Curves" again to generate the necessary surfaces.

To create an inclined plane, I drew a curve with the required angle next to the existing shape. After extruding this curve through the 3D model, I used the "Trim" command to fit the circular surface perfectly inside the piece. This trimming ensured that the inclined plane integrated seamlessly with the rest of the model.

Then, I extruded the surface to ensure it was a closed polysurface. Finally, I used the "Boolean Union" command to merge the solid polysurfaces into a single cohesive piece, thereby simplifying the assembly process.

To add the spherical element on top, I used the "Sphere" command, made it hollow with the "Shell" command, and then trimmed it using another curve to achieve the desired size. This hollow sphere represents the part that catches the evaporation of the water.

The next steps are all more or less the same steps!

image of the section bottompart image of the section render of the machine image of the section bottompart

files

lego brick file rhino