Design and 3D print an object (small, few cm) that could not be made subtractively. Also, 3D scan an object (extra credit: print the object and make the scanner).
I have been fortunate to have been able to make a few items this
year with our school's Replicator 2X and Digitizer. That
being the case, I decided to work on three different challenges
this week...
1) Create a part for a new "exploratorium" wall at the school
where PK/K students will build marble wall for constructing a cool
sculpture.
2) Scan, cleanup print/generate a simple 3D object (a Dunkin
Donuts cup), and
3) Take a 123D Catch scan of myself and, after cleaning up the
model, printing it.
For the first part of the assignment I decided to help a fellow
teacher who wanted to create a "marble wall" for students.
Here's a creative "marble wall" that our
primary school librarian is building. Her goal is to
make a wall where students can create a contraption that
will move the marble down the wall. Her hope is to
make this a way to explore everything from angles to
probabilities to simple physics. Given this week's assignment, I thought it would be cool to make something that would catch the marble and redirect it. It needs to have a hole for the marble to fall through and then a path that will redirect the marble back or straight down. |
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Here's a printout of my first draft. It
has a few issues... 1) The prongs are long because there are two sheets of pegboard (they put one behind the first to make the pegs more secure). The thing is, they aren't perfectly aligned, which I didn't realize until I tried to mount it. FIX: In the next round I am going to shorten the bottom ones so they only need to go through the first piece of pegboard. 2) I felt like a total idiot, but I didn't realize the bottom hold pushes the marble out "the front" rather than through the side. FIX: Rotate the hold to the left or the right. 3) The hole is the right size, but the marble flies right over it. FIX: I need to add a backstop that acts like a funnel. |
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Here's another picture of the first draft
mounted on the board. Some of the issues mentioned
above are more easily seen here. |
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Here's the STL file / version 2 with all of
the changes proposed above... |
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When all was said and done (and after four different revisions of
the part, here's what we we finally ended up with (with the entire
Marble Mover) pictures. Checkout the green starter part in
the top :->...
Using the school's MakerBot Digitizer. I scanned a Dunkin
Donuts coffee cup. I had two goals with this: 1) show
different ways of outputting the model once it was done , and 2)
learn to do simple editing of a mesh.
Here's what the coffee cup looked like right
after it was scanned in using the MarkerBot Digitizer.
Notice the strange growth on the left side of the cup.
That's what I will eventually try to get rid of. |
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Here are three different kinds of output that
I generated once I had the STL file of the coffee cup (from
left to right): 1) 2Bot Subtractive Cutaway: Using the 2Bot milling machine, I cut three pieces of 2" think foam insulation out into the three pieces of the coffee cup. The cup is just under 12". 2) 123D Make Cutaway: Using 123D Make, I was able to get the laser cut plans that would turn the coffee cup STL into linkable parts. The cardboard behind the different coffee cups shows how the parts were laid out on a piece of cardbard after they were cut (I didn't use enough power so this cut didn't go through). 3) That's the original 4) That's the shrunk MakerBot version of the coffee cup. |
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Using MeshMixer, I was finally able to clean
up the lid (a bit). While it wasn't perfect, I did get
it much better so there isn't as big a growth on the far
side. |
Once I had the simple coffee cup cleaned up a bit (and I was
starting to understand the basics of MeshMixer), I decided to try
something more difficult. So using the iPad (and the 123D
Catch iPad app), I tried to make a funny scan of myself.
Then once I had that scan I tried to fix many of the
problems.
OK, I admit it...I was messing around to see
how it would handle the overhangs. I also thought my
brothers would really enjoy my attempting to flex. |
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While my first reaction was that 123D Catch
did a wonderful job of generating the model, I later started
to see many flaws that I realized I was going to need to
fix. Some examples: 1) My right hand is merged with my head. 2)The background is included and mixed in and I need to get rid of it. 3) My body is hollow on the inside 4) I need a flat cutoff on my torso so it will rest on a table 5) There are many extra growths in my model. For example, my left arm has some extra While there were many extraneous parts on the perimeter, I later found out that these are easy to delete in tools like MeshMixer. |
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Wow...here's the model after it was imported
into MeshMixer. What a hot mess! You can see how
small I am when all the walls and surrounding mesh are
included. Fortunately, this was quite easy to get rid
of. |
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After 90 minutes or so of trying to learn
MeshMixer, I ended up with a halfway decent model of my
silly pose. Here's how it looked in MeshMixer. |
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...and here's how it showed up on the
MakerBot print bed. |
Here are my key learnings from this lesson: