Week3

Computer-Aided Design

2D and 3D software

Assignment:

  • Model (raster, vector, 2D, 3D, render, animate, simulate, ...) a possible final project, and post it on your class page
  • Evaluate and select 2D and 3D software

    For this exercise I chose which software to use to model in 3d and in 2d during the fab academy. I already use rhino but I decided to try using fusion 360 for 3d models. I chose it because it seems interesting to me the integration between the different modalities of modeling. I think it's intuitive and quite complete. I'm not very convinced of the way I work in the cloud but I understand that it works well even when working offline.

    How does it work:
  • create an Autodesk account for fusion 360
  • register and download Fusion 360
  • open and start your drawing
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    Useful NOTES
  • Setting (unit, preference, etc) are inside the account information - preference menĂ¹- on the right.
  • You can work offline by clicking the clock at the top right and editing the job status.
  • The "spline" modeling part is integrated and is called "sculpt mode". Attention because it is heavy and sometimes crashes.
  • Setting (unit, preference, etc) are inside the account information - preference menĂ¹- on the right.
  • The part of rendering is limited but fast and comfortable for an immediate yield.
  • To copy the model out of the cloud you have to export it, the formats are not many. It can also be transformed into mesh and sent directly to Meshmixer.
  • 2D Drawing Software

    For the 2d drawing I use two programs: the 2D part of Rhinoceros to draw objects with greater precision, Adobe Illustrator for draw vector objects for graphics. These two programs can also work together with some small attention (export in the correct scale) I decided to try inkscape because it has a vynilcutter plugin.

    ICON FOR FINAL PROJECT

    For my final project I built a series of icons designed to be laser-engraved in a single line. I have drawn them in illustrator because I need to use them as icons in the tutorial documentation.