Computer-Aided Design


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What’s going on?

This week, we are working on some 3d modeling and 2d designing and CAD stuff. I decided to discover as many softwares as I can and not only stick to the softwares that I’m good at. This week I will discover:

Actually, I’m pretty excited about using Xdesign, I never used this software before. Inkscape I used it only once a few years ago, I have to dig deeper to see how this software works and get the most of it. I used Photoshop and Fusion360 before but I’m sure that I’m missing a lot of interesting stuff in these two softwares which I will try to find out in this assignment(I hope).

Some Important Concepts

What is the difference between Raster and vector?


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Photoshop for the raster 2D sketching.

The most important part is Getting the concept of your design, from which part will you start?

I already made a hand sketch for my final project idea at week one. So, I will use it as a guide to start working on my photoshop design.

My final project idea is a multifunctional breadboard that can do some stuff besides connecting dots together. So, I guess it’s a good start point to design the breadboard outlines itself.


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I downloaded a breadboard image and inserted it into my photoshop project. I used the image as a guide to get the breadboard outlines and structure with the proper aspect ratio.


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Then I used the pen tool to trace the outlines of the breadboard.


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I used the pen tool to draw a path around the right hand side power rail, then set the fill to transparent, the stroke to black, and the stroke size to 5px.


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After tracing the outlines of the breadboard, I got that shape (very breadboardy!).


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To make the breadboard connectors, I used the shape tool to draw a small circle representing a single pin connector.


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Then I copied this circle to make a single line of circles.


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Then I copied that line of circles many times to make that much of circles.


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I copied that whole side. to make the breadboard left side connectors.


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With the same method I made the right and the left power rails.


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Then I used the Text tool to make the polarity signs, and changes it's color to red and blue.


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I repeated that another three times to make it at the four sides of the breadboard.


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I used the shape tool again to make the Arduino GPIO pins. This time I selected a solid circle shape. Then I changed the fill and the stroke color to grey.


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I copied this circle many times to make all the Arduino GPIO pins.


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I used the Text tool to put the naming infron tof each connector.


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Then I used the Pen tool again to make these switches and led indicators. And that’s it!


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Theeeeeee Multifunctional breadboard, Tada!


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Fusion360 3d Modeling.


Five days ago, a saw a video for a robot that interacts with people by just clapping. Man I like that! Even I talked with my friend Ahmed Saeed that I want to make one and bring it with me to any session or talk I give and clap to anything I say :D

The mechansim contains:




I used Fusion360 from Autodest to start desigining my clapping robot, I started with making a sketch to draw the circular base of the robot. It has two fittings to mount some things on it, you will see that later.


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After that, I selected the two small rectangles(fittings) to make it a cut. to allow the front & back faces to get inserted inside it.


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After that, I selected the two small rectangles again but this time to extrude it as a new component to make the front & back faces that will hide the internal mechanicm


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Then, I downloaded an MG955 servo motor as a STP file to insert it in my design. So, I can take the dimensions of it easily in my design.


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I made a sketch on that surface to make a place to install the servo motor in it.


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I make a "project" to the servo motor body on my sketch surface with it's holes and curves.


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Making some offsets and fillets to make the servo motor installation process easier.


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Then I extruded my servo motor sketch


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I used the "Joint" tool from the "Assembly" category to make a rigid joint between the back face of the robot and the servo motor. The rigit joint is like welding to pieces together.


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Now, I want to make the first link in my robot, thhis link:


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I made a new sketch on this plane.


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I draw a rectangle on the servo horn with a 3mm hole in the midle in order to fix that part with the servo motor shaft as one part.


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Then extruded that sketch as a new part.


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After we finished the first link, We need to make the second one.


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I created a new sketch on the first link plane we made to make the second one.


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Then we extruded it.


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After we finished the seconds link, we wanna make the third link.


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We did the same steps with the same concept that we made with the last two links.


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Now, we wanna make that "U" shape.


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We created a new sketch on the back face.


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Making an "offset" to make it a closed shape in order to be able to make an "extrude" to it .


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Then, we extruded that "U"shape


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We created the fourth link like the previous three links. We sketched it then extruded it.


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Now, we wanna fix the two faces (back and front) together and also the put a limit to the hands movement. We created a "Midplane" between these two faces.


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I sketched that two robot faces connectors.


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After extruding itas a new body, I made a "project" of that body to make a place for it to get fixed on.


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I made a midline as a construction line, then I mirrored them.


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After extruding it.


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Then, I made those two links.


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Now, we wanna fix these links with the front and back faces. but, as a revolute joint not as a rigid joint. We created a sketch on that face.


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Draw a 3.1mm circle and extruded it as "cut" in the body


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Fusion360 Animation


Fusion360 Motion Simulation Trial


Actually, I tried so hard to make a right functional simulation but it seems like i'm failed. I have some problems with the joints and motion links in fusion360. but I will work on fixing that problem in the upcoming days.