wk2 | Computer-aided design


Assignments :

  • Learn/test/try/experience 2D & 3D design programs.
  • Model final project


Download : Blender file + stl - Dragon modeled



My notes :

6 jan 2014 | Introduction Blender

For 2D designing I'm comfortable in working with photoshop & illustrator, and being in the Lab I've already worked a bit with inkscape.
So my interest was in starting with a 3D design program Blender. It is an open source 3D design program, which is also pre-installed
on the computers within our FabLab.

Installation via: http://www.blender.org

I have been warned about the steep learning curve of the program, and that there is no one in our Lab who is familiar with that program ...
and also that the program is not good in making proportioned / on-scale designs, but it is supposed to be good for making creative nice looking renders.



I found this tutorial to give me a introduction of blender, yet it really gives me the feeling of a overload of information.
(and then you know that there are 6 vid's available).
Like photoshop Blender has a lot of buttons, options and toggle menu's etc, and for a beginner's it's simply to much...

YouTube Blender Basics - 03 - Modelling : http://www.youtube.com/watch?v=K1DnYxd3iTw

So, I stopped watching, and simply started trying.

:)



7 jan 2014 | Working with Blender

Nice beginners tutorial in Blender :
  • making a cup - part1 (building up a shape) : http://www.youtube.com/watch?v=y__uzGKmxt8
  • making a cup - part 2 (lighting, texturing, rendering): http://www.youtube.com/watch?v=ChPle-aiJuA
  • adding a textile cloth (adding modifier: physics engine): http://www.youtube.com/watch?v=2zd1AI198I8

printscreen-1

printscreen-2

Note : the end file (cup with the cloth physics engine) is 5,33 Mb (and there are 2 ghost files?).

And I also tried the sculpting mode as well, but that quickly became messy.
It can look nice, if you spend enough time on sculpting, but for know it's impractical (to time consuming).
Also a disadvantage from working with a complex mesh : is the bigger (and complexer) the mesh gets,
the slower you computer will be (and my laptop definitely can't handle that).

YouTube sculpting part 1 : http://www.youtube.com/watch?v=mTOBCp2k1R8
YouTube sculpting part 2 : http://www.youtube.com/watch?v=zTxxZAroC_w

And I also tried building/re-shaping from icospheres, but find myself quickly distracted by trying to get every shape looking nice.
And the model I made was 'posed', which looks nice when you pan around the design, but it is very impractical for building.
Every shape is constantly off center to the x/y/z axes, so you spend a lot to time used try to get it looking right.

printscreen-3


10 & 11 feb 2014 | Making my model

I've found a nice photo (from the tv serie Game of Trones) which I want to use as reference for making the model.

reference-img

step 1 : open Blender
Starting up Blender will automatically open a new file.

  • use the scroll wheel of your mouse to zoom.
  • Press the scroll wheel to move around in 3D.
  • Press 'Shift' + 'scroll wheel' to pan to the side.

step 2 : add image to background for reference.

  • view (in the left bottom of the screen) > properties (or press 'N' ).
  • In the properties window: scroll down to the tab 'background image'.
  • Add the check mark and import the image.

  • The image is visible when 'perspective/ortho view is checked. (numpad 1, then numpad 5).
  • It's also accessible via the view menu (left bottom of the screen).

Note : http://wiki.blender.org/index.php/Doc:2.4/Manual/3D_interaction/Navigating/3D_View


step 3 : build a low polygon shape

  • Switch to the left side view (ctrl numpad 3) and go to object mode & wireframe view (menu's at bottom of screen):

  • Move the cube inside the reference image.
    Press 'A' (select/deselect all) and use the colored arrows to move the cube.

  • Move all the cubes corners to the edge of the silhouette
    Select a corner and press 'B' (drag to select and left click) and use the colored arrows to move the selection.

  • Now select two corners and extrude the vertices. After selecting press 'E' (extrude selected vertices) move mouse and left click.

  • Place the new vertecies on the edge of the silhouette (use 'A' & 'B' and colored arrows to move).
  • And continue until the entire sideview is done.

  • 'S' = scale selection
  • 'R' = rotate selection
  • 'Z' = switch between wire frame view and solid view

model-dragon v1


step 4 : add the mirror modifier

  • Switch to front view (view menu at bottom of the screen).

  • Divide your object into 2 parts
    Ctrl + R = subdivides loop command (double click to confirm).

  • Select the left side and press 'delete' (choose 'vertices' in popup menu).

  • Go to modifier tab menu on the right side of the screen (wrench symbol)
    click add modifier, select generate: mirror.
  • (now everything that you change on one side, will be mirrored on the other side.)

Note : to have the mirror modifier working correct, keep the center verticies in the center!
(in edit mode: select the nodes you wish to check) press 'shift' + 'S' (and it will snap back to grid)


model-dragon v2

step 5 : refine the polygon shape

Continue to extrude faces of the polygon shape.
While in edit mode use the 3 different edge selector tools to help grab the right face, edge or corner.

'F' = adding new face. (first select the edges you wish to connect, then press 'F'. To prevent modeling issues, have max 4 edges selected).
'K' = knife tool. (split a face by drawing a line)

Note : How to rig the model is explained in my wk5 notes.




    Some of my frustrations about Blender :

  • Blender does has a (very) steep learning curve.
  • A lot of small difficulties (mostly general ignorance), witch make the design progress slow and frustrating.
  • There are a lot (!) of options and toggle boxes etc. I still feel a bit lost. (not really an intuitive way of working)

  • It's necessary to have a third mouse button, to be able to pan and/or scroll the camera view around.

  • You can 'undo' several steps, and sometimes it seems you can't? ( 1 step back is always possible though.)
  • No sense of scale, (how big is my shape? Or in reference towards each other? A percentage?)

  • To achieve a certain goal witch modifiers it's sometimes necessary to take a lot of steps in a specific (!) order.

sculpting : if you work in sculpt mode and later on try to mirror it (back in edit mode) it does not seem to work!

background image : don't change or move the loaded background image, because it will change in Blender as well. (example: flipping image horizontal).


Personal note : What I Learned this week about modelling, is very helpful/useful/interesting, but very time consuming.
For next time I need to take note when it's time to stop 'a time consuming empted' and try looking into a different solution for the problem in question.