Computer -aided design.


The goal for this week is to try out different 2D, 3D and CAD tools. With our final project in mind, trying to create some designs, parts or renders to get started.

Project Management Update

Following the 12 step to project management:

  1. Find out what is key (Time, Cost,Quality)
  2. List all the tasks (Post-it notes)
  3. Estimate time (and cost)
  4. Add up time (post-it note chart) and find dependencies.
  5. Shorten plan.
    • Kirta and Elmer are low priority
  6. Draw Gantti chart.
    • PROBLEM Gantti project only works in days not hours! Looked at a on-line version. It looks great and possibility to integrate other social platforms. How ever it is slow and I constantly get on error message every time I log in.
  7. Resources over time.
  8. Assess risks -Stay healthy.
  9. Monitoring progress.
    • Done through my weekly mind map plan and Trello, works great.
  10. Monitoring cost
  11. Reschedule (Decide Sunday)
  12. Follow up (Wednesday morning)

2D Software

I have grown up with the Adobe suite so learning and working with alternatives have not come without resistance.


Industry standard image editing software. It is big and a bit heavy but very powerful and relative easy to get started.


Lot of power full features and some weird interaction design choices. It is not as user friendly as Photoshop, and it seems to me that it works more like how a programmer thinks about 2D then how an artist would like to interact with it.


Great vector software. On par and many times beats Adobe Illustrator.

Top Tip

  • To rotate an object click a second time on the line.
  • You access filter settings in filter editor after you have applied them.
  • Applying filters to help does not help in trace bitmap as it uses the original file. Save it out as a bitmap and open it again (or use gimp).

    3D Software

    I have been working with Maya for many years, mainly character animation. But in the spirit of Fab Academy I head out in to the great unknown... Blender!


    3D software of my choice, All around powerful 3D modeling Texturing Rendering but really excels in animation and building rigs. It is very modular with options build your own tools with python scripting. I find it more intuitive then other packages as every object and every action is a node.


    A powerful 3D tool with non industry standard navigation system. (You can switch to maya or max navigation but that does not work with Ubuntu as the shortcuts collide with unity) Learning curve is pretty steep. I'm impressed with what it can do and it is definitely a dangerously good challenger to commercial software. Having lived in Maya universe a long time, there is a lot of features and flexibility I miss.

  • I been looking at modeling lighting and rendering in blender.


    Online easy cad software for beginners, but wit surprising lot of power. Basic idea is that you build shapes by grouping primitives or subtract with primitives or shapes you build. How ever the meshes that comes out of TinkerCad is topology wise a complete mess, so to continue your edits in another application is pretty much impossible. It got an integrated community built in to the plat form so you can take another design and start tinkering it for your needs.

  • I imported a curve from Inkscape and extruded the shape in Tinkercad and a bit more additional modeling.

    Design Sparks mechanical

    Create and modify geometry similar to Google Sketchup. You can also combine your creation with off-the-shelf components from RS Components and the Allied Electronics 3D library. Looks really promising but only for Windows at the moment.

  • Design Sparks mechanical,
  • Video presentation
  • FreeCad

    Never done cad modeling before, been more of a vertex pusher, but I like the structure and flexibility it gives to come back and easily change the part. Got multiple workbenches that you go between to complete your sketch to finished 3D model. You can also set up constraints to make modification to the parts half automatic.

  • I spent most of my time in free cad as this is new ground for me. I modeled a set of ball bearing and learned how to build a parametric part using constraints


    Uses functional representation of 3D All are a equation. Uses much more computing but is more powerful. You can adjust you 2D/3D elements through a node- and a script editor. It is still in alpha state but works quiet well.

    At first glance looks very simple but when you realize the power of constraining eg. To get constrain something to middle of a line use:

    (c1_inner.r + c2_outer.r)/2

    I created the ball bearing that I did in free cad and also made a pivot cup where the king pin is going to sit.

    Multimedia Software

    Also here i have been a long term adobe user. However it seems that the difference between commercial and open licenses is smaller on video and sound editing tools


    A good cross platform audio editing tool. Easy to get started and with all the functionality you need


    Surprisingly powerful multi-track video editing software that will cover most of your video editing needs.

    Download source files here:

    Download link


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