# NeoPixel Timing and Logic Control
Model: deepseek-r1-finance-reasoning-14b
Created: 6/9/2026, 10:20:57 PM
Exported from: LM Studio 0.4.15+2

### User
where in this code do i control how long all pixels stary red for and if the board will respond to the "motion detected" message?

#include &lt;esp_now.h&gt;
#include &lt;WiFi.h&gt;
#include &lt;Adafruit_NeoPixel.h&gt;



// --- Configuration ---
#define LED_PIN     10
#define LED_COUNT   10
// Removed PAUSE_TIME from here, as the timing logic will be handled by millis() in the callback.



// Structure definition (MUST MATCH THE SENDER)
typedef struct struct_message {
    char a[32]; // For status text
    int b;       // Integer (e.g., scaled reading)
    float c;     // Float (e.g., magnitude or raw float data)
    bool d;      // Boolean (Movement detected flag)
} struct_message;


struct_message myData;



// --- Object Declarations ---
Adafruit_NeoPixel strip(LED_COUNT, LED_PIN, NEO_GRB + NEO_KHZ800);



// Variable to track how many pixels have been lit (This is our persistent counter)
int activePixelCount = 0;


// *** NEW STATE VARIABLES FOR TIMING CONTROL ***
unsigned long lastTriggerTime = 0;
const unsigned long COOLDOWN_MS = 5000; // 5 seconds cooldown period



// --- State Saving Variables for Restoration ---
// We need to store the color of every pixel before a flash occurs.
uint32_t savedPixelColors[LED_COUNT];
bool stateSavedForFlash = false;



//=============================================================
// FUNCTION DEFINITIONS (Helpers must be defined outside setup/loop)
//=============================================================


/**
 * @brief Flashes all NeoPixels red for a specified duration and restores the previous state.
 */
void flashAllRed(unsigned long durationMs) {
    Serial.println("\n!!! RECEIVED 'TOO FAST' - FLASHING ALL RED !!!");
    
    // 1. Save Current State BEFORE flashing (Crucial Step!)
    for (int i = 0; i &lt; LED_COUNT; i++) {
        savedPixelColors[i] = strip.getPixelColor(i);
    }
    stateSavedForFlash = true; // Mark that we have saved the state


    // --- FLASHING SEQUENCE ---
    // Set all pixels to Red
    for (int i = 0; i &lt; LED_COUNT; i++) {
        strip.setPixelColor(i, strip.Color(255, 0, 0)); // Pure Red
    }
    strip.show();


    // Wait for the specified duration
    delay(durationMs); 


    // Turn all pixels off (This is part of the flash effect)
    for (int i = 0; i &lt; LED_COUNT; i++) {
        strip.setPixelColor(i, strip.Color(0, 0, 0)); // Off
    }
    strip.show();


    // --- RESTORATION SEQUENCE ---
    Serial.println("Restoring previous state...");
    for (int i = 0; i &lt; LED_COUNT; i++) {
        strip.setPixelColor(i, savedPixelColors[i]); // Restore the color
    }
    strip.show(); // Show the restored colors


    // Reset the flag and reset the counter state after restoration
    stateSavedForFlash = false; 
    // NOTE: We DO NOT reset activePixelCount here because we want the sequence to continue from where it left off.
    Serial.println("Red flash complete. State restored.");
}



/**
 * @brief Handles lighting the next pixel and cycling the state when capacity is reached.
 * NOTE: This function should only be called if the time cooldown has passed AND no red flash occurred.
 */
void activateNextPixel() {
    // 1. Check if we need to reset (Cycle condition)
    if (activePixelCount &gt;= LED_COUNT) {
        Serial.println("--- CYCLE COMPLETE! Resetting all pixels for next cycle. ---");
        strip.clear(); // Turn ALL lights off
        strip.show();  // Update the physical LEDs
        activePixelCount = 0; // Reset the counter to start over from Pixel 0
    }



    // 2. Light up the current pixel (This runs whether we just reset or not)
    if (activePixelCount &lt; LED_COUNT) {
        // Increment the count *before* lighting, so it reflects the index being lit
        activePixelCount++; 
        
        Serial.print("Lighting Pixel Index: ");
        Serial.println(activePixelCount - 1);



        // --- COLOR MAPPING START HERE (Using your specified colors) ---
        uint32_t color;
        int current_index = activePixelCount - 1; // The physical index being lit (0, 1, 2...)



