Final Project Concept: Intelligent Interactive Environments
1. Design Sketches & Concepts
🛋️ Functional Interactive Chair

Inspiration: My inspiration came from sleep-assisting beds at an elderly care product expo. These beds help users fall asleep through gentle rhythmic shaking. Combined with the right temperature, music, and lighting, the experience is highly effective.
Core Features: * Rhythmic Support: Integrated airbags at unsupported joints to provide gentle up-and-down movements. * Multisensory Therapy: A combination of temperature control and ambient music to address sleep issues. * Evolution: While I have designed chairs before, this version focuses on functional interaction rather than just static form.
🧢 Light-blocking Hood (Sleep Series Extension)

This is a portable extension of the sleep series designed for rest on the go. * Zero-Interface Interaction: Designed for simplicity and portability. * Smart Inflation: Automatically inflates to provide neck support once activated. * Intelligent Wake-up: Gradually wakes the user based on external environmental conditions or a preset timer.
💿 Intelligent Rhythmic Light Disc Seats

Interactive Logic: * Autonomous Mode: When unoccupied, the seats move slowly with a "breathing" light pattern, interacting autonomously within the space. * Human-Centric Interaction: When a presence is detected, the seat utilizes sensors to track gravity, heart rate, and breathing. * Dynamic Response: These vital signals reshape the seat’s movement trajectory and light patterns in real-time, creating a poetic dialogue between the human body and the algorithm.
🎨 Research: Light Art & Perception
The development of contemporary light art is deeply influenced by the Light and Space Movement, placing a core emphasis on perceptual experience.
1. James Turrell
Based on perceptual psychology, Turrell treats light as a physical, volumetric substance. * Representative Work: Ganzfeld Series * Concept: Eliminates the sense of depth through uniform colored light, allowing the audience to experience “seeing oneself seeing”.
2. Olafur Eliasson
Eliasson specializes in simulating natural phenomena to investigate the relationship between humans and their environment. * Representative Work: The Weather Project * Concept: Created a gigantic indoor sun at Tate Modern using monochromatic lights and haze.
3. TeamLab
An internationally acclaimed digital art collective integrating lighting, projection, and sensors. * Representative Work: The Infinite Crystal Universe * Concept: Employs tens of thousands of LED nodes to alter patterns in real-time based on audience movement.
4. Dan Flavin
A pioneer of light art who defined architectural boundaries using industrial fluorescent tubes. * Key Focus: Using standard industrial materials to transform the perception of architectural space.