Computer Aided Design 📋

🕘 Date / Time:

Hello pleasant person reading my second task documentation blog. Hope everything is going just fine. ^^
Since I haven’t settled on an idea for my final project yet :(, a temporary one had to be generated for this week's task.
That project idea was inspired by the fact that I’ve been hanging out with children pretty much recently. I chose to make an automatic mechanism for the control of a fully functioning classic marionette puppet.

Free Hand sketch:

Having to design an initial character, I started a free hand sketch.


Free hand initial character
Free hand legs

Digital versions:

The 2D model was sketched using Auto CAD.

Here are some steps:
*The heros of this drawing are (3 point Arc and mirror command).
1- Started to draw half a leg, then mirrored it around an axis.
2- Then half of the pelvis.
3- Half of the chest and an arm.
4- Then mirrored the whole body around an axis.
5- Started drawing half the face.
6- Completed the face using my favourite command > Mirror. :D

Leg Step 01
A mirrored marionette lower leg.
leg and pelvis Step 02
Upper leg & half the pelvis.
chest and arm Step 03
Half a chest, upper arm, lower arm and hand.
full body mirrored 04
Full marionette body mirrored.
face mirrored Step 05
Mirrored marionette face.
final full body Step 06
Final full body.

The 3D model was sketched using Blender 2.8.

I’d had never used Blender before, the first time I knew about it was last Wednesday.
Which only means one thing: “lots and lots of tutorials”. :D

Started with this tutorial to become familiar with the user interface.
Youtube channel: BornCG.
Playlist: Blender 2.8 tutorial series.
Progress: Episode 03.

Episodes of this tutorial are pretty long but they helped me a lot in grasping a wide perspective of this amazing software.

My first output. Suzanne, it's a default character in blender, what I did was that I followed the tutorial through materials, lighting, shadows and reflections and came up with a golden monkey ornament.

A golden monkey head
The default look before editing.
A golden monkey head
Suzanne's all new look after editing. ^^

Getting familiar with the program somewhat and given that I have very limited time, I switched to another awesome tutorial I found on character creation which was fortunately close enough to what I intended to create.

Youtube channel:Sebastian Lague.
Playlist: - / Videos main title: Blender Character Creation.
Progress: (E03: Rigging).

The two downsides were:
1. that this tutorial is 4 years old and the guy was using an old version of blender that is different from 2.8 I am using.
2. Episodes of the tutorial are not listed in a playlist; they are scattered around his youtube channel.

Here is my creation following the tutorials.
Started by inserting elevation and side view images each in a perpendicular to the other. the elevation was in the x-z plan and the side vew was in the y-z.
For each and every part of that puppet added a new cube, then manipulated it into the shape in the image.
Mirror modifier was the hero of the era, as the body I'm making is symmetric around the z-axis in the elevation not to mention its checked clipping checkbox.

Blender Step 01
Added a cube to form the pelvis. Adding three horizontal loop cuts and moving vertices to match the image.
Blender Step 101
The cube side view. Adding one vertical loop cuts and moving vertices to match the image.
Blender Step 02
Copied the pelvis to scale it in the z-axis and manipulated it to create the chest.
Blender Step 201
Adjusted the side view. To match the image.
Blender Step 03
A new cube for the upper arm, scaled it in the x direction and created 2 vertical and 4 horizontal loop cuts to get the rounded arm shape.
Blender Step 04
Coppied the upper arm, manipulated it a bit to create the lower arm. Created hands, upper legs and lower legs in the same method.
Blender Step 05
For the head, I added a cube subdevided it, then smoothened the vertices multiple times till it became more like a ball, cut in half then added the mirror modifier, then scaled it in the z direction.
Blender Step 501
For the spherical joints they were created the same method as the haed, a cube, subdivision then smoothing the vertices. And of course each part was adjusted in the y-z plane as well.

Had the model almost done, I started adding bones for movement & animation.

Bones step 01
Turned on x-ray mode to add the bones. Main 3 bones were added.
Bones step 02
Added the the right side bones, named them properly then mirrored them.
Bones step 03
With every bone in the right place, I was able to bend my character's knee.
Bones step 04
That additional ankle bone was added for balance and movement control.
Bones step 05
The two floating bones were added to control the knees bending direction.
Rendered
A rendered image of the final result for the incomplete first character creation trial in my life.

Learning outcomes:

This week was kind of a stressful one. I spent so much time trying to settle on an idea for my final project, attempted to learn Blender from scratch and I thought I had to do animation and simulation in such a short time.
I learnt that:
1- Practice makes perfect.
2- Time management is crucial, and that I should not favor a new tutorial playlist to keep learning over starting my documentation earlier. (Except that I assume I will always do.)
3- CAD softwares vary in a good way but the main principles are pretty much the same.
4- I should learn about parametric design soon enough as it's a necessity and unfortunately I didn't get to practise it through this task.

Downloadables: 💾

AutoCAD file .dwgHere
Blender file .blendHere


©️ Row'a M. M. Othman - Fab Academy 2020