        if (current_index == 0) {
            color = strip.Color(255, 50, 50); // Reddish
        } else if (current_index == 1) {
            color = strip.Color(255, 255, 50); // Yellowish
        } else if (current_index == 2) {
            color = strip.Color(50, 255, 50); // Green
        } else if (current_index == 3) {
            color = strip.Color(50, 255, 255); // Cyan/Light Blue
        } else if (current_index == 4) {
            color = strip.Color(50, 50, 255); // Blue
        } else if (current_index == 5) {
            color = strip.Color(255, 50, 255); // Magenta/Purple
        } else if (current_index == 6) {
            color = strip.Color(255, 255, 100); // Light Yellow/Cream
        } else if (current_index == 7) {
            color = strip.Color(250, 100, 50); // Orange/Peach
        } else if (current_index == 8) {
            color = strip.Color(100, 200, 150); // Light Teal/Mint
        } else if (current_index == 9) {
            color = strip.Color(200, 80, 10); // Brownish Orange
        } else {
             // Fallback color just in case something goes wrong
             color = strip.Color(255, 0, 0); 
        }



        strip.setPixelColor(current_index, color);
        strip.show(); // Update the physical LEDs
    }
}



/**
 * @brief Callback function executed when data is received via ESP-NOW.
 */
void OnDataRecv(const esp_now_recv_info_t *info, const uint8_t *incomingData, int len) {
    // 1. Copy the received data into our local structure variable
    memcpy(&myData, incomingData, sizeof(myData));
    
    Serial.println("\n=========================================");
    Serial.print("Packet Received from MAC: ");
    for (int i = 0; i &lt; 6; i++) {
        Serial.printf("%02X", info-&gt;src_addr[i]);
        if (i &lt; 5) Serial.print(":");
    }
    Serial.println();



    // Display the received data fields (for debugging)
    Serial.print("Char: ");
    Serial.println(myData.a);
    Serial.print("Int: ");
    Serial.println(myData.b);
    Serial.print("Float: ");
    Serial.println(myData.c);
    Serial.print("Bool: ");
    Serial.println(myData.d ? "TRUE" : "FALSE");



    // 2. CHECK FOR THE SPECIAL MESSAGE FIRST (Highest Priority)
    if (strcmp(myData.a, "TOO FAST") == 0) {
        // Execute the special red flash sequence for 3 seconds
        flashAllRed(500); // *** CHANGED TO 3000 MS ***
        
        // Reset cooldown timer after a manual override
        lastTriggerTime = millis(); 
        return; // Exit immediately to prevent running movement logic below
    }



    // 3. CHECK THE MOVEMENT FLAG AND ENFORCE COOLDOWN (Original Logic)
    if (myData.d == true) {
        unsigned long currentTime = millis();
        
        // Check if enough time has passed since the last successful trigger
        if (currentTime - lastTriggerTime &gt;= COOLDOWN_MS) {
            Serial.println("\n*** MOVEMENT DETECTED! Cooldown elapsed. Starting timed sequence... ***");
            activateNextPixel(); // This starts the process by lighting Pixel 0
            lastTriggerTime = currentTime; // IMPORTANT: Update the timer ONLY when action is taken
        } else {
            // If movement is detected but cooldown hasn't passed, we ignore it.
            Serial.printf("Movement detected, BUT ignored. Still in cooldown period (%.1f seconds remaining).\n", 
                          (float)(COOLDOWN_MS - (millis() - lastTriggerTime)) / 1000.0);
        }
    } else {
        // If movement is NOT detected, we do nothing to the lights, 
        // allowing previously lit pixels to stay lit until a reset/cycle.
        Serial.println("Movement flag is FALSE. Lights remain as they are.");
    }
}



void setup() {
    // Initialize Serial Monitor (Use 115200 baud rate)
    Serial.begin(115200);



    // Setup the NeoPixels
    strip.begin();          
    strip.show();           // Turn OFF all pixels initially
    strip.setBrightness(50); // Set brightness to a reasonable level (0-255)



    // Initialize timing variables
    lastTriggerTime = 0; // Ensure it starts ready to receive the first trigger



    // --- ESP-NOW Initialization ---
    WiFi.mode(WIFI_STA);




    if (esp_now_init() != ESP_OK) {
        Serial.println("Error initializing ESP-NOW");
        return;
    }
    
    // Register the Receive Callback Function
    esp_now_register_recv_cb(OnDataRecv);



    Serial.println("\n=========================================");
    Serial.println("Receiver Initialized and Listening for ESP-NOW Data...");
    Serial.print("Cooldown set to: ");
    Serial.print(COOLDOWN_MS / 1000);
    Serial.println(" seconds.");
}



void loop() {
    // The loop is now empty because all logic runs asynchronously in the callback function.
    delay(20); 
}

### Assistant
You have two main areas to control:

1. **How long the pixels stay red** when receiving the `"TOO FAST"` message.
2. **Whether the board responds** to the `"motion detected"` message (i.e., `myData.d == true`).

