01
Drawing in AutoCAD
This game serves as the first heartbeat of my project. It transitions from a simple "human-to-human" match into a "human-to-object" experience. The Tactile Language: By using the laser cutter to create precise, interlocking pieces, I am exploring how children’s hands interpret geometry. The way a piece fits into its slot isn't just a mechanical win; it’s a sensory satisfaction that connects the child to the physical craft. Micro-Spaces of Interaction: Even in this small format, the game acts as a "micro-architecture" for two players. It defines a boundary, creates a shared focal point, and invites children to manipulate their environment to achieve a goal. The Ludic Bridge: This exercise is my "Proof of Concept" for wonder. If a simple grid can spark a moment of joy, then a full-scale microarchitectural structure can transform a child’s perception of the world.
For this second assignment, I decided to bridge my previous design experience with the new tools I am mastering. I worked on a project that I have partially developed: The Design of an External Student Commons for a University.
The transition from concept to reality began in AutoCAD, where I drafted the geometry at a 1:1 scale. I designed each module to be 35 mm, a dimension specifically chosen to feel substantial yet manageable in a child’s hand. Once the layout was ready, I exported the file as an A4 horizontal PDF, ensuring the vector lines were primed for the Epilog Engraver
For the material, I chose to work with recycled corrugated cardboard, aligning with the sustainable spirit of the project. I configured the laser for a vector-only cut—skipping engraving to keep the design clean and bold—using settings of 80% Power, 25% Speed, and 50% Frequency. However, the beauty of recycled material comes with its own set of challenges; due to the inconsistent density of the salvaged sheets, the laser didn't always penetrate the core perfectly. This required a patient, hands-on approach to manually separate the pieces from the center of the board, a reminder that digital precision must always account for the "imperfections" of real-world materials. Finally, after a quick assembly using glue to reinforce the structure, the game was ready. Seeing the children immediately claim the "M" and "S" pieces and start their match was the ultimate validation. It wasn't just a technical success; it was a functional piece of microarchitecture that facilitated an instant, joyful connection between two players