after playing with wordpress i took my instructor's (ohad) advice and went for direct html editing with BRACKETS, a (new) tool by adobe (free).
update: eventually, after working with BRACKETS for the first weeks, i left it and went to straight text coding with a text editor, NOTEPAD++
i had no choice but to learn some basic HTML and CSS to get the site to look like i needed, with dynamic width columns, etc.
during class, ohad (our super-instructor) told us that the final project requirement was "to make something that makes something." i asked, half jokingly, if something that makes you smile counts.
the truth is that it was only part joke. i thought that the project could be an opportunity to check out ideas i had about interactive design and installations. specifically, i wanted to explore installations that caused interactions between people, even strange to one another.
the idea is to make an installation, in a public/urban setting (like a street, public square, etc) that has to be interesting enough so as to rise people's curiosity and attract them, and then involve them in a social game. the interaction between the people and the installation should be wireless and digital (smartphones), but the result will (hopefully) be a direct and "analog" interaction between the partcipants.
i have not yet decided how the installation will look like, i have many ideas (see below) and will choose by later on by feasability, cost, interest, etc. i know it will have output devices to engage the senses - especially sight and hearing. by that i mean: lights, text, video, sound, music. voice.
to participate in the game, a person should need only his smartphone. at first i thought that users would need to install an app to participate, but then i saw THIS, and it opened the possibility of using TWEETS or text messages (SMS). here's their schematics of the mechanism:
audio grove by christian moeller
sonic garden by inbal gil/roy roth
something to make you smile. a smile fabricator. interactive design. human interactions. urban intervention. installation. social games. online vs offline. digital vs analog.