Invention, Intellectual Property and Business Models
- Develop a plan for dissemination of your final project.
- Prepare drafts of your summary slide (presentation.png, 1920x1080) and video clip (presentation.mp4, 1080p HTML5, < ~minute, < ~10 MB) and put them in your root directory
Choosing a licenses for the final project
I really like the Fab Lab license. It's short, simple, and written so everyone can understand it. However, for this project I choose the creative commons license, since, from this project, I would like to instill the teaching of saving in the little ones.....
![Image 1](img/assig/w18/Image1.png)
![Image 2](img/assig/w18/Image2.jpg)
![Image 3](img/assig/w18/Image3.png)
![Licencia Creative Commons](https://i.creativecommons.org/l/by/4.0/88x31.png)
Prepare a dissemination plan for your final project
The objective of the design of this project is to spread the word, through social networks, using word of mouth marketing, among other market positioning tools and to consolidate the project as a teaching tool for our future generations..... to do so, we will implement the following strategies:
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Define the problem: As a problem we saw that our children, today young people, do not have the culture of saving, therefore they tend to spend on trivial things, and they need to have a culture of saving, and for this we have to implement a strategy that teaches them control and management of savings, that is where this idea of starting to cultivate is born the teaching of saving in the smallest.
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Feasibility: I saw a possibility of implementing this project as a safe idea, since education and teaching is provided from the youngest, from our children and to stimulate them from an early age we have to manage to plant that seed, and that is why it was born. this "SMART PIGGY BANK" toy, with interactive and stimulating designs.
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Population: First of all, we proceeded to segment our target market, which would be the population of Huando students, who are already mothers and fathers of families with children.
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Action plan: It will be carried out with small talks to our young students, about this interactive toy, from there we will carry out a pilot plan of approximately one month, which will consist of giving a child the toy of the piggy bank, in order to analyze their level of learning about saving.
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Evaluation: In this stage, after the determined time, we will see the degree of learning that we obtained when studying our final consumer (child), to be able to define, to what degree of learning we reached with our toy.
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Sustainability: To achieve sustainability, our subject of study must be consistent with the savings methodology implemented for the pilot plan, from there we will be able to establish a savings scheme based on teaching in infants.
Our objective is to achieve familiarization, teaching and to be able to improve our saving culture, for this reason this project is without commercialization purposes. I plan to directly involve my institute, so that we can benefit from the experiences gained in the pilot plans developed.