Here is a detailed breakdown of where and how to make those changes in your code:

---

## 1. Controlling the Red Flash Duration

The duration for the red flash when receiving `"TOO FAST"` is controlled inside the `OnDataRecv` function, specifically within the call to `flashAllRed()`.

**Location:** Inside `void OnDataRecv(...)`

```cpp
    // 2. CHECK FOR THE SPECIAL MESSAGE FIRST (Highest Priority)
    if (strcmp(myData.a, "TOO FAST") == 0) {
        // Execute the special red flash sequence for 3 seconds
        flashAllRed(500); // &lt;--- CHANGE THIS VALUE
        
        // Reset cooldown timer after a manual override
        lastTriggerTime = millis(); 
        return; // Exit immediately to prevent running movement logic below
    }
```

**How to change it:**

The `flashAllRed()` function accepts one argument: `durationMs` (the duration in milliseconds).

*   **To make the red flash last for 5 seconds:** Change `flashAllRed(500);` to **`flashAllRed(5000);`**
*   **To make it instant (just a quick blink):** Change it to **`flashAllRed(100);`**

---

## 2. Controlling Response to "Motion Detected" (`myData.d`)

The logic that determines if the board responds to motion is controlled by two parts:

### A. The Cooldown Period (How often it can respond)

This controls the minimum time gap between successful responses.

**Location:** Near the top of your code, in the configuration section.

```cpp
// *** NEW STATE VARIABLES FOR TIMING CONTROL ***
unsigned long lastTriggerTime = 0;
const unsigned long COOLDOWN_MS = 5000; // &lt;--- CHANGE THIS VALUE (in milliseconds)
```

**How to change it:**

*   If you want the board to respond **immediately** after a trigger, set this to a very small number, like `100` (milliseconds).
*   If you want it to be **less sensitive** and ignore triggers for 30 seconds, set it to `30000`.

### B. The Logic Gate (Whether the response is allowed)

This logic gate checks if enough time has passed *and* if the motion flag is true.

**Location:** Inside `void OnDataRecv(...)`, in section **3**.

```cpp
    // 3. CHECK THE MOVEMENT FLAG AND ENFORCE COOLDOWN (Original Logic)
    if (myData.d == true) { // &lt;--- This checks the motion flag
        unsigned long currentTime = millis();
        
        // Check if enough time has passed since the last successful trigger
        if (currentTime - lastTriggerTime &gt;= COOLDOWN_MS) { // &lt;--- This checks the cooldown
            Serial.println("\n*** MOVEMENT DETECTED! Cooldown elapsed. Starting timed sequence... ***");
            activateNextPixel(); // This runs the light show
            lastTriggerTime = currentTime; // IMPORTANT: Update the timer ONLY when action is taken
        } else {
// ... (rest of the code)
```

**How to change it:**

1.  **To make the board *always* respond, regardless of cooldown:** You would need to comment out or modify the time check:
    ```cpp
    // Instead of checking time, just run the action if motion is detected:
    if (myData.d == true) { 
        Serial.println("\n*** MOVEMENT DETECTED! Running sequence immediately... ***");
        activateNextPixel(); // Runs regardless of lastTriggerTime
        lastTriggerTime = millis(); // Still update time so it doesn't spam forever
    }
    ```

2.  **To make the board *never* respond to motion:** Simply change the condition check:
    ```cpp
    // Change this line:
    if (myData.d == true) { 
    // To this:
    if (false) { // This block will never execute
        // ... code inside here is ignored
    }
    ```

### Summary Table

| Goal | Code Location | Parameter/Line to Change | Recommended Value Example |
| :--- | :--- | :--- | :--- |
| **Red Flash Duration** | `OnDataRecv()` function | `flashAllRed(durationMs);` | `flashAllRed(5000)` (for 5 seconds) |
| **Cooldown Time** | Global Config | `const unsigned long COOLDOWN_MS = ...;` | `1000` (to respond every 1 second) |
| **Disable Motion Response** | `OnDataRecv()` function | The entire `if (myData.d == true)` block | Change the condition to `if (false)` or remove the logic entirely. |

### User
where in this code do i control how long all pixels stary red for and if the board will respond to the "motion detected" message?

#include &lt;esp_now.h&gt;
#include &lt;WiFi.h&gt;
#include &lt;Adafruit_NeoPixel.h&gt;



// --- Configuration ---
#define LED_PIN     10
#define LED_COUNT   10
// Removed PAUSE_TIME from here, as the timing logic will be handled by millis() in the callback.



// Structure definition (MUST MATCH THE SENDER)
typedef struct struct_message {
    char a[32]; // For status text
    int b;       // Integer (e.g., scaled reading)
    float c;     // Float (e.g., magnitude or raw float data)
    bool d;      // Boolean (Movement detected flag)
} struct_message;


struct_message myData;



// --- Object Declarations ---
Adafruit_NeoPixel strip(LED_COUNT, LED_PIN, NEO_GRB + NEO_KHZ800);



// Variable to track how many pixels have been lit (This is our persistent counter)
int activePixelCount = 0;


// *** NEW STATE VARIABLES FOR TIMING CONTROL ***
unsigned long lastTriggerTime = 0;
const unsigned long COOLDOWN_MS = 5000; // 5 seconds cooldown period



// --- State Saving Variables for Restoration ---
// We need to store the color of every pixel before a flash occurs.
uint32_t savedPixelColors[LED_COUNT];
bool stateSavedForFlash = false;



//=============================================================
// FUNCTION DEFINITIONS (Helpers must be defined outside setup/loop)
//=============================================================


/**
 * @brief Flashes all NeoPixels red for a specified duration and restores the previous state.
 */
void flashAllRed(unsigned long durationMs) {
    Serial.println("\n!!! RECEIVED 'TOO FAST' - FLASHING ALL RED !!!");
    
    // 1. Save Current State BEFORE flashing (Crucial Step!)
    for (int i = 0; i &lt; LED_COUNT; i++) {
        savedPixelColors[i] = strip.getPixelColor(i);
    }
    stateSavedForFlash = true; // Mark that we have saved the state


    // --- FLASHING SEQUENCE ---
    // Set all pixels to Red
    for (int i = 0; i &lt; LED_COUNT; i++) {
        strip.setPixelColor(i, strip.Color(255, 0, 0)); // Pure Red
    }
    strip.show();


    // Wait for the specified duration
    delay(durationMs); 


    // Turn all pixels off (This is part of the flash effect)
    for (int i = 0; i &lt; LED_COUNT; i++) {
        strip.setPixelColor(i, strip.Color(0, 0, 0)); // Off
    }
    strip.show();


    // --- RESTORATION SEQUENCE ---
    Serial.println("Restoring previous state...");
    for (int i = 0; i &lt; LED_COUNT; i++) {
        strip.setPixelColor(i, savedPixelColors[i]); // Restore the color
    }
    strip.show(); // Show the restored colors


    // Reset the flag and reset the counter state after restoration
    stateSavedForFlash = false; 
    // NOTE: We DO NOT reset activePixelCount here because we want the sequence to continue from where it left off.
    Serial.println("Red flash complete. State restored.");
}



/**
 * @brief Handles lighting the next pixel and cycling the state when capacity is reached.
 * NOTE: This function should only be called if the time cooldown has passed AND no red flash occurred.
 */
void activateNextPixel() {
    // 1. Check if we need to reset (Cycle condition)
    if (activePixelCount &gt;= LED_COUNT) {
        Serial.println("--- CYCLE COMPLETE! Resetting all pixels for next cycle. ---");
        strip.clear(); // Turn ALL lights off
        strip.show();  // Update the physical LEDs
        activePixelCount = 0; // Reset the counter to start over from Pixel 0
    }



    // 2. Light up the current pixel (This runs whether we just reset or not)
    if (activePixelCount &lt; LED_COUNT) {
        // Increment the count *before* lighting, so it reflects the index being lit
        activePixelCount++; 
        
        Serial.print("Lighting Pixel Index: ");
        Serial.println(activePixelCount - 1);



        // --- COLOR MAPPING START HERE (Using your specified colors) ---
        uint32_t color;
        int current_index = activePixelCount - 1; // The physical index being lit (0, 1, 2...)



        if (current_index == 0) {
            color = strip.Color(255, 50, 50); // Reddish
        } else if (current_index == 1) {
            color = strip.Color(255, 255, 50); // Yellowish
        } else if (current_index == 2) {
            color = strip.Color(50, 255, 50); // Green
        } else if (current_index == 3) {
            color = strip.Color(50, 255, 255); // Cyan/Light Blue
        } else if (current_index == 4) {
            color = strip.Color(50, 50, 255); // Blue
        } else if (current_index == 5) {
            color = strip.Color(255, 50, 255); // Magenta/Purple
        } else if (current_index == 6) {
            color = strip.Color(255, 255, 100); // Light Yellow/Cream
        } else if (current_index == 7) {
            color = strip.Color(250, 100, 50); // Orange/Peach
        } else if (current_index == 8) {
            color = strip.Color(100, 200, 150); // Light Teal/Mint
        } else if (current_index == 9) {
            color = strip.Color(200, 80, 10); // Brownish Orange
        } else {
             // Fallback color just in case something goes wrong
             color = strip.Color(255, 0, 0); 
        }



        strip.setPixelColor(current_index, color);
        strip.show(); // Update the physical LEDs
    }
}



/**
 * @brief Callback function executed when data is received via ESP-NOW.
 */
void OnDataRecv(const esp_now_recv_info_t *info, const uint8_t *incomingData, int len) {
    // 1. Copy the received data into our local structure variable
    memcpy(&myData, incomingData, sizeof(myData));
    
    Serial.println("\n=========================================");
    Serial.print("Packet Received from MAC: ");
    for (int i = 0; i &lt; 6; i++) {
        Serial.printf("%02X", info-&gt;src_addr[i]);
        if (i &lt; 5) Serial.print(":");
    }
    Serial.println();



    // Display the received data fields (for debugging)
    Serial.print("Char: ");
    Serial.println(myData.a);
    Serial.print("Int: ");
    Serial.println(myData.b);
    Serial.print("Float: ");
    Serial.println(myData.c);
    Serial.print("Bool: ");
    Serial.println(myData.d ? "TRUE" : "FALSE");



    // 2. CHECK FOR THE SPECIAL MESSAGE FIRST (Highest Priority)
    if (strcmp(myData.a, "TOO FAST") == 0) {
        // Execute the special red flash sequence for 3 seconds
        flashAllRed(500); // *** CHANGED TO 3000 MS ***
        
        // Reset cooldown timer after a manual override
        lastTriggerTime = millis(); 
        return; // Exit immediately to prevent running movement logic below
    }



    // 3. CHECK THE MOVEMENT FLAG AND ENFORCE COOLDOWN (Original Logic)
    if (myData.d == true) {
        unsigned long currentTime = millis();
        
        // Check if enough time has passed since the last successful trigger
        if (currentTime - lastTriggerTime &gt;= COOLDOWN_MS) {
            Serial.println("\n*** MOVEMENT DETECTED! Cooldown elapsed. Starting timed sequence... ***");
            activateNextPixel(); // This starts the process by lighting Pixel 0
            lastTriggerTime = currentTime; // IMPORTANT: Update the timer ONLY when action is taken
        } else {
            // If movement is detected but cooldown hasn't passed, we ignore it.
            Serial.printf("Movement detected, BUT ignored. Still in cooldown period (%.1f seconds remaining).\n", 
                          (float)(COOLDOWN_MS - (millis() - lastTriggerTime)) / 1000.0);
        }
    } else {
        // If movement is NOT detected, we do nothing to the lights, 
        // allowing previously lit pixels to stay lit until a reset/cycle.
        Serial.println("Movement flag is FALSE. Lights remain as they are.");
    }
}



void setup() {
    // Initialize Serial Monitor (Use 115200 baud rate)
    Serial.begin(115200);



    // Setup the NeoPixels
    strip.begin();          
    strip.show();           // Turn OFF all pixels initially
    strip.setBrightness(50); // Set brightness to a reasonable level (0-255)



    // Initialize timing variables
    lastTriggerTime = 0; // Ensure it starts ready to receive the first trigger



    // --- ESP-NOW Initialization ---
    WiFi.mode(WIFI_STA);




    if (esp_now_init() != ESP_OK) {
        Serial.println("Error initializing ESP-NOW");
        return;
    }
    
    // Register the Receive Callback Function
    esp_now_register_recv_cb(OnDataRecv);



    Serial.println("\n=========================================");
    Serial.println("Receiver Initialized and Listening for ESP-NOW Data...");
    Serial.print("Cooldown set to: ");
    Serial.print(COOLDOWN_MS / 1000);
    Serial.println(" seconds.");
}



void loop() {
    // The loop is now empty because all logic runs asynchronously in the callback function.
    delay(20); 
}

### Assistant
You are asking for two distinct pieces of control:

1.  **How long the pixels stay red** when receiving `"TOO FAST"`.
2.  **Whether the board responds** to the motion detection message (`myData.d == true`).

Here is exactly where and how to modify your code for both controls.

---

## 🔴 1. Controlling Red Flash Duration (The "TOO FAST" Message)

This duration is controlled inside the `OnDataRecv` function, specifically when it detects the `"TOO FAST"` status message.

**Location:** Inside `void OnDataRecv(...)`

```cpp
    // 2. CHECK FOR THE SPECIAL MESSAGE FIRST (Highest Priority)
    if (strcmp(myData.a, "TOO FAST") == 0) {
        // Execute the special red flash sequence for 3 seconds
        flashAllRed(500); // &lt;--- CHANGE THIS VALUE (in milliseconds)
        
        // Reset cooldown timer after a manual override
        lastTriggerTime = millis(); 
        return; // Exit immediately to prevent running movement logic below
    }
```

**How to change it:**

The `flashAllRed()` function takes the duration in **milliseconds (ms)**.

*   **To make the red flash last for 5 seconds:** Change `flashAllRed(500);` to **`flashAllRed(5000);`**
*   **To make it a very quick blink (e.g., 200ms):** Change it to **`flashAllRed(200);`**

---

## 🟢 2. Controlling Motion Detection Response

This is controlled by two mechanisms: the **Cooldown Period** and the **Conditional Logic Gate**.

### A. Controlling the Cooldown Time (How often it can respond)

This sets the minimum time gap between successful motion detections.

**Location:** Near the top of your code, in the configuration section.

```cpp
// *** NEW STATE VARIABLES FOR TIMING CONTROL ***
unsigned long lastTriggerTime = 0;
const unsigned long COOLDOWN_MS = 5000; // &lt;--- CHANGE THIS VALUE (in milliseconds)
```

**How to change it:**

*   If you want the board to respond **immediately** upon motion detection, set this to a very small number, like `100` (milliseconds).
*   If you want it to be **less sensitive** and ignore triggers for 30 seconds, set it to `30000`.

### B. Controlling the Logic Gate (Whether it responds at all)

This is the actual check that must pass before the light sequence runs.

**Location:** Inside `void OnDataRecv(...)`, in section **3**.

```cpp
    // 3. CHECK THE MOVEMENT FLAG AND ENFORCE COOLDOWN (Original Logic)
    if (myData.d == true) { // &lt;--- This checks the motion flag
        unsigned long currentTime = millis();
        
        // Check if enough time has passed since the last successful trigger
        if (currentTime - lastTriggerTime &gt;= COOLDOWN_MS) {
            Serial.println("\n*** MOVEMENT DETECTED! Cooldown elapsed. Starting timed sequence... ***");
            activateNextPixel(); // This runs the light show
            lastTriggerTime = currentTime; // IMPORTANT: Update the timer ONLY when action is taken
        } else {
// ... (rest of the code)
```

**How to change it:**

1.  **To make the board *always* respond, regardless of cooldown:** You must bypass the time check by changing the `if` statement structure:
    ```cpp
    // Change this block:
    if (myData.d == true) {
        unsigned long currentTime = millis();
        if (currentTime - lastTriggerTime &gt;= COOLDOWN_MS) {
            // ... action code ...
        } else {
            // ... ignored message ...
        }
    } 

    // TO THIS: (This runs the sequence if motion is detected, ignoring cooldown)
    if (myData.d == true) {
        Serial.println("\n*** MOVEMENT DETECTED! Running sequence immediately... ***");
        activateNextPixel(); // Runs regardless of lastTriggerTime
        lastTriggerTime = millis(); // Update time so it doesn't spam forever
    } else {
        // ... (rest of the code)
    }
    ```

2.  **To make the board *never* respond to motion:** You can comment out or change the condition check:
    ```cpp
    // Change this line:
    if (myData.d == true) { 
    // To this:
    if (false) { // This block will never execute, ignoring all motion signals
        // ... code inside here is ignored
    }
    ```
