The goal for this week is to try out different 2D, 3D and CAD tools. With our final project in mind, trying to create some designs, parts or renders to get started.
I have grown up with the Adobe suite so learning and working with alternatives have not come without resistance.
Industry standard image editing software. It is big and a bit heavy but very powerful and relative easy to get started.
http://www.photoshop.comLot of power full features and some weird interaction design choices. It is not as user friendly as Photoshop, and it seems to me that it works more like how a programmer thinks about 2D then how an artist would like to interact with it.
http://www.gimp.orgGreat vector software. On par and many times beats Adobe Illustrator.
Top Tip
I have been working with Maya for many years, mainly character animation. But in the spirit of Fab Academy I head out in to the great unknown... Blender!
3D software of my choice, All around powerful 3D modeling Texturing Rendering but really excels in animation and building rigs. It is very modular with options build your own tools with python scripting. I find it more intuitive then other packages as every object and every action is a node.
http://www.autodesk.com/products/mayaA powerful 3D tool with non industry standard navigation system. (You can switch to maya or max navigation but that does not work with Ubuntu as the shortcuts collide with unity) Learning curve is pretty steep. I'm impressed with what it can do and it is definitely a dangerously good challenger to commercial software. Having lived in Maya universe a long time, there is a lot of features and flexibility I miss.
Online easy cad software for beginners, but wit surprising lot of power. Basic idea is that you build shapes by grouping primitives or subtract with primitives or shapes you build. How ever the meshes that comes out of TinkerCad is topology wise a complete mess, so to continue your edits in another application is pretty much impossible. It got an integrated community built in to the plat form so you can take another design and start tinkering it for your needs.
Create and modify geometry similar to Google Sketchup. You can also combine your creation with off-the-shelf components from RS Components and the Allied Electronics 3D library. Looks really promising but only for Windows at the moment.
Never done cad modeling before, been more of a vertex pusher, but I like the structure and flexibility it gives to come back and easily change the part. Got multiple workbenches that you go between to complete your sketch to finished 3D model. You can also set up constraints to make modification to the parts half automatic.
Uses functional representation of 3D All are a equation. Uses much more computing but is more powerful. You can adjust you 2D/3D elements through a node- and a script editor. It is still in alpha state but works quiet well.
At first glance looks very simple but when you realize the power of constraining eg. To get constrain something to middle of a line use:
(c1_inner.r + c2_outer.r)/2
Also here i have been a long term adobe user. However it seems that the difference between commercial and open licenses is smaller on video and sound editing tools
A good cross platform audio editing tool. Easy to get started and with all the functionality you need
http://audacity.sourceforge.netSurprisingly powerful multi-track video editing software that will cover most of your video editing needs.
https://kdenlive.org