Additive Manufacturing and Digital Capture
For this week’s assignment, I designed a trapped sphere inside a cube using Autodesk Fusion 360. The objective was to create an object that cannot be manufactured subtractively. The sphere is fully enclosed inside the cube but remains free to move after printing.
To understand the geometric strategy behind trapped designs, I referred to a Fusion 360 tutorial on designing a sphere trapped inside a cube. I recreated the model step-by-step and adjusted parameters according to my design requirements.
I started by creating a sketch on the Top Plane. Using a Center Rectangle, I created an 80 mm × 80 mm square, constrained at the origin for proper alignment.
The square was then extruded symmetrically to create a total height of 80 mm. Since symmetric extrusion splits equally on both sides, I used a value of 40 mm on each direction.
To generate the sphere cutout, I created a new sketch on the Front Plane. Two center-diameter circles were drawn:
The 80 mm diameter matches the cube width. A center line was drawn through the origin to act as the revolve axis.
Unnecessary sketch portions were trimmed to create semicircular profiles.
The outer profile was revolved 360° around the center axis using the Cut operation. This removed material from the cube and created a spherical cavity inside it.
At this stage, the sphere is fully enclosed within the cube but not connected to the cube body.
Next, the inner circular profile (Ø80 mm) was revolved around the same axis using the New Body operation. This created the internal sphere body.
After verifying the geometry, I exported the model as an STL file:
The final processed 3D model can be downloaded below:
Download STL FileThe STL file was imported into PrusaSlicer. Settings used:
Since the sphere touches the bottom surface, manual support painting was used to stabilize the sphere during printing.
This object cannot be manufactured using subtractive methods such as milling or drilling because:
This demonstrates one of the key advantages of additive manufacturing: complex internal geometries and trapped assemblies can be printed in a single build.
Status: Work in Progress
The object has been sliced successfully and is ready for printing.
Final results, tolerance evaluation, and movement testing will be updated after printing.
To further test the design limitations, I reduced the overall model dimensions by a factor of 4 and printed the smaller version. The purpose was to evaluate minimum feature size, tolerance, and printer capability at reduced scale.
At this reduced scale, the tolerance between the inner sphere and outer cube was no longer sufficient for smooth movement. This demonstrates how scaling directly impacts mechanical clearance, printer resolution limits, and structural stability.
Conclusion: While the original design works at full size, significant redesign of tolerances and wall thickness would be required for reliable miniaturization.
Through this exercise, I learned:
This assignment strengthened my understanding of design-for-additive-manufacturing principles.
For the 3D scanning task, we used a structured-light 3D scanner setup connected to a laptop. The system included:
The scanner was connected via USB and controlled using Creality Scan software.
The scanning software interface allowed selecting:
During scanning, we experienced multiple software stability issues:
This showed that scanning quality heavily depends on lighting, object texture, and stable tracking.
The first object we scanned was a small 3D printed cube. It was placed on the rotating platform to allow full 360° capture.
The scanner captured approximately 488,000 points during scanning. However, we observed:
The final mesh required post-processing for cleaning.
For the second experiment, I scanned a small orange triangular pyramid model mounted on the motorized turntable. The object consists of:
The scanner was configured in Normal mode with Small object size and Texture tracking enabled.
During scanning, the system captured approximately:
The turntable allowed full 360° coverage. However, some unwanted point clouds were captured around the circular platform.
After completing the scan, I used the following mesh processing tools:
The meshing process generated approximately 2.2 million triangles.
The Clipping Plane tool was used to remove the turntable geometry and isolate only the scanned object.
After cleaning and smoothing, the triangular pyramid model was successfully reconstructed. The final mesh preserved the pyramid edges and base geometry with acceptable surface quality.
This demonstrated that shiny and reflective materials are difficult to scan accurately.
The mobile 3D scanning application was briefly explored to understand its interface and available scanning modes.
The application provides different scanning categories:
It also offers two main scanning modes:
However, full mobile scanning was not performed. Initial testing showed that processing required significant time and device resources. Due to time limitations and performance constraints, the primary scanning workflow was completed using the desktop-based system.
From this exercise, I learned:
3D scanning is highly dependent on lighting conditions, object texture, and careful movement during capture.
| Task | Status |
|---|---|
| 3D print designed object | Completed |
| Design object that cannot be made subtractively | Completed |
| 3D scan an object | Completed |
| Document process | Completed |